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Posts posted by Link

  1. JKJAAT.png.15d189ad4ee2b10c7cfe3b728b97e



    Introduction
    This will be the third installment of the JK:JA Anniversary Tournament, where the aim of the tournament is to bring together the entire community for one big event to celebrate the anniversary of the release of Jedi Knight: Jedi Academy, so we will start the tournament on the weekend before this date, so the event will begin on the 15th September 2018. This will be a 2v2 team based tournament and the bracket will be completely randomised but, you can choose your teammate. Due to how tournaments work, there is likely to include qualifying matches to round the tournament to a power of 2 bracket (32, 64, 128 etc).

     The tournament is open to everyone that plays Jedi Academy and there is no limit on the number of players that can take part, so potentially we’ll have quite a large tournament like the past two events (Up to 79 players), which will span several weeks. Every match will be recorded and put on our YouTube account in glorious 1080p for everyone to watch as the tournament progresses over the weeks.

     For rules, an overview of how the tournament will work and how to sign up, see our Arcadia news post for full details.

    JKJAATPrizes.png.0f30f41ce919f6a5152b484


    What to do next!

    -----------------------
    This is user-submitted news by SiLink. If you'd like to submit your own news to the front page of JKHub, follow this guide to get started, or ask a member of staff for more info.

    Click here to view the article
    z3filus, Sentra, Circa and 2 others like this
  2. For our first Podcast, we sat down with one of the more famous competitive players in Jedi Academy, Shake! From his early days learning the ropes in social communities to competing at high level, we go in depth about his time in the game and what is in store going forward for Shake.

     

    You can follow Shake on plays.tv and also Twitch:

    https://plays.tv/u/ShakeJKA

    https://www.twitch.tv/ShakeThatSalt

     

    TheWhitePhoenix, sabu, Smoo and 1 other like this
  3. Thanks Circa, really appreciate that. A LOT going on right now with Arcadia, so it's worth checking out =)
     
    Our discord has tripled in size so it's worth checking out

    https://discord.gg/BrYUgdM

     

     

     

    When do we officially launch?
    We will be launching on the day of the Epoch officially, which is the 30th June. On that date, I'd like to encourage Arcadia hosted clans to use us as their main server, so that our server activity will kick off.

    Awards

    I have added awards to the forum, which should start appearing on your profile, side panels in posts etc See below for a list of awards I've put together. More to be added but this is the baseline prior to launch.
    chrome_2018-06-18_14-33-30.png.045132050
    chrome_2018-06-18_14-34-51.png.77bf0d0bd
    chrome_2018-06-18_14-33-14.png.d082fef6d
    "Clans" Changes
    Over the next week or so, I'm going to be expanding our Clans area so that Leaders have more control over their sections and can do A LOT more. More details in another thread later.
    I've also added another section to your profile area. See below. I'm hopefully going to look at making this automatic in the future so there's less manual work involved when updating your clan status.
    chrome_2018-06-18_14-36-58.png.e3d984ac2
    The Base Academy
    This is on hold as Water is on a LOA. We're looking to get another teacher in his place until his return.

    Arcadia Epoch Changes
    During the CTF/Siege test runs at the weekend, a lot of issues came up which may result in me having to scrap these events from the Epoch. Hopefully I won't need to do this, but if I do I'll replace it with some good events.

    Movie Nights
    Big thanks to Dai for hosting some amazing movie nights the past 3 weeks. We've seen Bladerunner, American Psycho, John Wick. These are a lot of fun and I encourage people to attend one to see what you're missing out on.

    New Staff
    Unsure if I've announced one or two of these already, however please welcome MrDJSilva to advocates and Leonhart + Arluen to Event Hosts!

    Servers
    So far our servers have been well received by those using them. Our base server has gone through a few tweaks. If you have any suggestions then by all means shout and I'll have a look.

    Advertisements
    Big thanks to everyone who has advertised for us over the past week, our numbers have tripled in a very short time which is really impressive. We've got a LONG way to go though, so if you have any JKA friends who aren't aware of Arcadia, then you're our best way of advertising!

