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Langerd

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Posts posted by Langerd

  1. I use 1.5 when most of mappers use 1.4.

     

    You mean in game it is showing a grid like texture? You mean this glowing blurry shader that shows there is no texture? Maybe you made a mistake somewhere.

    Wrong " { " in wrong place in the shader glitched my entire game. Even the first menu when i loaded the game - it was glitched. Because of one mistake in the shader.

     

    The issue in the editor might be caused that you typed wrong shader in shaderlist. Or maybe space or something i remember i had some issues with the shaderlist.

     

    Did you check the console?

  2. No I mean when I'm using custom textures, like if I look good in a new texture pack. I have some textures I'm planning on using, however even though I have a Shader file in my Shader folder and it's in the Shader list, the textures aren't being highlighted in the editor like they're supposed to be. So lights are a perfect example, there not being surrounded by that typical white square that usually accompanies Shader textures.

    You mean it doesnt show with the texture in the editor? Or in the game? If in the editor make sure you add this line into your shader :

     

    -qer_editorimage textures/*folder of textures*/*texture you want to show in the editor*

     

    For example - qer_editorimage textures/amace_leviathan/wall3

    RAILBACK likes this
  3. For situation like this i often use target_counters.

    Just target npc somehow to target counter set on 1 to the tarhet counter set on 2 that will trigger the third opponent. This should work.

     

    It will simply works like this. You defeatone of the enemies. It will check the first target_counter and this entity will remove itself. That is why fighting the same enemy will not unlock the third enemy. It will happen after you will defeat second opponent. The second target_counter will rbe removed and target_counter with count 2 will be triggered.

    MagSul likes this
  4. What you comment I think are small details; my idea was not to compare Jedi Academy with Jedi Outcast, but to discuss whether the Jedi Academy / Jedi Outcast combat would be a good basis for the new game JediFallen Order.

    Ok..ey. You are right. Sometimes i am writing something without thinking too much.

     

     

    I think with the post i said earlier. Yes it would be amazing game to add saber system . Specially whole mechanic of the saber combat. Angle of the swing and movement of the character depends of which movement keys we press and this gives sooo much variety for combat. 

    I would copy paste everything and just fix some issues. Also I would add defense saber mechanic ala For Honor or even dark souls (but in this case just better). Jedi academy gives us huge amount of control.  

     

    Also balancing the saber styles to make other players to use different style than red. It is overused making other styles forgotten in mp. With dismemberment on for SP other styles are useful but still - because of spamming red beats them all.

    Mizore likes this
  5. For me better lightsaber combat in some way was better in JK2. I like the stuff that Jk3 put in the game but most of the attacks are useless and they are more flashing rotating saber around without reason. Only jump attacks and w+c+mouse 1 for dual and staff works great.

     

    But why i think Jedi Outcast was in some better? Combat was harder and enemies have better defense. It was harder because animation spamming doesnt work for red style. Not hiting your enemy with these attacks is huge risk. The same goes with other sabers.

     

    In Jk3? There are plenty bugs in animation and it requires more spamming... and also there are some bullshit animations for enemies - reborn is laying on the floor. I use roll and want to stab (Because the animation of finishing stabbing enemy is trying to get up faster or evade attack by rolling on the floor ). What happens when i try to roll stab? He just roll to the left or to the right. And i am like - NANI!? But not his laying animation. He made the left or right roll animation like he was crouching.

     

    But i love combat in Jedi Academy... even if it has flaws.

    But it should have better saber defense mechanic and also less spamming animations.

    TheWhitePhoenix and Smoo like this
  6. @@Lazarus - Show me the texture that you used for the pipe. 

    It depends on the effect we try to achieve. I had problems with patches many many times but i found a way to use them nicely. 
    Sometimes if you dont want player to look at the place where texture has visible seam - you just rotate pipe in the way that this visible seam.

    Also for patches try the shift+s - patch properties. There are some options that might help you. 

    I mostly use the set option. One thing it fit the texture to whole cilinder - you can also set values like 0.5 of texture height or width. Depends what you want to achieve.

    RAILBACK likes this
  7. That is why i left under my mod that i dont want to charge any money from it and it is my tribute to the star wars and jedi academy games. 

    Still this wont give me 100% protection from Lucasfilm and Disney to just send me a mail like - stop what you are doing because your aredoing it againts our license. 


