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Posts posted by Langerd
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Thanks for your support! It's always a good way to motivate people to keep modding!
I am making a lot scripting lately for my puzzle solving part of the map ... It will be hard as hell to do but it is great challenge! I Hope more ideas will come and everything You want to do will work without any issues .
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So i will ... say this... These are one of the best Changes and models i have seen this Year... Your models Are AWESOME! Specially love that You add something new and fresh and also - Own concept works! I Rly look forward for Your new realeses.
Keep on modding @@Vade Parvis !Vade Parvis likes this -
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Some new things added and Second Map update
New Animations for Reflecting the blaster bolts - I was looking at the Rogue One corridor scene. Also as You can see i tried to catch the atmosphere of the blasters as well - the colour the lighting.
New Scope for Dlt20a - Looking at the Battlefront Pulse Cannon.
New room - kinda enginner type of room. The Second map will be a little maze - of course i will try to make some puzzle solving and catching the batteries stuff too.
Some small changes - like this shield barrier and the battery platform room with doors. -
Rly Like the interviews Hope for more in the future ! ^^
RJA likes this -
Jedi's Home 3 got a great addition today. Roox was kind enough to remake an old model I made in GTk. Theirs 3 variations.
The statues are mysterious and stylish . Amazing work! I only suggest to change the look of the emblem that the first statue is holding. It looks more like a poster rather the flag. Also adding a little model work or patch work to make the folds (or even texture work ) and give it the material texture.
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He'd need LODs, caps and i can't get that cloth to deform to my liking so i put that guy on hold.
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I must say .. i dont know character at all but .. this is one of the best Jk3 player models i have ever seen in my life. This model is 15/10 .
Legendary Job here!!
Have a Cookie
PreFXDesigns, the_raven, GPChannel and 1 other like this -
Okay guys should have the helmet up tonight sorry for the delay!
Great bit of learning was had on this one.
Wait.. ehe.. EHEHEEHEEHE AHAAHAHAHAAHAHAH WAHAAHAHAAHAHAAHAhh.....
*model for fun* ... Are You F#$@ing KIDDIN US? This is EPIC
ZanderNao likes this -
I will come back to make second map soon! I was making projects , drawings and i created Javis Boss battle.
But to be honest lets talk about cutscenes! Because i was not talking about them. I was thinking about making them in some way like that:
-short cutscenes are in the big map
-long cutscenes will be changed map from big to the small map. It will not only allow me making the animations and scripting easier but it will make everything much much cleaner. It will just load another map - just like this small cutscene with Rosh that is pissed off because of Kyle decisions etc.
Also the second map will have new enemies and i just told You before : The bespin cops , cyborgs and bespin elite soldiers WILL NOT be the only enemies to fight. We will fight the Rebel soldiers - and i will give them repeaters and dh-17 but shot faster. Bothan Spies which will be - snipers with dlt20a (but remember - Javis has the modified weapon) and Wookies - Bowcasters but also repeaters with the alt fire - (I KNOW HOW TO FIX THIS STUPID ASS BUG! When enemy with repeater is using the alt fire he stops using it when You will get close to them. The issue was that he was shooting like 1bolt per minute. The trick is to add a loop script that makes enemy change the fire to normal and to alternative - 3 seconds of normal fire and 3 seconds of alternative shot. For normal part we must put shot_spacing line to fix this issue.)
The new mechanics is batteries - the immortal npc that stands and do nothing. I will change sound of the grip to be more like this ambient force sound because it will work two ways - force grip and telekinesis.
It is simple - but battery from current position to the platform - It will give the energy to the computers or even bridges , elevators etc. I will also try to make some places where You will think how to do things I made 3 batteries - red blue and white. But remember it will go the other way too - to turn something off or battery in one platform makes left doors open but right closed and second platform will do opposite.
I will also pay attention on the atmosphere of the map - I Love the Cloud City and Luke vs Vader Duel is my favourite duel from Star Wars. I will try to make many things right some movie place like and OuO
Remember my Carbon Freezing Chamber duel map? I have only one thing to say :
https://www.youtube.com/watch?v=FgRENKksxWE
Jeff likes this -
After picking away at Kanan the past month and a half I decided just to take a quick break for a day or so and have some fun designing and getting used to the pipeline for Jedi Academy before I move back onto Kanan.
Spent the day so...roughly 6/7 hours on this in total I had gotten alot further along but yeah ...Dont forget to save kids!
I designed the helmet mostly from my mind I used the original art for the Storm trooper as a big inspiration and while I'm far from done as you can tell I'm starting to like it. I should have it in the game and ready for download by...Okay I'm going to say Wednesday latest as i need to to get a move on and finish my Kanan project.
Any ideas/changes post them up, cheers!
Rly Like this helmet! Cant wait for You to make something with it (You want it .. It is truth.. DEW IT!)
Liam likes this -
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I really don't understand why use voice chat in SP though, unless you're doing\ using a co-op mod or something, it's not like the npc's will obey commands (or will they? )
They will make cool atmosphere effect - Yelling Attack the position and seeing two Arc Troopers blasting the balcony with two super battle droids would be amazing single payer experience
@@Noodle - make something like this when You are for example - targeting with Your crosshair at something. I remember there was something trigger able when You were looking at it in the gtkradiant. You can mix two together to do somethig like that
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It is interesting because Imperial Sabouter model is one of the best models made in terms of quality in my opinion - Textures are well made and concept is basic but cool.. But as the enemies they were .. weird .. just i have blaster and blaster pistols and cloak device .. nothing special as the enemy.
