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Langerd

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Posts posted by Langerd

  1. well this require a lot code work also. because you need to set droid like cultistcommando npc (so dual shoot weapon enabled ).

    you can shoot weapons and spawn weapon models and force power by EVERY body parts you desire, not necessary the hands. you just need to move into the model project the bolt_l_hand and bolt_r_hand tag of the skeleton.

    this work on some monster of my mod that have bolt_l_hand in mouth and so can shoot force power by mouth and bite (because the left hand saber is... an invisibkle bite saber XD lol )

     

    also working on my fighter AI i see is possible if you build a custom AI of a droid to set other tag for shoot projectile.

    on CLASS_FIGHTER fighters use the weapons, but i changed efx and snd weapons by code and in the code when fighter change weapon remove also the glm model of weapon so weapon is invisible. also the muzzle and hands tag i placed into the cannons of the tie fighter...

    so it works.

    I dont want to code work ;) And Like i said - I will just make an animation where weapon switch place to make it look like the enemy will shoot from both sides. 

  2. @@Langerd I had the same problem with my turntable - fixed it by making the gla path include _humanoid.

    So you're on the right track

    It works!!! Now He is shooting  from the cannon now! 

     

    MwOJs7a.jpg

     

    Looked inside the model and i can see the gun now. Many Thanks @@Asgarath83 and @@AshuraDX

     

    r7IO00p.jpg

     

    Now i can work with the animations and make something cool ! ^^ My point is Is that it is possible to move the tag of the weapon (The flash and placement of the gun model) with the movement of the bone. It is cool for making an enemy - A Big droid with two cannones and in one frame weapons is in the first cannon but in the other frame it is in the other cannon. I will test it soon! ^^

  3. Ehm, friend... can i see the hierarchy of modview of bones and meshes parents relation of the worm working model and droid not working model and their NPC files?

    Here. As i said before - Worms works fine.. even if i didn't called properly his parts... This is weird.

     

    0lS4Ujy.jpg

     

    That is one good point... Worms is using models/players/_humanoid_worm/_humanoid_worm.gla skeleton but droid uses models/players/cloudy_sent/anim.gla... The models like Assassin_droid could have their skeletons coded in the game... I dont know..

  4. i have bad feeling that the correct using of weapon models by a ghouls 2 model depend by 2 factor:

    - rigged with humanoid skeleton (but assassin droids use the rifle without humanoid so i not think)

    - correct body separation. i see that model without the separation into the 9 base meshes (head, torso, hips, l_leg, r_leg, r_arm, l_arm, l_hand, r_hand) cannot use the lightsaber.

    maybe is the same with this droid.

    also CLASS can have some weapon restriction.

    what is class of npc file?

    if it has custom animation, custom model detaching and custom skeleton the prolem lies in thats think, i guess.

    Ok! Listen to This - I just removed whole body of the saber_droid. I exported the model - Only skeleton with the tags. Guess what? ..... Model is his hand. 

     

    I rly starting to believe that tagging system works only with the skeleton that is made in a properly way... I even removed all tags and left r_hand tag only - Model is there. So i believe it is working with the skeleton.

  5. mmm, should be icarus script about taking a md3 model with a specific tag (hand or other) if you see hoth3 cutscene level  a ragnos cultist call alora with a comlink on his hand.

     

    modview also allow to load a weapon glm model into *r_hand tag.

    I dont care about cutscenes... I care about the game. I wanted to put the repeater model inside of this droid. Now he is shooting from below .. even if i made skeleton with named bones.. i made tags *r_hand inside of his body - There is still no model he is still shooting from below. 

     

     

  6. I want to make this model holding the weapon. I want it because it will allow me to make an animation with changing placement of the weapon model. I can make Two cannon vehicle that will be shooting rockets from two cannons - The bone will change place from one cannon to another and model of the weapon will change too

    daDi3Sz.jpg

    This is not this two cannon vehicle but i just want to learn this... ijust cant acheive this.