    It is a shame that project like this are getting blocked. I hate when creators of mods and videos are getting attacked like they are enemies. 
    We had a games that we could call games. Now ? We have products. Products that cannot be changed or modified in any way because it is illegal. 

    Well we just can hope to make our projects and we wont get these kind of treatment after making a big modification for months or should i say - years.

    Smoo and TheWhitePhoenix like this
  8. Hello There!

    Offical Update -

    Lvl 1 is finished. I decided i will stop doing updates on this level. It is finished 100%. So i made not only lvl 2 ;)

    Level 2 is small mini boss but dont think it is very easy fight. We are facing with the Bounty Hunter called Javis. His weapon is modified Dlt20a mixed with T21.
    And he can shot both of these (T21 is now replacement for rocket launcher. It is much quicker bolt dealing high damage with small but still very high damage splash damage). 
    Our goal here is to disable the forcefield that blocks our way to the enemy. To do that we need to move batteries to the small battery chamber. But i will not tell you anything ;) It is guessing game here. There is only one chance to defeat this boss and you must guess how to do that. It is very important to observe everything.

    But it wont be easy. Javis has great aim and he has flying sentries as allies. These are new type of enemies. They are shooting fast repeater bolts first. After that they shot alt bryar bolts and after shooting 2 bolts of those they are shooting one or two bowcaster bolts which are most dangerous because bowcaster now has splash damage. 

    Most of guns have not only visual change but there is huge change in terms of gameplay. It is much easier to die now and having your back uncovered can be huge mistake. Most weapon deals more damage and enemies shot faster.
    But here is the catch - Vader has amazing defensive skills. Standing still will guaranteed deflecting most of blaster bolts. Also Vader has the Armor so now Desann Class - can only get max 35 hp drained by damage. But headshot still counts so that means the max damage for Vader is 70. Also now we can force push every bolt in the game. Vader could do that and come on.. Kylo Ren could stop the bolt in the air. There is a proof that Vader could push the bolt back using just a hand. 

    We have an huge amount of force points. Also force power regenrate very fast. The only thing you must pay attention on is when you are using force protect and absorb because they block force regen. 
    Fighting is now harder and it requires smart plays. Often requires to just defeat your enemies by just deflecting their bolts. 

     

    About Level 3 - It is finished too! It doesnt have any cutscenes and no boss fight (but i am thinking about this). The third level is in the undercity section of cloud city . The red corridors with steaming pipes and shafts. Also There are some easter eggs, secret areas and ... HUUUGE amount of the logic elements. Featuring the Battery system - The Batteries are NPCs (immortal npcs but they can die when falling into the pit) which are used for turning on or off systems in the undercity. We can move them by using force push or force grip but we wont kill them with force grip so it is like we just move them with force. Every battery has their own symbol represented by the aurebesh alphabet. We must placed them on the battery chamber with the same symbol. In some cases we just need to move them up or down. In one case we use special pipe that will transport battery to the other room. I thought it will make some puzzle element gameplay to the Jedi Academy and in some cases will require player to think a little.

    Level 4 - is not finished and i am not going to make updates for level 4 this month. i have more important project to take care.  This Level will be like Javis One. Mini Boss level in meaning that we will just transport batteries to their chambers while fighting horde of enemies. So it will be simple level BUT not short ;)

    Welcome to the Cloud City Modification!


    Thanks to my Lovely Fox and I want to thank amazing authors for helping me to giving permission to their creations . 
     

    - Barricade24 n uknown artist - Imperial Gunner - i think i have permission
    - e11 rifle - @@Corto - dont  have permission . So i want to ask for permission :)
    - Hud (edited) - @@AshuraDX - i have permission
    - Lobot (edited) - @@Psyk0Sithi think i have permission
    - Vader (edited) - @Toshi - i have permission 
    - T21 (edited) - @Monsoontide - i have permission 
    - Vader's Lightsaber - @@Thomas Kelemen - not sure here
    - TFA Live Blades+Effects (edited) - @Kalamaray  - not sure about permission BUT license is Other players may modify and share this work so long as they provide credit to the original author. so i think i am safe here ;)
     
    Also some models stuff from MB2 
    - Wookie model - i must contact author to have permission so this model is not 100% sure

    Gameplay Screens:

    Level 1 - Vader's arrival 

    ng62osx.jpg

    18Q7aWp.jpg
    CprXR5E.jpg
    bREJVdF.jpg
    XTCfVts.jpg

    SD4InKu.jpg

    6nGFCtl.jpg
    Y9VRvfm.jpg
    KUugXTE.jpg
    E9RviCg.jpg

    Level 2 - Javis Duel

    FvsUVwH.jpg
    vUXKmLH.jpg
    4PRhmD0.jpg

    Level 3 - Undercity - Reactor Shaft

    rUH3lN3.jpg
    wdR7i1v.jpg
    oIJKP2V.jpg
    RA2RW2A.jpg
    gTbZM4m.jpg
    hM2vzf3.jpg
    5SfqwrS.jpg
    wYFFrCW.jpg
    qX30EsS.jpg

    And last thing i want to say :  This is modification for Jedi Academy game - I will not share it online to get money or any kind of payment. It is my offical 100% tribute to Star Wars Franchise and to Jedi Knight Series - my favourite game of all time. 

    Thanks and May the Force be with you!

    Torki, RAILBACK, Xeby and 9 others like this
  9. i will see what i can do about that, he is usely not that offent online, last time was 7 days ago :) but i will see if i can remember, or else you should get your self on steam mate and ask him, its not very prof not to take contact you self to the authors when it is poosile to contact them :) just a suggestion :)

    True. Forget what i said. I will ask him myself

  10. the authors of the wookies @@Langerd is maked by Wytch, i had contant with him for some years ago when we started the warzone mod about his anim's and the wookies as well :) u can find his name on steam :)

    Thanks! Mace told me the same thing :) I used steam a long time ago... Is there any problem if you would ask him about this? 

    I am finishing the list so soon i will upload some.. stuff here ;)

    swegmaster likes this
  11. I decided. Today i will show you the new screens and entire progress after long break. There are some issues i want to point out and also i want to make entire credit list and tag creators who decided to help me or i didnt asked them or didnt mention them. I want to be 100% sure and ok with you.

     

    But remember. I am modding this entire thing alone and i have a lot of work nowadays so dont except stuff too often ;)

    TheWhitePhoenix, SomaZ and Wasa like this
  12. Reflecting the enemies bolts is always fun. But in my Vader mod i want it to be more strategic. Specially there is one room with a sentry guns on the ceilling. The weird thing is that these shots dont get back to the sentry after i reflect them. 

    Does anyone know how to change code to make lightsaber reflect the bolt where we have crosshair?

  13. I thought there was a request for this? Now I cant find it and had to start a new thread =(

     

    False. I found it... but... it was locked. "What character should DT Make for Jedi Academy" thread... first page... tenth request down. That one. I'd like to quote that post from 2012 please. I's in here at 4 am resurrecting your posts @@MagSul

     

    https://youtu.be/_gKlhAXDn28

     

    At the moment he has all his blocks, locks, bounces, things just kinda smashed into one, but it'll separate nicely when I'm done.

     

    This guy was animated with a full saber system and a couple other goodies not shown here. He will be cool =)

     

    I'd release him now if I could figure out the bending while looking thing. I think it's tag related because I haven't given him any real tags yet. We shall see. For now, Heres what I got. I'll be switching between this and jabba so I can really get a good feel for custom saber sets.

     

    As always I'm sure he could use a better texture and shader... but I never really get those how I like them and it takes forever, theres better texture artists than me here who can purdy her up.

     

    Plus, the refs on this guy were simply abysmal. 

    Awesome work! 

     

    It reminds me how i made Walle :) Creating droids and robots is always cool and for starting animators it is the best option to start.

    TheWhitePhoenix and ChalklYne like this
  14. I think Archangel35757 have the best idea on this. Creating entire gla with cape bones and create new anims would be time consuming and animations would be half of the process. - remwmber you will need to weigh all new models and make capes.

    The best thing would be to create the gla file for cape only and later parent (bolt) it to the models tag. It would be hard to make it use anims. Some lightsaber animations would use the same cape animations.

     

    Also this method would work great with other reasons. It would be simply added to other models and also animations and gla file would be there - so it would be possible to create many styles of capes.

  15. @@MGummelt 

    Hello There! 

    I am typing here as the one of the MB2 maps creator now. I want ask you for help but i dont know if you will know the answer. 

    In MP there is a strange bug - Player models can go through the walls, floor that are crateded with patch meshes (not brushes) in the map. There is some serious collision error. I mostly happens when player is using the special jump attack both dual and staff sabers. 

    Player is getting through the patches like a ghost. For mods like MB2 it can be game breaking and it can change the overall gaming experience. As far as i know - this issue is not MB2 only. It happens in the default verion of jamp.

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