Droidy365's post in Blender Import/Export of .glm is giving inconsistent results (Saber held backwards when model is used) was marked as the answer
They are tags, not bones. Two little triangles on the hands. It's a possibility that it may have been flipped around somehow. In blender, select the triangle on the right hand. Go into Edit mode, Press R to open up the Rotate menu. Then press either X, Y or Z to rotate along the appropriate axis. After that, type 180 (you don't need to click anywhere) and hit enter.
Droidy365's post in Darth Jar-Jar anyone? was marked as the answer
Yeah, that's mine, alright - Here's the *.zip file I sent them (It's a replacement for Jerec, I'm sure you can figure out how to rename the model)
EDIT: That's actually an older version that only has Anakin's clothes. Change "chars/jarjar/misc" in sounds.txt to say "darthjarjar" as well.
Here's the newest version.
Droidy365's post in Can someone remake "The Ladder" but with Praetorian guards instead of sith (Also any other good endless maps) was marked as the answer
Oh shoot! I'm gonna be completely honest - I completely forgot about this
Here are all the files that I used (I'm assuming you already have the Ladder JK3 map)
Droidy365's post in Sound Replacement Not Working was marked as the answer
I've come up with a solution! I exported it as an MP3 in Audacity, then I converted it to a wav!
You do need to make it have only 1 channel in the Advanced Settings on that converter, by the way. Thanks for your help guys! I hope this can benefit anyone else who could be having this problem
Droidy365's post in My game doesn't have dismemberment? was marked as the answer
On line 64, it says seta g_dismemberprobabilities "40"
You could try changing it to "75" or, if you want someone to always get dismembered, you could try "100"
Also, there's one that says seta g_dismember "1000" and another one that says seta g_dismemberment "3"
Could these be conflicting with each other? I hope this helped
Edit: I just found out those two commands do different things lol.
But I think that g_dismember "1000" actually disables it. Try "2"
I found this on the Model Dismemberment Tutorial.