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Langerd

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Posts posted by Langerd

  1. Imma bump this in a productive way: What does this error mean?

     

     

    error1.png

     

     

     

    EDIT: Ok, I just added the armature modifier, but I've still got this:

     

     

    error2.png

     

     

    Now on the right select object and select the skeleton.

     

    The one in the modifier with orange box

     

    Also you need to weight the model to the skeleton to make it work. In this case you need the weight whole mode to just one bone.

    Droidy365 likes this
  2. I think that Kyle Katarn Mercenary Dark Forces model is legendary. But the Model that is for me like an oscar is Hapslash Stormtrooper. His works inspired me to even start some basic modding stuff

     

    Also for me Legendary map is this https://jkhub.org/files/file/165-sjc-mos-kreetle/

     

    Sjc maps are for me legendary maps and masterpieces.

    My adventure with the MP was not the case. I was SP player and when i was young i wrote : devmap somemaphere* spam many npcs and i saved the game. And i just walked and killed everybody... everytime it was different feeling.

     

    I also love Livindeadjedi works

    the_raven likes this
  3. Wait you mean - contest where everyone who wants will make model for the game and after hpur (or more) everyone will ppst the image of the work? Or i understand that in the wrong way?

    I plan to have contests similar to this very soon. However I feel like an hour is too short of a time limit to enforce on a forum like this, because only a couple people would even see it in time.

     

    Limited contests are definitely a challenging way to involve people so I definitely want to do like a 24 hour one or a limited brush count or poly count contest soon.

  4. Problem: I put together a short cutscene for the end of a level. This is purely dialog at this point aside from the opening camera movement, no look_targets or animations or anything. I thought I'd sorted out the sequence, but apparently not. After Jaden's first line of dialog everything stops.

     

    I've checked the npc_targetnames and all 3 are correct; they're also checked as "cinematic" in GTKRadiant. After a minor scare, all dialog files are accounted for and filepathed correctly. I'm really unsure what's preventing this from working. Hopefully, this will all make sense to me when I wake up fresh-faced! But in case it doesn't, I would really appreciate some support.

     

    Thanks. :)

     

     

     

     

    //(BHVD)
    remove ( "player" );
    camera ( /*@CAMERA_COMMANDS*/ ENABLE );
    camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "outrocam1", ORIGIN)$, 0 );
    camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "outrocam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
    camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1, < 0.000 0.000 0.000 >, 0, 1000 );
    camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "outrocam2", ORIGIN)$, 10000 );
    camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "outrocam2", ANGLES)$, < 0.000 0.000 0.000 >, 10000 );
    
    affect ( "npc_jaden", FLUSH )
    {
    
    	task ( "jadenline 1" )
    	{
    		print ( "Never heard of it." );
    		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/knight/32kni004.mp3" );
    	}
    
    	dowait ( "jadenline 1" );
    	signal ( "kyleline 1 follow jadenline 1" );
    	waitsignal ( "jadenline 2 follow kyleline 1" );
    
    	task ( "jadenline 2" )
    	{
    		print ( "Hm!" );
    		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/knight/32kni005.mp3" );
    	}
    
    	dowait ( "jadenline 2" );
    	signal ( "kyleline 2 follow jadenline 2" );
    	waitsignal ( "jadenline 3 follow padawanline 1" );
    
    	task ( "jadenline 3" )
    	{
    		print ( "I've been waiting here forever." );
    		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/knight/32kni002.mp3" );
    	}
    
    	dowait ( "jadenline 3" );
    	signal ( "kyleline 3 follow jadenline 3" );
    	waitsignal ( "jadenline 4 follow kyleline 4" );
    
    	task ( "jadenline 4" )
    	{
    		print ( "You seem really nervous." );
    		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/jaden_male/01jak010.mp3" );
    	}
    
    	dowait ( "jadenline 4" );
    	signal ( "padawanline 3 follow jadenline 4" );
    }
    
    
    affect ( "outro_fakeplayer", FLUSH )
    {
    	waitsignal ( "padawanline 1 follow kyleline 2" );
    
    	task ( "padawanline 1" )
    	{
    		print ( "Sir?" );
    		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/jaden_fmle/19jak001.mp3" );
    	}
    
    	dowait ( "padawanline 1" );
    	signal ( "jadenline 3 follow padawanline 1" );
    	waitsignal ( "padawanline 2 follow kyleline 3" );
    
