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Asgarath83

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File Reviews posted by Asgarath83

  1. I finished to played this today, after i started a new game.

    For be the first single player expansion of JKA history that's very good as project.

    This mod added two new quests to tier2: crash on tatooine and capture crime lord of okofo.

    Crash of tatooine: this mission is short but fun with an impressive action cinematic at the start. a swoop race into the rocky tatooine canyons (i guess the regio is beggar canyon) is really funny and amazing, a little more hard that the swoop run on zonju V.

    The siths at the end of the levels are really nasty enemy, but they can however beated with a lot of tactic also with a rank skill of apprentice and force powers at medium level.

    better to have a good force heal and absorb rank level for this quest however, at least rank 2.

    there are some combos of lightsaber with saber fast style that can easy take down the first reborns.

    the final reborn masters, well, i confess that i use a flechette gun main fire (i carry flechette on weapon selecetion menu before start this level) for make the enemy more weak, shooting him below the lamda shuttles feet, so i cannot reach and slaying me with saber.

    i love the fact that there is a very strenght adversare, too strenght for a jedi apprentice, cause on that way players are forced to use intellect for beat instead of just use lightsaber

    and brutal force powers!

    I like the sun flares of tatooine skyboxes of this level and the amazing shadow projections of the canyon rocks on the road that you run with the swoop. is a good graphic quality

    --------------------------------------------------------------------------------------

    Okofo quest: maybe i am dumb, but i find this level much diffucult of crash of tatooine. Why? well, this map need to some improvement.

    i love the underground thugs criminal labirint style and the dark metropolitan sci fi style of this map. i really love it!

    There are a tons of enemies of all kinds: alien thugs, imperial and cultists.

    the map alternate empty hallways with improvvise rooms full of enemies, and use jedi sense is necessary for avoid ambush and troubles, cause they have a strong amount of firepower and can easily take you down also on padawan level difficult.so it's an hard level, so i suggest to face it for last, after you collect as max force perk you can for make this more easy.

    Now the glitches:

    - objectives not show in datapad, but that's normal. they are hardcoded and require code hacking for work.

    - the first elevator with the stormtrooper corpses , and many other elevator sometime are stuck and bugged and so is not possible to take an elevator for continue to walkway of the level. the first time that i played the map, yesterday, i used the noclip cheat for bypass that issue.

    is possible to fix it if someone have original map file and add switches for call the elevator like on other jka level.

    the door of the hangar that contain the imperial transport at the start of level, when you get the console that open all the doors that allow you to access to the rest of the dungeon are CLOSED and into the cantina full of thugs at the start of pathway there is not any switch (or at least i not find any kind of hidden switched) that allow to open this damned door.

    so i used noclip for go throught it. after that, at the second temptative the map played Normally.

    is a great wonderful level. Okofo should get an high appreciation into the recently underworld contest, really, this map breath with the atmosfere of undercity gangs!

    is like a very gloomy and dark version of coruscant.

    I love the cutscenes of briefing and debriefing with republic soldier that ask for help ❤️

    I want to make a little suggest to map author: i not know if this works, but for avoid that code raise up the storyinfo cvar, maybe the new maps should put the storyinfo cvar to a --1 value, instead of a ++1 like to the other target_level_change entities into the original t2 quests maps.

    i guess, that should allow to play all the entire tier2 missions without code hacking.

    cause there are 7 quests with expansion and so on that way storyinfo cvar get a

    Rancor +1

    Zonju +1

    Dosunn +1

    Rogue +1

    Crash of tatooine -1 to cvar

    Okofo add 0 to cvar 

    so now cvar is on 4.

    play krildor level and it turn to 5.

    is not perfect and is little complicated but at moment i not know how fix it without code hacking.

    That's all, with some improvement this mod can be one of my favourite.

    I hope someone will fix okofo maps and fix missinb objectis and tier menu progression, so it can be full played and enjoyed, maybe also adding a TONS of new levels and missions!

    4/5 stars. 