    Smoo likes this
  4. iGNUtkr.png

    The goal behind Arcadia.gg is to provide a means for new clans to start without having to worry about expense or exposure. We provide both a base and a JA+ server that you can use as your clans home, as well as your own unique clan section on our website. The benefits of having a communal server that is shared with other clans is more exposure on an active server, with the alternative being purchasing your own server with no activity to start with, which are both main reasons for clans not getting very far off the ground.

     
    We also host monthly event called The Arcadia Epoch. It's a large event spanning a couple of hours, where the the winners from each event will be awarded points, and a the end of the Epoch, the points will be added up until we have a 1st, 2nd and 3rd place... who will then be awarded prizes via PayPal, Steam, whatever method you prefer.
     
    We have a lot of things we'd like to advertise e.g. training, podcast, the epoch, but I don't want to overflow you guys with information. So I'll just leave a thread from our website which explains everything :P
     
     
    We also have a discord for anyone who is interested, you can find that here:
    https://discord.gg/BrYUgdM
     
    I look forward to working with some of you, so far we've gathered a lot of interest. If you'd like to contact me directly on Discord, my username is Link#5548
    Circa, MrDJSilva, Wolfeye and 3 others like this
  5. Life far outweighs clan drama. He obviously enjoyed his time on JKA and we have to remember that despite our differences we all share JKA and how we each enjoy that is each to their own.

     

    I hope his family find strength to deal with the loss of their loved one.

     

    Life is precious. I didn't really know Binny except from the times ive met him on my server, May he Rest in peace.

     

    Yeah 100% this. I'm not at home right now, but maybe we should post something on our forums so that people are aware.

  6. Hello all,

     

    Over at JAWA we're making a football style event using NPCs as a ball. I've seen lots of maps over the years which feature areas that allow you to run events like this... essentially a big football field, ice hockey rink, those sorts of maps/areas.

     

    Here is an example:

    https://jkhub.org/files/file/525-stadium/

     

    Could I perhaps get suggestions on similar maps =D? I remember there being a big ice hockey area on a larger map, but I can't find it anywhere >_>

  7. Very weird solution, but it works!

     

    For any one else with the same issue in the future, set these cvars:

     

    r_stencilbits 8

    r_depthbits 0

    r_colorbits 0

     

    Somewhere along the line, these values got set to 32 32 32 which doesn't work too well with JKA.

     

    Many thanks to Xycaleth and Ensiform for providing this fix :) 

    Ruxith, Smoo and Circa like this
  8. Can you post the console log again with that cvar set?

     

    Also, do you have one of those laptop GPU chips which automatically runs for games, but doesn't get used normally? I think it's called Nvidia Optimus for Nvidia chips.

     

    Sure, here you go. Also, I have an All in One Sony Vaio. Pretty sure it's used when I'm in other high usage apps like Photoshop/Illustrator.

     

     

    logfile opened on Tue Aug 23 21:30:30 2016

     

    ----- Initializing Renderer ----

    Trying to load "rd-vanilla_x86.dll" from "."...

    QKEY found.

    SDL using driver "windows"

    Initializing display

    Display aspect: 1.778

    ...setting mode -1: 1920 1080

    Using 24 color bits, 32 depth, 0 stencil display.

    Available modes: '1280x720 1366x768 1920x1080 1768x992 1176x664 1360x768 1280x768 1440x900 1680x1050 664x440 640x480 800x600 1024x768 1400x1050 664x528 1280x1024'

    GL_RENDERER: GDI Generic

    Initializing OpenGL extensions

    ...ignoring texture compression

    ...GL_EXT_texture_env_add not found

    ...GL_EXT_texture_filter_anisotropic not found

    ...using GL_EXT_texture_edge_clamp

    ...GL_ARB_multitexture not found

    ...GL_EXT_compiled_vertex_array not found

    ...GL_NV_register_combiners not found

    ...GL_ARB_vertex_program not found

    ...GL_ARB_fragment_program not found

     

