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Posts posted by Link

  1. Very weird solution, but it works!

     

    For any one else with the same issue in the future, set these cvars:

     

    r_stencilbits 8

    r_depthbits 0

    r_colorbits 0

     

    Somewhere along the line, these values got set to 32 32 32 which doesn't work too well with JKA.

     

    Many thanks to Xycaleth and Ensiform for providing this fix :) 

    Ruxith, Smoo and Circa like this
  2. Can you post the console log again with that cvar set?

     

    Also, do you have one of those laptop GPU chips which automatically runs for games, but doesn't get used normally? I think it's called Nvidia Optimus for Nvidia chips.

     

    Sure, here you go. Also, I have an All in One Sony Vaio. Pretty sure it's used when I'm in other high usage apps like Photoshop/Illustrator.

     

     

    logfile opened on Tue Aug 23 21:30:30 2016

     

    ----- Initializing Renderer ----

    Trying to load "rd-vanilla_x86.dll" from "."...

    QKEY found.

    SDL using driver "windows"

    Initializing display

    Display aspect: 1.778

    ...setting mode -1: 1920 1080

    Using 24 color bits, 32 depth, 0 stencil display.

    Available modes: '1280x720 1366x768 1920x1080 1768x992 1176x664 1360x768 1280x768 1440x900 1680x1050 664x440 640x480 800x600 1024x768 1400x1050 664x528 1280x1024'

    GL_RENDERER: GDI Generic

    Initializing OpenGL extensions

    ...ignoring texture compression

    ...GL_EXT_texture_env_add not found

    ...GL_EXT_texture_filter_anisotropic not found

    ...using GL_EXT_texture_edge_clamp

    ...GL_ARB_multitexture not found

    ...GL_EXT_compiled_vertex_array not found

    ...GL_NV_register_combiners not found

    ...GL_ARB_vertex_program not found

    ...GL_ARB_fragment_program not found

     

    GL_VENDOR: Microsoft Corporation

    GL_RENDERER: GDI Generic

    GL_VERSION: 1.1.0

    GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture

    GL_MAX_TEXTURE_SIZE: 1024

    GL_MAX_TEXTURE_UNITS_ARB: 0

     

    PIXELFORMAT: color(24-bits) Z(32-bit) stencil(0-bits)

    MODE: -1, 1920 x 1080 fullscreen hz:N/A

    GAMMA: hardware w/ 0 overbright bits

    rendering primitives: multiple glArrayElement

    texturemode: GL_LINEAR_MIPMAP_LINEAR

    picmip: 0

    texture bits: 32

    lightmap texture bits: 0

    multitexture: disabled

    compiled vertex arrays: disabled

    texenv add: disabled

    compressed textures: disabled

    compressed lightmaps: disabled

    texture compression method: None

    anisotropic filtering: disabled Dynamic Glow: disabled

     

    ------- sound initialization -------

    SDL_Init( SDL_INIT_AUDIO )... OK

    SDL audio driver is "xaudio2".

    SDL_AudioSpec:

    Format: AUDIO_S16LSB

    Freq: 44100

    Samples: 1024

    Channels: 2

    Starting SDL audio callback...

    SDL audio initialized.

    ----- Sound Info -----

    1 stereo

    32768 samples

    16 samplebits

    1 submission_chunk

    44100 speed

    0xa4f75c8 dma buffer

    No background file.

    ----------------------

    ------------------------------------

     

    --- ambient sound initialization ---

    Sound memory manager started

    VM_Create: uix86.dll succeeded

    --- Common Initialization Complete ---

    Winsock Initialized

    Opening IP socket: localhost:29070

    Requesting motd from update updatejk3.ravensoft.com (104.40.23.123:29061)...

    jawa.jk3.in resolved to 198.50.210.64:29070

    Current search path:

    C:\Users\Si\Documents\My Games\OpenJK\japlus

    .\japlus\sh_lua.pk3 (6 files)

    .\japlus\sh_animations.pk3 (3 files)

    .\japlus\Mod Chat Icon.pk3 (9 files)

    .\japlus\JAWA Loading Screens.pk3 (32 files)

    .\japlus\cl_bins_win32.pk3 (2 files)

    .\japlus\cl_assets.pk3 (52 files)

    .\japlus

    C:\Users\Si\Documents\My Games\OpenJK\base

    .\base\Mod Weapon FOV Fix.pk3 (17 files)

    .\base\Mod Unlimited Vehicles.pk3 (3 files)

    .\base\Mod Transparent Flags.pk3 (2 files)

    .\base\Mod Swoop Texture Fix.pk3 (3 files)