    	task ( "padawanline 2" )
    	{
    		print ( "Well, I-" );
    		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/jaden_fmle/03jak001.mp3" );
    	}
    
    	dowait ( "padawanline 2" );
    	signal ( "kyleline 4 follow padawanline 2" );
    	waitsignal ( "padawanline 3 follow jadenline 4" );
    
    	task ( "padawanline 3" )
    	{
    		print ( "Yeah, I'm okay." );
    		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/jaden_fmle/01jak010.mp3" );
    	}
    
    	dowait ( "padawanline 3" );
    	signal ( "kyleline 5 follow padawanline 3" );
    	waitsignal ( "padawanline 4 follow kyleline 6" );
    
    	task ( "padawanline 4" )
    	{
    		print ( "Ready as I'll ever be!" );
    		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/jaden_fmle/21jak002.mp3" );
    	}
    
    	dowait ( "padawanline 4" );
    }
    
    
    affect ( "npc_kyle_outro", FLUSH )
    {
    	waitsignal ( "kyleline 1 follow jadenline 1" );
    
    	task ( "kyleline 1" )
    	{
    		print ( "It's not exactly a vacation spot." );
    		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/kyle/33kyk003.mp3" );
    	}
    
    	dowait ( "kyleline 1" );
    	signal ( "jadenline 2 follow kyleline 1" );
    	waitsignal ( "kyleline 2 follow jadenline 2" );
    
    	task ( "kyleline 2" )
    	{
    		print ( "I was starting to get worried." );
    		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/kyle/33kyk004.mp3" );
    	}
    
    	dowait ( "kyleline 2" );
    	signal ( "padawanline 1 follow kyleline 2" );
    	waitsignal ( "kyleline 3 follow jadenline 3" );
    
    	task ( "kyleline 3" )
    	{
    		print ( "Yeah." );
    		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/kyle/33kyk008.mp3" );
    	}
    
    	dowait ( "kyleline 3" );
    	signal ( "padawanline 2 follow kyleline 3" );
    	waitsignal ( "kyleline 4 follow padawanline 2" );
    
    	task ( "kyleline 4" )
    	{
    		print ( "Don't worry!" );
    		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/kyle/33kyk005.mp3" );
    	}
    
    	dowait ( "kyleline 4" );
    	signal ( "jadenline 4 follow kyleline 4" );
    	waitsignal ( "kyleline 5 follow padawanline 3" );
    
    	task ( "kyleline 5" )
    	{
    		print ( "All right. Let's get started." );
    		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/kyle/33kyk006.mp3" );
    	}
    
    	dowait ( "kyleline 5" );
    	wait ( 1000.000 );
    
    	task ( "kyleline 6" )
    	{
    		print ( "Ready?" );
    		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/kyle/33kyk007.mp3" );
    	}
    
    	dowait ( "kyleline 6" );
    	signal ( "padawanline 4 follow kyleline 6" );
    }
    

    Hmm i may be wrong but jadenline<space>1 kyleline<space>1

     

     

    Maybe space in the names are creating the issue. Sometimes space in the cvars doesnt work well . Name them withou spaces.

    MagSul likes this
  5. Thanks a whole lot guys! I’m so happy you guys appreciate my work, it’ll make a change from mb2 forum into which I keep getting bullied every time I post something

    Ideally, i sure want low polis models so that I can use, and share it for people to play with inside the game! But I wasn’t aware of any of these polis/tris details limitations about JKA engine when I started building, Im still not even sure what is the roof and the floor.

    A dev told me that, tris wise, currently my most detailed hilt is bigger then the most played map DOTF V2! I found that a slight funny, but it also saddens me to know I probably cant export that current model in game, without huge optimization.

    Altho, I’ve successfully optimized a prototype that look about the same, still real nice at 6.5kish polis and tris, but they said JKA couldn’t handle that either...

    *salt slowly rising*

    I need your help guys, to understand optimization, but also for another detail!

    If someone could grab fews of the most detailed hilt, Orgus Din, Ezra (im guessing) made by Rooxon, and or any more detailed hilt, and give me exact polis, tris and vert count, it’ll give me an approximation of the roof I can work with!

    Im pretty sure that his hilts are bigger then 1k polis and tris, since the shitty hilt which I’ve managed to import, (which is also the one I’m trying to replace), MB2 Qu-Rhan, has a count of 900 ish.