    GL_VENDOR: Microsoft Corporation

    GL_RENDERER: GDI Generic

    GL_VERSION: 1.1.0

    GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture

    GL_MAX_TEXTURE_SIZE: 1024

    GL_MAX_TEXTURE_UNITS_ARB: 0

     

    PIXELFORMAT: color(24-bits) Z(32-bit) stencil(0-bits)

    MODE: -1, 1920 x 1080 fullscreen hz:N/A

    GAMMA: hardware w/ 0 overbright bits

    rendering primitives: multiple glArrayElement

    texturemode: GL_LINEAR_MIPMAP_LINEAR

    picmip: 0

    texture bits: 32

    lightmap texture bits: 0

    multitexture: disabled

    compiled vertex arrays: disabled

    texenv add: disabled

    compressed textures: disabled

    compressed lightmaps: disabled

    texture compression method: None

    anisotropic filtering: disabled Dynamic Glow: disabled

     

    ------- sound initialization -------

    SDL_Init( SDL_INIT_AUDIO )... OK

    SDL audio driver is "xaudio2".

    SDL_AudioSpec:

    Format: AUDIO_S16LSB

    Freq: 44100

    Samples: 1024

    Channels: 2

    Starting SDL audio callback...

    SDL audio initialized.

    ----- Sound Info -----

    1 stereo

    32768 samples

    16 samplebits

    1 submission_chunk

    44100 speed

    0xa4f75c8 dma buffer

    No background file.

    ----------------------

    ------------------------------------

     

    --- ambient sound initialization ---

    Sound memory manager started

    VM_Create: uix86.dll succeeded

    --- Common Initialization Complete ---

    Winsock Initialized

    Opening IP socket: localhost:29070

    Requesting motd from update updatejk3.ravensoft.com (104.40.23.123:29061)...

    jawa.jk3.in resolved to 198.50.210.64:29070

    Current search path:

    C:\Users\Si\Documents\My Games\OpenJK\japlus

    .\japlus\sh_lua.pk3 (6 files)

    .\japlus\sh_animations.pk3 (3 files)

    .\japlus\Mod Chat Icon.pk3 (9 files)

    .\japlus\JAWA Loading Screens.pk3 (32 files)

    .\japlus\cl_bins_win32.pk3 (2 files)

    .\japlus\cl_assets.pk3 (52 files)

    .\japlus

    C:\Users\Si\Documents\My Games\OpenJK\base

    .\base\Mod Weapon FOV Fix.pk3 (17 files)

    .\base\Mod Unlimited Vehicles.pk3 (3 files)

    .\base\Mod Transparent Flags.pk3 (2 files)

    .\base\Mod Swoop Texture Fix.pk3 (3 files)

    .\base\Mod Sniper Scope Replacement.pk3 (5 files)

    .\base\Mod Saber Sounds.pk3 (64 files)

    .\base\Mod Russian String.pk3 (53 files)

    .\base\Mod Rocket Flash.pk3 (3 files)

    .\base\Mod Red Saber In SP.pk3 (3 files)

    .\base\Mod R2D2 Reskin.pk3 (24 files)

    .\base\Mod OpenJK Rewards.pk3 (10 files)

    .\base\Mod New Jaden Taunts.pk3 (68 files)

    .\base\Mod Missing NPCs.pk3 (29 files)

    .\base\Mod Luke Replacement.pk3 (73 files)

    .\base\Mod Lightsaber Cusror.pk3 (6 files)

    .\base\Mod Lightsaber Blades.pk3 (17 files)

    .\base\Mod JK2 Taunts.pk3 (300 files)

    .\base\Mod Jawa Sound Fix.pk3 (9 files)

    .\base\Mod Jaden Rodian Voice Replacement.pk3 (4 files)

    .\base\Mod Jaden Grey Head Fix.pk3 (31 files)

    .\base\Mod JA+ Animations.pk3 (6 files)

    .\base\Mod Hoth Gear MP.pk3 (23 files)

    .\base\Mod HD Team Icons.pk3 (8 files)

    .\base\Mod HD Radar.pk3 (5 files)