     

     

    GamerRedNeck likes this

    Jedi Academy - Outcast

       6,419    23

    I am playing this mod with openjk. well, also if ever loved the idea of play jedi otucast from jedi academy, there is a lot of bug i've seen that i want to talk here:

    the mod works pretty well at ... 90% of cases.

    that's the issues:

    - the first are the total missing of jk2 assets, it cause texture and shader missing with blank textures in every parts, cutscene with missing dialogue, missing md3 models, etc.

    for fix that personally, i put a file called jk_otherstuff into the base directory that contain this folders ported by JO base folders:

    -effects

    - gfx

    - levelshots

    - models

    -textures

    -video

    -sound/chars with all the folders of jko characters for contain dialogue sentences voice tracks.

    also, i added manually textures/skies/stars.jpg for fix the missing skybox star into cairn first level outpost.

    i want to stay away by the fact that NPC on jka are totally dumb and idiot and static despite of jedi outcast, this  is a fail of jka engine AI , not of the author of this mod. 

    I want instead to signalate various glitches more bad, i guess ever caused by code lacks, these are gameplay difference respect of jo that make ported jo in jka insanely easy: 

    - mark1 droid not shoots.

    - many turrets are "dumbs" despite of jedi outcast with less vigilance and reaction to kyle presence.  

    - imperial commanders not use altfire.

    - galak mech not have the visible bubble shield, repeaters burst from galak mech models shooted by hips instead of arms, he not use slam fist attack, and the other energetic beam atk of jedi outcast, that use destroyed the shield. he not use repeater altfire concussion, that make the fight against galak insanely easy respect of Jo when is really a nasty adversary. 

    - CRASH: when galak is killed doomgiver gravity fail down into jedi outcast and kyle need to escape flying into the air, at least on my game, in this moment the engine crash. i not understand why, but SET_GRAVITY 0 or whatervers happens into jedi outcast at this point as script not like much to jka engine.

    Now the good things: i really appreciate the Sanguine Hipster job of make "two games on 1" , that's need just to be improved a lot.

    but that i guess require also some code fix for make JKA more... JOish. so is not absolutely fail of the modder, but fail of the engine.

    i really appreciate the idea and play JO on JKA engine is very wonderful for likes and enjoy better graphic and enviroments.

    i really love the labyrinthic lives full of puzzles and dilemma of JO and the old game style when puzzles and intelligence was more important of HD graphic and visual enviroment, like into modern game franchises.

    4\5 is my vote. 🙂

  2. I played the map just now and... i am very pleased and wondered °o°.

    The map is very detailed. the music allow to really breath the mistery and danger atmosfer of this hidden and far outpost.

    The lights are lows, and that make the ambiences really intringuing and darkly, misterious. You can never know what's hide after a door or a edge of wall.

    The mine is labyrinthic and claustrophobic, very well done, with supporting arches and beams. and various way and passages.

    if you are tired from trips, there are a little hidded cantina into the landing pad.

    i suggest to explore the machine room of the starship.

    the I am impressed with the precision and the ability to produce patches with which ramikad has produced a splendid cooling grid.

    the hardjob done by Ramikad for do that, and the cure for details, very is very impressive.

    i put on this map max value, 10 to 10 only for the work and passion he has dedicated to realise it.

    I LOVE the floating asteroid belt on the sky.
    this is not a map. this is Art!

    about the other things, i can just tell you: watch out for trap... ARGH!

    *clangs*

    *died*

     

     

     

     

    Cube

       119    0

    I didnt' seen the movie, but i love how is done this map. is dark and claustrophobic. smart idea the hatches NPCs.

    i not understood well the code numbers however.

    this map is for everyone that love puzzles. it take a very lot of patience for find the exit without die.

    also, there is the problem to remember the followed path of the labyrinth. maybe use laser trip mines for marks the path is a good idea.

    however is ... DEADLY.

    this map is most deadly of a duel against a thusand of sith reborn all at once time. 

     

  3. WOW!!! GREAT MAN! You golden!!!

    I want to make a project on jka when heroes switch between dimensions and that's is exactly as i need as base for build the "hyperspace realm plane" a plane that allow to switch between maps and planets throught portals!

    thanks man! Really!!! :D

     

    Reepray likes this
  4. Net Radiant allows also to avoid to become crazy to manually drive the colliders brushes for the MD3 models of your maps! if you provide the correct shaders setting, you can put the shoots colliders and the physic colliders as meshes inside the MD3 files too. q3map2 of this netradiant, when build the map autogenerate automatically the collision for these shaders!!! : D that's revolutionary!

    (who have q3me of ashura can also use his suite for easy create these clip meshes into 3d max before export the MD3 files )

    i hope that someone will write a tutorial for that ASAP.

     

     

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