    I’d do it my self, but I m not yet experienced enough with files stuff, so i would be quite happy if you guys could help me for that!

    Edit: Also, please, if anyone nice enough for the count, grab a very detailed staff if possible since they are bigger and tend to have couple details

    I really need a roof approximation to know how to build in consequence

    I see you are new to the Jkhub! Welcome!

     

    Nice model here! You can always make low poly model under the high poly and later bake textures. I am not sure how exactly you make this model but i see you have a lot of trouble with optimazing the model

     

    Yeah i must say that community on MB2 is a little .. harsh.

    I uploaded some new stuff here too and at first i have very nice comments under my work. But i saw many topics where mod creators are very disrespectful by the other members... I dont want to call entire community bad or toxic but there are some people that are trolls or very very rude guys who dont know how hard as hell modding is rly like..

    Lyrion likes this
  6. @@Langerd need any help with your cloud city mod? Eg scripting, animating, etc.

    Uggggh, so beautiful, so much want!

    Sadly i dont have much time for modding lately. I have soo many projects on my mind right now i should make some list of priorities. Help to this mod is always nice to see ! I made everything (mostly) by myself. But niw i dont make anything with this mod which is sad because there are no updates here from my side. Maybe on holidays guys.. maybe ;)

     

    Diving into the files, I noticed that Raxle still fights Vader with ONE ARM. Okay...that made me want to play this even more just for the sake of seeing Raxle fight to the bitter end. We all know he's gonna die, but Jesus @@Langerd, that...that's sending out your Villain like a boss.

    AAAA YOU SPOILED IT! DX yeah .. i want make a very long and challanging duel with him. There are 5 npcs - with a reason ;) . First he is in cape and stuff. Because he will jump down from high distance his cape will flow away. Later in the fight we will cut his saber to the half. Now he will use dual sabr style. And so on... yeah this last npc without a arm? I wanted to give this sad kinda even emotional scene. He is much much weaker and it will be easier to defeat him. He will fight to the end.

     

    This mod is basiclly Vader returns to the cloud city because of lightsaber and problems in the empire. It is a trap on him and big plan to kill him.

    TheWhitePhoenix likes this
  7. Problem is the reflections in older games are not smart reflections rather the fake reflection.

    The mirror however as far as i remember is the generated portal that generate everything that is on our site basiclly. If not done right the FPS drop can rly be painful specially for MP maps.

  8. I've turned my own maps MBII friendly. It's not that hard, very similar to how you do a siege map! I'll try to find my source files so I can send them to you.

     

    Btw, what server are you playing on?

     

    Hmm if you can but it may be a long text . But if you made it in the past and know how to do it maybe better for other members would be typing it here on the forums for the future for other modders.

     

    I remember that i read somewhere we need to make a exact numbers of spawns for all players and they need to be something done for droidekas because map will crash.

     

    Well i dont have much time to play lately but i dont have one server only. I just jump on servers and choose them randomly. Of course i choose mostly EU servers because of the high ping value on the United States. But i make some big private project and want to focus mostly on it so i dont have time to play. And a lot things to do at the academy

    Noodle likes this
  9. Ok first thing - i know Jkhub is based on Jedi Academy/outcast games and i am asking for help with the modifocation which has its own community and forums.

     

    But... i know this community more and i hope you guys you will tell me basics and every elements , scripting .. just things i need to swt up to make the map playable for the movie battles 2 mod.

     

    I started making a sail barge for my saga mod (but mostly because i rly like this scene.. i always liked it as a kid)

    The only issue i had is that saga mod is inactive and i was thinking about making ffa or mini single player mod but this second option i gave up on mostly because .. it would be a ton of work. But... i lately downloaded the movie battles 2 mod. I decide to give it a try. And i must say it is amazing! So i decide i want make map for it.

     

    https://community.moviebattles.org/threads/hello-there-it-is-me-langerd-jkhub-mapper-and-also-suggestion.5708/#post-58494

     

    But i need your help. In free time i will sit and try to make it. But i have one provate project more important than the rest.

  10. Not fan of this celebration(that is why i throw in a towel on that one. Maybe for next contest i will make something :) ) but i must say - maps here look very cool! I agree with the winner. The fog and artistic taste is something that i rly enjoy. Also the lighting work is very big part of this map. And that glowing water!! but in terms of architecture my alo favourite maps will be @@Ramikad Bayon  and i like @@Delta_135 map . @@GPChannel you also made cool map! Rly big progress i must say.

