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Langerd

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Everything posted by Langerd

  1. When i have problems with the shaders i always copy and paste lines from shaders that i want. He should just find the shaders with sprites that works with fog. I think the level with swoops has terrain with this kind of shader.
  2. True ... but look at all these models!!! It would be best idea to just put all these jkg assets and just edit Weapon.dat Also .. i dont know how to fix this. Maybe Openjk fix this issue like You said . If Yes that wouldnt be a problem. It would be just editing paths,names of the models etc.
  3. Because it needed shader work as well. It was pain in the ass but i managed to make it work
  4. Hmm.. Cant You just copy and paste first shader and rename it? I am not good shaders though :S @mrwonko @Asgarath83 Help D:
  5. Yep ^^ and time consuming.. The high quality models are allowed only in modifications where they were able to remove verts limits. In other words this model would need many changes and also taging, angles editing and other stuff...
  6. I was bored an have shitty day so.. I wanted to make somebody happy. Here You go: https://www.dropbox.com/sh/cgf9praqp2hkrr6/AADw8ULa_BEi_MrKACLCj4Iza?dl=0
  7. Hmm how about that? textures/morch/sand_blend { q3map_material dirt q3map_nonplanar q3map_shadeangle 180 { map $lightmap } { map textures/morch/sand_blend blendFunc GL_DST_COLOR GL_ZERO } { map textures/imperial/grass surfaceSprites flattened 48 24 45 400 ssFademax 3000 ssFadescale 2.5 ssVariance 1 2 ssWind 0.8 alphaFunc GE192 blendFunc GL_ONE GL_ZERO depthWrite rgbGen exactVertex } }
  8. Ok.. Wow.. There are many files , many changes that makes everything very complicated. The glm model works fine but MD3 model (i think it is viewmodel.md3) Has strange paths. Use modview and use MD3viewer to find the textures You need. The pain in the ass will be creating new folders just to make the model paths work. The other problem is that ... It will not load in the game. The default game allows 1000vert model in FPS . This one has more than 2000... So It needs editing in blender for example to work in normal game :S The JKG modification could overpass the limit.. the default game.. will not load the model.
  9. https://youtu.be/EyGuBM1ELf4?t=5 INCOMING!! Can You make screenshots?
  10. Link doesnt work for me :S
  11. Hmm i dont know antything about coding but maybe it is something with npc classes. Boba Fett for example use alt fire - rocket troopers i believe use many times alt fire as well. Jedi Outcast was much harder game and made many variations with enemies.. In JK3 all stormies , aliens thugs feels the same. Harder enemies = more health.. which is stupid as hell. Human mercenaries are stupidiest enemies to fight with weapons.. Srsly??? 4 shots with blaster and TWO shots with bowcaster in the head to kill? This is stupid (many times i made i challange for myself - no lighstaber whole game only guns. Jk3 was easy.. even on jedi master. But JO ... was impossible.. IM..F@*!ng possible. Specially nar shadda... These rodians snipers ... This level is one of my favourites but it is one of the hardest levels with weapons ONLY).
  12. Can You ulpoad here this gun? I will check the glm and MD3 So many models .. Maybe it is because of the modification that You using.
  13. Modding weapons for mp is pain in the ass... And it kinda works differently. For Sp You should only put the MD3 file that has the name of the model (Can You make screen shot inside the folder with the models?) and glm file with only name of the model but with _w in the end.
  14. @@GLTh3Pr0 And also change the barrelcount to 0. The repeater first person view model use two models. Also there are many times problems with model angels. If there are no issues in this model i see no problem: 1. Change in the Weapon.dat the lines in repeater model. 2. Create folder in the models/weapons2/<this weapon folder> - and here You put glm. of the model and MD3 model that will be Your First person view (also this will help the game to know which glm model to use) 3. IMPORTANT THING!!! the glm model that You put here will be the model that player , npc's are holding. The stupid thing is that it will not replace the weapon that you can pick up or the weapon that is dropped (force pull, death of the npc). This is weird so in your pk3 that You will made You need to add: -two folders one - the folder of this weapon and two - the folder called heavy_repeater. You have md3 and glm of this weapon in the folder. -Copy the glm. model and put it to the heavy_repeater folder. -After that You select this glm model and name it - heavy_repeater_w You have models and names correctly. You should put them in the folder with the name that models have paths to. The only one glm model you just put in the heavy_repeater folder to replace it (NOT IN THE GAME ASSETS!!! IN NEW PK3 FILE)
  15. Thanks! Well skybox is not mine.. but i saw it in several maps here so i think i can use it. Today i made new Frankenstein and skin! - Bespin Pilot Well there were no 100% look for this guy so i made it half from screens and half on my way. I hope You will like it ! (also i am thinking about giving him a googles or something)
  16. Well.. it is kinda strange. I take the rebel helmet (this white one) to the another model , parent it to the head_0 and hit export... UV error. Whaaa??? From original model?? Maybe it is old and in some why blender cant find a way to export it. :/ Edit : Hmm i removed the back part of it and edited the main part and it works. It seems like the blender has problem to export the mirrored textures in old models or uv's that are very strecht out. Weird :S
  17. Hmm.. The one method here i can think of is just make a copy model part (just little model fix) that add small patch of faces that would be decal with this blood mark.
  18. 11/10 Work Man. I like Dark Souls style (i dont like playing these type of games but it doesnt mean i am not intrestet because my brother is waiting for Dark Souls 3 X) ) Keep goin! Your models are fantastic.
  19. Langerd

    Twisted

    Wow... Nice one OoO
  20. Ok .. Member that will check the file while approving it will decide.
  21. Still no answer on mail Would it be problem to upload it then?
  22. Wrote email to him. Many thanks!
  23. D: Well i can change them to the stormtroopers in some way. Why would You feel bad?
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