    .\base\Mod HD Levelshots.pk3 (61 files)

    .\base\Mod HD Fonts.pk3 (8 files)

    .\base\Mod Grey Console Background.pk3 (6 files)

    .\base\Mod Fixed Voice Chat.pk3 (777 files)

    .\base\Mod Fixed Saber Holding.pk3 (26 files)

    .\base\Mod Bespin Texture Fix.pk3 (34 files)

    .\base\Map Whoville.pk3 (128 files)

    .\base\Map The Academy V3.pk3 (94 files)

    .\base\Map The (JAWA) Temple.pk3 (288 files)

    .\base\Map Sith Council V2.pk3 (285 files)

    .\base\Map Massassi Temple.pk3 (539 files)

    .\base\Map Massassi Temple - Guard.pk3 (49 files)

    .\base\Map JK2 FFA.pk3 (296 files)

    .\base\Map JK2 Duel.pk3 (143 files)

    .\base\Map JK2 CTF.pk3 (152 files)

    .\base\Map Jedi's Home JL II.pk3 (120 files)

    .\base\Map Jedi Council GCX.pk3 (318 files)

    .\base\Map JAWA Meet And Greet.pk3 (17 files)

    .\base\Map JAWA Darts 2015.pk3 (575 files)

    .\base\Map Bonus Maps.pk3 (80 files)

    .\base\Map BlueIce Twilight.pk3 (159 files)

    .\base\Map Bespin.pk3 (75 files)

    .\base\Map Bespin Christmas.pk3 (186 files)

    .\base\jawalavatrials.pk3 (159 files)

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    .\base\JAWA Zu.pk3 (95 files)

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    .\base\JAWA The Koo.pk3 (180 files)

    .\base\JAWA System.pk3 (88 files)

    .\base\JAWA Stormie.pk3 (29 files)

    .\base\JAWA Starkiller.pk3 (68 files)

    .\base\JAWA SiLink.pk3 (87 files)

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    .\base\JAWA Rylo Ken.pk3 (13 files)

    .\base\JAWA Qyzen Hunter.pk3 (30 files)

    .\base\JAWA Pepsi.pk3 (93 files)

    .\base\JAWA Orion.pk3 (164 files)

    .\base\JAWA NitRzr.pk3 (47 files)

    .\base\JAWA Nightwing.pk3 (54 files)

    .\base\JAWA Nick.pk3 (20 files)

    .\base\JAWA Mocowbell.pk3 (61 files)

    .\base\JAWA Misun.pk3 (72 files)

    .\base\JAWA McFish.pk3 (67 files)

    .\base\JAWA Matoro.pk3 (27 files)

    .\base\JAWA Legion.pk3 (104 files)

    .\base\JAWA LeGenDaryX.pk3 (189 files)

    .\base\JAWA Lacey.pk3 (12 files)

    .\base\JAWA KwanJo.pk3 (54 files)

    .\base\JAWA JustAJedi.pk3 (36 files)

    .\base\JAWA Jazzy.pk3 (62 files)

    .\base\JAWA Jacobie.pk3 (49 files)

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    .\base\JAWA Edo.pk3 (22 files)

    .\base\JAWA Duster-Man.pk3 (465 files)

    .\base\JAWA Duncan.pk3 (38 files)

    .\base\JAWA Dragon.pk3 (112 files)

    .\base\JAWA Diab.pk3 (98 files)

    .\base\JAWA Dace.pk3 (14 files)

    .\base\JAWA Cronus.pk3 (20 files)

    .\base\JAWA Chemist.pk3 (63 files)

    .\base\JAWA Bloop.pk3 (7 files)

    .\base\JAWA Beggsy.pk3 (15 files)

    .\base\JAWA Aya Solari.pk3 (58 files)

    .\base\JAWA Arlu3n.pk3 (51 files)

    .\base\JAWA Arios.pk3 (99 files)

    .\base\JAWA Anoek.pk3 (19 files)

    .\base\JAWA AgentB.pk3 (60 files)

    .\base\JAWA Agent.pk3 (93 files)