    Great work everybody!

  11. I also suggest on paying attention on the envoirment where you want to add water. In dark areas caves or destroyed bases there will be no reflections. I also recommend to pay attention is water is clean or not. They water in lakes for example are dark and brownish because of mud and dirt.

  12. that's pretty good you could explain to people a bit more detail on fov for skyportals, you could also explain how to make custom .glms and gla's  maybe you could make a video series or something on some of these aspects.might be easier than explaining them.

    Yeah the whole point of my post is because @@Circa wrote in his status that @@MUG tutorials are not longer on youtube. There were pretty cool and they learned basics of gtkradiant ... Now they are gone and i remember tutorials made by @@Rooxon how to create lightsaber models. He showed us how he created some his great models. Showing some style and taste too. 

     

    And it is important to share with the style specially because.. every person copy something from others. It is nothing to be shamed of it is true. Even artists copy .. look for inspiration. I for example look for inpiration everywhere ;) even if i look on wooden planks i see some shapes that looks for me like for example like demon head or some monster. Imagination is the key! 

     

    Today i will try to start some new topics with numbers. Later i might ask you what exactly you want me to cover the most. I gave you some topics that are more connected to the mapping area of modding but i will give you some other ideas - And pay attention on the creens above. I will try to add some more images.

     

     

    Noodle, Droidy365 and Mandalorian like this
  13. Have you ever taken a look at both Tavion models? Both are completely different from each other. In other words, it's like they recast the character with a different actress.

     

    tavion_axmis_by_stranger86.jpg

     

    In Jedi Outcast, Tavion looked more convincing. Her style could have been easily continued in Jedi Academy, maybe with some slight alterations.

    Both games are, in the timeline, two years apart. So, I wouldn't say she hasn't got old enough to fully justify her new appearance in Jedi Academy.

    Somebody made a hybrid of both appearances [New Old Tavion], which looks way better. But still, a new model would be great.

    First of .. dress her up. This is not an outfit for a battle (Jedi Academy outift is a complete joke). She is too naked. This is not type of the clothes armor you wear for fighting..

    Second thing.. i would give her maybe some cool looking robes or even parts of the armor. Why only one woman in the reborn army has outfit looking like this? 

    Wasa, Lancelot and Black☆Fox like this
  14. Hey I have a problem with OpenJK. Everything works fine but when I open console it shuts down when I write something, even when I press single button on my keyboard. Do you know how to fix it ?

    May sound stupid but what hotkeys you use to open up the console? I had the same issue. You use two buttons or one?

  15. *NEW Taunt Addition*

    Obi-Wan's Ep.III taunt (courtesy of @@Sir Crusher)

    https://www.youtube.com/watch?v=Mj7dDHGQbuc&feature=youtu.be

    I Recommend two things with the animation

     

    1- Make a planned animation with some key  positions and later add frames that will connect those positions to make whole animation much more connected. 

    2- The animation is not kind looped.. The ending of it is very weird and look unnatural. The best way to achieve smooth effect is duplicating the first keyframe and putting it in the end of the animation and connect to the rest of the animation (look at point 1)

    Ramikad, swegmaster, dg1995 and 4 others like this
  16. OK! I have some screens. If i will found some new screens i will upload them in this comment.

    Lets have this list started! I will add a screenshot and i will try to name every single topic of what you see on the images.

    1. How i use MD3 models on my maps and when is use them - I usually use models when i want something to be more detail. Making barrels, consoles, door frames overall props using brushes and patches is not always good idea (most of the times - bad). The important thing with MD3 is that we can achieve some really amazing effects. Tho i dont recommend using the animated MD3 . The animation for this are little stiff and jerky.  I suggest something different and i will tell you later why.