I also checked inside the sabouteur folder - the teeth texture is just uvlayout exported - so it is unfinished. Orignal skin is using : head_teeth,models/players/rebel_pilot/teeth.tga
Yep the face plate - there is surface in the modview turned off. Dont know how to edit those - the same thing goes with the rodian with belt and without. I dont know why they didnt just use the *off line in the skin which works better in my opinion and much quicker.
So it just seems - unfinished or just left to the shittery like a lot of things in this game.
But to be honest if You will look closely on the overall game - There is a lot other styles. There are maps that have photorealistic textures and maps with kinda old type of texture making. It was always problem for me because Jedi Academy has a lot of places not movie looking like.. Jedi Outcast made this a lot better and atmosphere was better - because it was darker. That is why Kyle's and stormtrooper models look very out of place (for me at least ) compering to the Cultist and Saboteur models. They look better in terms of quality.
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Anyone? As i remember the Movie Duels 2 models worked ok. .. I think
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Well, I just looked at the animevents for the ATST and this is what I found:
Notice how these are all under LOWEREVENTS
Maybe that has something to do with it. I know these are AEV_SOUND, but it SHOULD work the same way, right? I'm honestly not an expert when it comes to this, so you can take it with a grain of salt, but it could have something to do with it.
I'll see what else I can find
Thanks for response The weird thing is because
BOTH_DEATH1 AEV_EFFECT 1 explosions/droidexplosion1.efx *body_sent 0
Both_death1 is for the name of the animation part
AEV_effect with the path of the effect means which efx file it will play in what frame.
the last *body_sent is the tag which should be effects origin.
but it doesnt work....
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Nice! When I tested it and from your early screenshots I always thought "Huh, they remind me of the unedited OT effects. Was that intentional?". And now, your answer confirmed it. @@kalamaray did very well recreating them.
Must ask him about the permission but -
Other players may modify and share this work so long as they provide credit to the original author.
I see this so .. i think i dont need to just Type that He gave an amazing atmosphere in combat for my mod.
TheWhitePhoenix likes this -
BTW @@Langerd. Your laser EFX is peculiar. Did you try capturing that "Uncut Original Trilogy" feel with it?
Yep ! I also took lightsaber effects and edited them - The orignal effects are made by @@kalamaray . When i was watching the Vader's corridor scene i was paying attention how they made particles for blasters and lightsabers. They are creating ligting and also many sparks. The full red bolts are for Dh17 E11 and even Bowcaster. I also changed the disruptor into Dlt20a - The same Concussion Rifle.
Nice work on creating two new characters that in my opinion fit extremely well into the Star Wars universe, that's not easy to do, but you nailed it.
Thanks! They are 100% my concept so i am glad to hear that eue
TheWhitePhoenix likes this -
I made the model with own skeleton and animations. I also created the animevents file with this line:
UPPEREVENTS{BOTH_DEATH1 AEV_EFFECT 1 explosions/droidexplosion1.efx *body_sent 0}
Model has this tag and .. the effect plays inside the player for some weird reason. -
I'm really liking the look of your new models! Truly a great job!
Thanks! I want to add something from my head to the game Star Wars is my Number One Inspiration - Even in the Fantasy world i made .Maybe on holidays i will come back to the Morin Modification .. but i am starting to think that i should focus on Cloud City only.. Canny Silverino is funny and i made him in the game because.. i wanted to try something new - And it worked ^^.
I am planing to add fixed Level One Mission of my Cloud City map and the second map which will be in a way shorter than the first but It will contain Two Boss Fights (One You see above)These two boss fights they will be very challenging... One of them You see above - In anutshell .. You must deflect the dlt20a shots even if Javis has a chance to hit You while You are jumping and use force speed.. Of course if You will not pay attention on Your health and force or if You will not use the force protection - Javis will knockback You .. deal about 60 dmg with two shots and drones will complete his job by killing You while You will be laying on the floor with 0 defense.
This Boss fight is annoying and challenging in some way. I play this game for a long time and i had a lot of problems - If You Guys will play this Well ... i must say. Fightning will be on the second place in terms of difficulty. The First and hardest one thing is how to disable the shields and how to defeat the boss. And It will be hard to find out what to do with all this shit everywhere. The only one tip : USE FORCE GRIP (telekinesis).. A LOT.
dark_apprentice and Noodle like this -
I have no experience with modeling of any sort, but I'm willing to learn.
You can start with adding a sunglasses I am not into the Deus Ex franchise but the newest ones has the same protagonist? Or They are two diffrent people? If They are the sam You can make two version skins old/new
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I must say.. The Droid Drone model looks rly cool!
I am near to finish the second boss fight. The mechanisms are working like a charm.
I removed the alternative fire from the drones... They were too OP.
k4far, dark_apprentice, swegmaster and 4 others like this -
I'm starting this topic as a call for assistance on how to get EffectsEd to render md3 models attached to an emitter. While the produced effects work fine ingame, I only get a black box placeholder in EffectsEd. Is this behaviour correct or the result of misconfiguration of my setup?
Thanks in advance
BR
mjt
I had a loooot problems with that program.. I suggest to check the paths because they can impact not only on shaders but on models as well.
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Is it possible to make new _humanoid that has working ragdoll ? The animations works fine and everything but bodies act like they are from Jk2
ooeJack likes this
My latest obsession: ROTJ Throne Room Duel SP
in WIPs, Teasers & Releases
Posted
I recommend using blender for creating animations.