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NetRadiant JA GamePack

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About This File

This file accompanies the setup guide for NetRadiant Custom from Garux here:

It includes modified preferences and configuration files needed to have NetRadiant Custom work for JKA Mapping

You should modify the following lines to match your game executables and paths:

file: "games\ja.game"
lines: 6 - 9
instruction: modify gamepath and executable names to match your environment

file: "settings\1.5.0\ja.game\local.pref"
lines: 41, 49 - 57, 69
instruction: modify gamepaths to match your environment

 

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version 07/06/2020 11:34 PM

Released

Fixed Build Menus for NetRadiantCustom because I included an old and deprecated version by accident

Aldro Koon and Lwkill like this


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Asgarath83

  

Net Radiant allows also to avoid to become crazy to manually drive the colliders brushes for the MD3 models of your maps! if you provide the correct shaders setting, you can put the shoots colliders and the physic colliders as meshes inside the MD3 files too. q3map2 of this netradiant, when build the map autogenerate automatically the collision for these shaders!!! : D that's revolutionary!

(who have q3me of ashura can also use his suite for easy create these clip meshes into 3d max before export the MD3 files )

i hope that someone will write a tutorial for that ASAP.

 

 

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Lwkill

  

Since "mjt" showed me that netradiant is possible to use for jka , i never touched gtk again i love netradiant!

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