    .\base\JAWA Ace.pk3 (38 files)

    .\base\gotm_tx_fix.pk3 (3 files)

    .\base\gotem.pk3 (56 files)

    .\base\gonk_trials.pk3 (308 files)

    .\base\Cyan Trials.pk3 (3 files)

    .\base\chandrila_halloween.pk3 (221 files)

    .\base\assets3.pk3 (16 files)

    .\base\assets2.pk3 (62 files)

    .\base\assets1.pk3 (8320 files)

    .\base\assets0.pk3 (15346 files)

    .\base

     

    handle 1: qconsole.log

    handle 2: video/ja01.roq

    ----------------------

    37368 files in pk3 files

     

    WARNING: You are missing some files referenced by the server:

    japlus/zzz_botroutes.pk3

    JA+.pk3

    base/The.pk3

    (JAWA).pk3

    Temple.pk3

    base/Massassi.pk3

    You might not be able to join the game

    Go to the setting menu to turn on autodownload, or get the file elsewhere

     

     

    GL_VENDOR: Microsoft Corporation

    GL_RENDERER: GDI Generic

    GL_VERSION: 1.1.0

    GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture

    GL_MAX_TEXTURE_SIZE: 1024

    GL_MAX_TEXTURE_UNITS_ARB: 0

     

    PIXELFORMAT: color(24-bits) Z(32-bit) stencil(0-bits)

    MODE: -1, 1920 x 1080 fullscreen hz:N/A

    GAMMA: hardware w/ 0 overbright bits

    rendering primitives: multiple glArrayElement

    texturemode: GL_LINEAR_MIPMAP_LINEAR

    picmip: 0

    texture bits: 32

    lightmap texture bits: 0

    multitexture: disabled

    compiled vertex arrays: disabled

    texenv add: disabled

    compressed textures: disabled

    compressed lightmaps: disabled

    texture compression method: None

    anisotropic filtering: disabled Dynamic Glow: disabled

    VM_Create: uix86.dll succeeded

    VM_Create: cgamex86.dll succeeded

    Not logging console to disk.

    Not logging chat to disk.

    Not logging debug messages to disk.

    Not logging security events to disk.

    Server support hints: 0x25

     

     

  9. Can you try the new OpenJK with r_allowSoftwareGL 0? It looks like the version of OpenJK you had was much older than October 2015 - there were some major changes around March 2015 which your logs show you don't have :)

     

    Tried this, but it didn't work :( 

  10. Here you go :)

     

     

    logfile opened on Tue Aug 23 21:09:10 2016


    ------- Input Initialization -------
    Skipping check for DirectInput
    Joystick is not active.
    ------------------------------------
    ----- Initializing Renderer ----
    Trying to load "rd-vanilla_x86.dll" from "."...
    QKEY found.
    ...initializing QGL
    succeeded
    ...setting mode -1: 1920 1080 FS
    ...using colorsbits of 32
    ...calling CDS: ok
    ...created window@0,0 (1920x1080)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 32, 32 )
    ...133 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 9 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_S3_s3tc available
    ...GL_EXT_texture_compression_s3tc available
    ...ignoring texture compression
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic available
    ...ignoring GL_EXT_texture_filter_anisotropic
    ...using GL_EXT_texture_edge_clamp
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GT 640M/PCIe/SSE2
    GL_VERSION: 4.5.0 NVIDIA 364.72
    GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels 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GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option 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    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: -1, 1920 x 1080 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 0
    texture bits: 32
    lightmap texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    compressed lightmaps: disabled
    texture compression method: None
    anisotropic filtering: disabled Dynamic Glow: disabled

    ------- sound initialization -------
    Initializing DirectSound
    ----- Sound Info -----
    1 stereo
    32768 samples
    16 samplebits
    1 submission_chunk
    22050 speed
    0xdc10050 dma buffer
    No background file.
    ----------------------
    ------------------------------------