  7. As far as I know there's just an ugly hack to do it:

    //(BHVD)
    set ( /*@SET_TYPES*/ "SET_VIDEO_PLAY", "yadda; cl_noprint 1; helpusobi 1; r_we rain; helpusobi 0; cl_noprint 0" );
    

    It is ugly, but it's the only way to dynamically change weather without code modifications.

    Thanks! (This works with all cheat codes ? didnt know that OoO)

     

    Answer me.. Because You are One Mysterious Character here on Hub for me - Your posts are ALWAYS helpful and great to hear! 

     

     

    therfiles likes this
  8. wow, your attention to detail in all facets of this mod is insanely impressive. I'm also impressed with your work ethic and that you started small but are now branching out in a way that is a lot more natural and easier to handle. also helps that you have an insane amount of mapping, concept drawing, modelling, and level design talent!

     

    @@Langerd I caught up on this thread and noticed that you wanted Vader to have a more active role but weren't happy with his current voice and wanted authentic dialogue. I would love to pitch in to this fantastic mod as a voice over for Vader and dialogue writer, because I feel like I have a pretty good grasp of the character and how he should react to situations. him constantly touting off awkward one-liners in Star Wars Battlefront really irked me, and I'd love the opportunity to do his character justice.

     

    in the voice department this is the most recent attempt I've made at Vader. please excuse the bizarre dialogue, its for a fan-dub of ANH with poorly translated subtitles, if you want to check it out go to https://www.reddit.com/r/TheDubGathers/

     

    unfortunately the audio glitched out at the end:

    https://www.dropbox.com/s/3m8qxzaqvfk47mh/newANHVaderReelV1_-2.5Semitones.mp3?dl=0

    Sry for late response! I only had time for like the comment :) 

     

    You made... AMAZING WORK HERE! Holy Bananas. The only problem i see (Because You catched His style ) BUT dont understand me wrong! You rly catched the Vader. I only suggest to low a pitch a little ;) Because Your voice is a little higher than James Earl Jones.. But this is not a problem. You made amazing acting job here!

     

    I have the same opinion on the EA Vader... Maybe sounded a little like him but he was talking cringy ... How they .... fucked it up is beyond me. 

     

    Yeah.. i have a lot trouble with making dialougues and making Vader to sound like him - not in the terms of putting microphone on my desk nononon.. About how and what he would say. This guy is like Old Wise Samurai.

     

    The problem i see is that i wanted to finish my mod in terms of fightning bosses and enemies and later make cutscenes. The Player can wait with the loading after the cutscene - making it on seperated map will keep everything so much cleaner.

    DarthDementous likes this
  9. This deal is getting better all the time.

     

    tumblr_o03gx1NgLm1u6q5cbo6_r1_400.gif

    Yep Exactly! 

     

     

    @@Vade Parvis

    Wait, you did all this by yourself? I know, you've ported one helmet and used some of the models made by Raven, but at least you added content made from scratch.

    This is madness! I've always wanted to see something like that, especially during a time where porting has become a standard.

    Yep!!! And i must say - this is one of the best topics.

    Jolly likes this
  10. I suggest to weight the model in wireframe because You can see exactly through whole model. It is very possible that it is inside the head or there is some lost vertex and doubles needs to be removed. 
    Less common issue is that You named vertex group (name of the bone) in the options wrong.

    EDIT: Ok... Emm... Wait what?

  11. First time I actually read a suggestion in the Request & Suggestions board! It's a very ingenious way to give custom weapons to NPCs, you can also give a proper model to the jawa gun and add a new weapon to the game. 

    Also!!! You can play with other scripts here. You can make enemy shot faster (SHOT_SPACING) but with lower aim . Downside is when enemy is shooting we cant change the sounds.. and it is 100% for script work :/

  12. There is a weapon called Weapon Jawa. This is not one of the main weapons. The weird thing is that spwaning it or giving it to player will crush your game because game cannot load the model. What is my point here?