    0gKKIuV.jpg

    2. How i use skybox and what we and how to achieve some cool effect - Working with skybox is not always just texture and it is over. We can achieve something cool when we will make a box somewhere in the map and we will make .. some cool effects.  A small effort to make your ship that is in space ... inside hyperblast tunnel. Or to make your map that are two buildings inside a whole city - or maybe in the middle of the ocean. And we can achieve this effect with the entity called - misc_skyportal

    fx5ieRU.jpg

    3. How i make terrain with the MD3 models - Well this is my tricky method on making the terrain. It is not easy process and in some way it has a lot of issues but i achieved some rly amazing effects on some maps. The only problem i have right now is that terrain use one texture only and texture (rly BIG image texture) . I might make this technique a bit better in the future but here is the results on one map. So in this field i am still learner 

    cFDqAI8.jpg 

    4. Lighting , colors of the map and style - This topic is very important and a little different than the others (mostly). We dont have same taste of style - in term of visuals but also the gameplay because this is most important part of any map. I will show you my style and how i see things. How i work with lighting and how i love it the most. How i pick palletes of the map  and what are my inspiration and where i look for them. Also i will try to show how i add some small effects but this topic is mostly for style and visuals.

    jCv0ptH.jpg

    5. Why i dont recommend MD3 animation. What i recommend instead is..  - first thing .. the MD3 animations are very stiff and have a lot of issues. The smooth animation for this is mostly not possible. So we want - smooth animation and quick use. It depends what we want to achieve here. Misc_models can be parented to the other enitites and they will follow their paths - for example for func_train or func_door we just parent MD3 misc_model ship to the invisible brush/enitity func_train and we have flying ship. But that is not all. Why not use glm models with their gla to make our map more lively? Sure their shadows and lighting would be not as the map but we can achieve a lot things with this. From just floating ghost on the map, tentacles, moving statues or if we will use them wisely ships, monster or even.. sarlacc pit - I used MD3 for making the teeth body and glm with gla for head (also tentacles are glm that are moving around). Here we must not only know modeling props and creating maps - but make animations too. Which believe me or not - they are not that hard than you think

    mNqRDim.jpg


    I will also add some topics that are not about mapping.

    Stoiss and Noodle like this
  17. Inspired by a screenshot of @@Scerendo's Rey [THIS ONE], I thought that it would be great to update the basic characters from Jedi Academy or Jedi Outcast.

    If you look at the screenshot, you can see an interesting contrast between. It shows how much details are possible.

     

    And because there is a great variety of characters to choose from, I decided to start a poll. I'm not able to recreate any of these, but I'm curious about the opinions of others about which characters they would like to see updated.

    Personally, I would like to see an updated Tavion model. Her character design in that game was good, but like many other character models, it could have been so much better.

     

    So, which character do you think needs an update?

    I rly would love to see reborns from jk2 with new more serious models (not guys from pygama party) , shadowtrooper because i love the design of their armor and Desann

    the_raven likes this
  18. Fixed it.

    Many thanks and sorry for trouble!!

     

    Well making a simple map would be lame. I was thinking more about a corridor were we can see frames that are MD3 . How to scale them into the map. How to use MD3 frames and how to work with them Nd with brushes. Maybe some organic stuff too - a monster in the wall that pushes player inside and kills him. For animated MD3 i wouldnt recommend it. I might show you how i use blender for making terrain but my technique is not at finished state. It is far from perfect.

    I made a lot experiments with skyboxes and they end up very well. I might send You screenshots today - in which things i am good at ;) You will decide yourself!

  19. IMPORTANT

     

    I am not calling myself proffesional. This tutorial will not teach you how to model, how to make textures or how to use programs (in case of gtkradiant i moght help you if you will ask me to do it but with blender .. i am a learer )

     

    I will just tell you and try my best to ahow you how my sitting on my ass and make these models and maps rly looks like. If i would make some mistakes (even horrible mistakes.. or someone would tell me i use noobish works ) let me know! I will teach you with my techniques and my point of view and you might teach me how i can improve myself. Double profit. Double fun.

     

    EDIT: AAA MY BAD. THIS SHOULD BE IN THE MODDING SUGGESTION THREAD. SORRY..

  20. Never liked this show... i will not tell bad things or even my opinion... only for this thing *SPOILER ALERT*

     

     

    When i saw Ashoka survived .... after being pulled by Ezra through this portal... i was pissed. Well it might sound weird... but i was. Clearly because time traveling and changing story with time in overall... create too much fuckedupness... AND IN STAR WARS??... It is just weird... And FACT that this was time traveling TO THE PAST .. physical person traveled to the future... this is just wrong. Dont put the time traveling bullshit into the Star Wars .. Force Was something That was moving .. like a river... there is not turning back other then some ghost, stong force area or artefacts.. holocorns. Seeing Darth Revan fighting Darth Vader OK fine idea! Would be cool. Darth Maul vs Vader?? Cool too. Making it canon that it would actually happend because vader would found some portal.... just no.. stop it..

     

    the_raven likes this
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