    --- ambient sound initialization ---
    Sound memory manager started
    VM_Create: uix86.dll succeeded
    --- Common Initialization Complete ---
    Winsock Initialized
    Opening IP socket: localhost:29070
    Requesting motd from update updatejk3.ravensoft.com (104.40.23.123:29061)...
    jawa.jk3.in resolved to 198.50.210.64:29070
    Current search path:
    C:\Users\Si\Documents\My Games\OpenJK\japlus
    .\japlus\sh_lua.pk3 (5 files)
    .\japlus\sh_animations.pk3 (3 files)
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    .\japlus\JAWA Loading Screens.pk3 (32 files)
    .\japlus\cl_bins_win32.pk3 (3 files)
    .\japlus\cl_assets.pk3 (52 files)
    .\japlus
    C:\Users\Si\Documents\My Games\OpenJK\base
    .\base\Mod Weapon FOV Fix.pk3 (17 files)
    .\base\Mod Unlimited Vehicles.pk3 (3 files)
    .\base\Mod Transparent Flags.pk3 (2 files)
    .\base\Mod Swoop Texture Fix.pk3 (3 files)
    .\base\Mod Sniper Scope Replacement.pk3 (5 files)
    .\base\Mod Saber Sounds.pk3 (64 files)
    .\base\Mod Russian String.pk3 (53 files)
    .\base\Mod Rocket Flash.pk3 (3 files)
    .\base\Mod Red Saber In SP.pk3 (3 files)
    .\base\Mod R2D2 Reskin.pk3 (24 files)
    .\base\Mod OpenJK Rewards.pk3 (10 files)
    .\base\Mod New Jaden Taunts.pk3 (68 files)
    .\base\Mod Missing NPCs.pk3 (29 files)
    .\base\Mod Luke Replacement.pk3 (73 files)
    .\base\Mod Lightsaber Cusror.pk3 (6 files)
    .\base\Mod Lightsaber Blades.pk3 (17 files)
    .\base\Mod JK2 Taunts.pk3 (300 files)
    .\base\Mod Jawa Sound Fix.pk3 (9 files)
    .\base\Mod Jaden Rodian Voice Replacement.pk3 (4 files)
    .\base\Mod Jaden Grey Head Fix.pk3 (31 files)
    .\base\Mod JA+ Animations.pk3 (6 files)
    .\base\Mod Hoth Gear MP.pk3 (23 files)
    .\base\Mod HD Team Icons.pk3 (8 files)
    .\base\Mod HD Radar.pk3 (5 files)
    .\base\Mod HD Levelshots.pk3 (61 files)
    .\base\Mod HD Fonts.pk3 (8 files)
    .\base\Mod Grey Console Background.pk3 (6 files)
    .\base\Mod Fixed Voice Chat.pk3 (777 files)
    .\base\Mod Fixed Saber Holding.pk3 (26 files)
    .\base\Mod Bespin Texture Fix.pk3 (34 files)
    .\base\Map Whoville.pk3 (128 files)
    .\base\Map The Academy V3.pk3 (94 files)
    .\base\Map The (JAWA) Temple.pk3 (288 files)
    .\base\Map Sith Council V2.pk3 (285 files)
    .\base\Map Massassi Temple.pk3 (539 files)
    .\base\Map Massassi Temple - Guard.pk3 (49 files)
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    .\base\Map JK2 CTF.pk3 (152 files)
    .\base\Map Jedi's Home JL II.pk3 (120 files)
    .\base\Map Jedi Council GCX.pk3 (318 files)
    .\base\Map JAWA Meet And Greet.pk3 (17 files)
    .\base\Map JAWA Darts 2015.pk3 (575 files)
    .\base\Map Bonus Maps.pk3 (80 files)
    .\base\Map BlueIce Twilight.pk3 (159 files)
    .\base\Map Bespin.pk3 (75 files)
    .\base\Map Bespin Christmas.pk3 (186 files)
    .\base\jawalavatrials.pk3 (159 files)
    .\base\JAWACentralAlpha.pk3 (299 files)
    .\base\JAWA Zu.pk3 (95 files)
    .\base\JAWA Wolfy.pk3 (120 files)
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    .\base\JAWA Shogun.pk3 (72 files)