    The point here is that when enemy is killed he drops the weapon. You not always want this to happen. In the ext_data folder we have weapons.dat which alows us (not 100%) edit weapons properties. This is my trick here - 

    1. - If You know how to model here is a trick. Player will not be using the Jawa weapon so we dont need a MD3 (first person model). What we mostly have to focus on is the glm model. So! Make a model with the tags BUT MAKE EMPTY MODEL!
    2. - make glm and MD3 versions of the weapon with tags ONLY!
    3. - put them in the pk3 in the base folder and in the weapons.dat gave the paths of the weapon to Your new empty weapons model
    4. - make a script where You give this - 

    -

    set ( /*@SET_TYPES*/ "SET_WEAPON", /*@@weaponx_NAMES*/ "WP_JAWA" );
    set ( /*@SET_TYPES*/ "SET_ADDRHANDBOLT_MODEL", "models/weapons2/bowcaster/bowcaster_w.glm" );
    -

    5. Make in the gtkradiant npc to use this script or runscript and give it to the named npc in the game.
    6. Your npc should be using bowcaster that is shooting like crazy little projectiles.

    YOU CAN USE EVERY GLM YOU LIKE!!! The most important thing is the tags placement. Have fun ;)
    zahar, Vade Parvis, Smoo and 1 other like this
  13. New Stuff Guys!!! Today i would like to introduce :) My New player model - New Rebel enemy - Bothan Spy.

    p5fEdlp.jpg
    UT0budq.jpg
    QmozEX3.jpg
    cWFV0gy.jpg
    Va3tWVD.jpg

    These guys will turn invisible and i wan to make them teleport in some way with scripts. 

    Some fixes and added props to the engineer rooms.
    I Also started to make a room with two huge pipes. You need to be careful here! And first You will need to make fan weaker with the console somewhere to make Your way to the last big room.

    6O9Ams5.jpg
    j7dK8sO.jpg
    MGTLL4L.jpg
    78u1MlQ.jpg
    9tOvXw3.jpg
    31HtxVg.jpg

    And.. the last room is still WIP but .. i am trying my best to make it fresh and interesting. I will not Tell what is going on here. But Here You have - Cooling System Room. 

  14. Yea I like making MD3s. I just make brushes in my level and then when it's done, I pull a brush all around my model and then select inside: save as.

     

    No Langerd, glass doesn't cast that much of a shadow....

    Well glass yeah because it is clean glass but the black metal parts does not cast any shadows...

     

    For me it is like it is floating  ... maybe because of the pic i dont know X) it is small notice here 

     

    AngelModder likes this
  15. @@Langerd

    Most of the animations seen in the video are fine as they are. I really like it that it feels as if you watch the movie. The animations are not too flashy like you see in many games (such as KotOR, where everyone moves their arms around while talking). The only animations that are important, so I think, are Palpatine's laugh, Vader handing the lightsaber to him and a better animation for Luke while being handcuffed.

    I mean to catch the posture of the Palpatine and his hand little movement. I HAAAAAAATE Shaking movement or animations where characters are just talking .... AND YET THE MUST MOVE WHOLE F@@king BODY FOR NO REASON!!! (Sry... my rant .. i rly hate this .. Ekhm.. Rebels)

     

    Rly Well made cutscene but if we have oppurtinity to make it more detail - I say lets try :)

    therfiles likes this
  16. QmXfJu2.jpgGaWCh9c.jpgOhaxwn3.jpgybkqW5y.jpghEAq2i4.jpgH5KHOWV.jpg

    senate hotel lobbyQ9HygcQ.jpg

    Amazing job! Specially Like the columns You made but i recommend making MD3 models because making this kind of columns with patches can cost more memory - Also with patches if You will look from the far distance the patches lose some verts and shape is more blocky.. it is good thing but for me it happens too soon (of course optimalization is one of the most important thing but this is small thing in that case in my opinion). 

     

    And one thing - there is no shadow under that desk (last pic). It looks a little weird for me.

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