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    .\base\JAWA Shadow.pk3 (297 files)
    .\base\JAWA Sehtii.pk3 (94 files)
    .\base\JAWA Rylo Ken.pk3 (13 files)
    .\base\JAWA Qyzen Hunter.pk3 (30 files)
    .\base\JAWA Pepsi.pk3 (93 files)
    .\base\JAWA Orion.pk3 (164 files)
    .\base\JAWA NitRzr.pk3 (47 files)
    .\base\JAWA Nightwing.pk3 (54 files)
    .\base\JAWA Nick.pk3 (20 files)
    .\base\JAWA Mocowbell.pk3 (61 files)
    .\base\JAWA Misun.pk3 (72 files)
    .\base\JAWA McFish.pk3 (67 files)
    .\base\JAWA Matoro.pk3 (27 files)
    .\base\JAWA Legion.pk3 (104 files)
    .\base\JAWA LeGenDaryX.pk3 (189 files)
    .\base\JAWA Lacey.pk3 (12 files)
    .\base\JAWA KwanJo.pk3 (54 files)
    .\base\JAWA JustAJedi.pk3 (36 files)
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    .\base\JAWA Jacobie.pk3 (49 files)
    .\base\JAWA IronSkull86.pk3 (47 files)
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    .\base\JAWA Frosty.pk3 (133 files)
    .\base\JAWA Fente.pk3 (52 files)
    .\base\JAWA Edo.pk3 (22 files)
    .\base\JAWA Duster-Man.pk3 (465 files)
    .\base\JAWA Duncan.pk3 (38 files)
    .\base\JAWA Dragon.pk3 (112 files)
    .\base\JAWA Diab.pk3 (98 files)
    .\base\JAWA Dace.pk3 (14 files)
    .\base\JAWA Cronus.pk3 (20 files)
    .\base\JAWA Chemist.pk3 (63 files)
    .\base\JAWA Bloop.pk3 (7 files)
    .\base\JAWA Beggsy.pk3 (15 files)
    .\base\JAWA Aya Solari.pk3 (58 files)
    .\base\JAWA Arlu3n.pk3 (51 files)
    .\base\JAWA Arios.pk3 (99 files)
    .\base\JAWA Anoek.pk3 (19 files)
    .\base\JAWA AgentB.pk3 (60 files)
    .\base\JAWA Agent.pk3 (93 files)
    .\base\JAWA Ace.pk3 (38 files)
    .\base\gotm_tx_fix.pk3 (3 files)
    .\base\gotem.pk3 (56 files)
    .\base\gonk_trials.pk3 (308 files)
    .\base\Cyan Trials.pk3 (3 files)
    .\base\chandrila_halloween.pk3 (221 files)
    .\base\assets3.pk3 (16 files)
    .\base\assets2.pk3 (62 files)
    .\base\assets1.pk3 (8320 files)
    .\base\assets0.pk3 (15346 files)
    .\base

    handle 1: qconsole.log
    handle 2: video/ja01.roq
    ----------------------
    37368 files in pk3 files

    WARNING: You are missing some files referenced by the server:
    japlus/zzz_botroutes.pk3
    JA+.pk3
    base/The.pk3
    (JAWA).pk3
    Temple.pk3
    base/Massassi.pk3
    You might not be able to join the game
    Go to the setting menu to turn on autodownload, or get the file elsewhere

    VM_Create: uix86.dll succeeded
    VM_Create: cgamex86.dll succeeded
    Not logging console to disk.
    Not logging chat to disk.
    Not logging debug messages to disk.
    Not logging security events to disk.
    Server support hints: 0x25
    ...loaded 3330 faces, 76 meshes, 1031 trisurfs, 70 flares
    ^2hud menu file skipped, using default
    ^5**************** ^3JA++ Lua (CL) is initialising ^5****************
    Version: 9 on Lua 5.2

    Name Version Unique ID
    ^5**************** ^2JA++ Lua (CL) is initialised ^2****************
    CL_InitCGame: 7.20 seconds
    ^3---------------------

     

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