    .\base\Mod Sniper Scope Replacement.pk3 (5 files)

    .\base\Mod Saber Sounds.pk3 (64 files)

    .\base\Mod Russian String.pk3 (53 files)

    .\base\Mod Rocket Flash.pk3 (3 files)

    .\base\Mod Red Saber In SP.pk3 (3 files)

    .\base\Mod R2D2 Reskin.pk3 (24 files)

    .\base\Mod OpenJK Rewards.pk3 (10 files)

    .\base\Mod New Jaden Taunts.pk3 (68 files)

    .\base\Mod Missing NPCs.pk3 (29 files)

    .\base\Mod Luke Replacement.pk3 (73 files)

    .\base\Mod Lightsaber Cusror.pk3 (6 files)

    .\base\Mod Lightsaber Blades.pk3 (17 files)

    .\base\Mod JK2 Taunts.pk3 (300 files)

    .\base\Mod Jawa Sound Fix.pk3 (9 files)

    .\base\Mod Jaden Rodian Voice Replacement.pk3 (4 files)

    .\base\Mod Jaden Grey Head Fix.pk3 (31 files)

    .\base\Mod JA+ Animations.pk3 (6 files)

    .\base\Mod Hoth Gear MP.pk3 (23 files)

    .\base\Mod HD Team Icons.pk3 (8 files)

    .\base\Mod HD Radar.pk3 (5 files)

    .\base\Mod HD Levelshots.pk3 (61 files)

    .\base\Mod HD Fonts.pk3 (8 files)

    .\base\Mod Grey Console Background.pk3 (6 files)

    .\base\Mod Fixed Voice Chat.pk3 (777 files)

    .\base\Mod Fixed Saber Holding.pk3 (26 files)

    .\base\Mod Bespin Texture Fix.pk3 (34 files)

    .\base\Map Whoville.pk3 (128 files)

    .\base\Map The Academy V3.pk3 (94 files)

    .\base\Map The (JAWA) Temple.pk3 (288 files)

    .\base\Map Sith Council V2.pk3 (285 files)

    .\base\Map Massassi Temple.pk3 (539 files)

    .\base\Map Massassi Temple - Guard.pk3 (49 files)

    .\base\Map JK2 FFA.pk3 (296 files)

    .\base\Map JK2 Duel.pk3 (143 files)

    .\base\Map JK2 CTF.pk3 (152 files)

    .\base\Map Jedi's Home JL II.pk3 (120 files)

    .\base\Map Jedi Council GCX.pk3 (318 files)

    .\base\Map JAWA Meet And Greet.pk3 (17 files)

    .\base\Map JAWA Darts 2015.pk3 (575 files)

    .\base\Map Bonus Maps.pk3 (80 files)

    .\base\Map BlueIce Twilight.pk3 (159 files)

    .\base\Map Bespin.pk3 (75 files)

    .\base\Map Bespin Christmas.pk3 (186 files)

    .\base\jawalavatrials.pk3 (159 files)

    .\base\JAWACentralAlpha.pk3 (299 files)

    .\base\JAWA Zu.pk3 (95 files)

    .\base\JAWA Wolfy.pk3 (120 files)

    .\base\JAWA Vultax.pk3 (46 files)

    .\base\JAWA Veilor.pk3 (62 files)

    .\base\JAWA Valis.pk3 (81 files)

    .\base\JAWA The Koo.pk3 (180 files)

    .\base\JAWA System.pk3 (88 files)

    .\base\JAWA Stormie.pk3 (29 files)

    .\base\JAWA Starkiller.pk3 (68 files)

    .\base\JAWA SiLink.pk3 (87 files)

    .\base\JAWA Shogun.pk3 (72 files)

    .\base\JAWA Sherwood.pk3 (26 files)

    .\base\JAWA Shadow.pk3 (297 files)

    .\base\JAWA Sehtii.pk3 (94 files)

    .\base\JAWA Rylo Ken.pk3 (13 files)

    .\base\JAWA Qyzen Hunter.pk3 (30 files)

    .\base\JAWA Pepsi.pk3 (93 files)

    .\base\JAWA Orion.pk3 (164 files)

    .\base\JAWA NitRzr.pk3 (47 files)

    .\base\JAWA Nightwing.pk3 (54 files)

    .\base\JAWA Nick.pk3 (20 files)

    .\base\JAWA Mocowbell.pk3 (61 files)

    .\base\JAWA Misun.pk3 (72 files)

    .\base\JAWA McFish.pk3 (67 files)

    .\base\JAWA Matoro.pk3 (27 files)

    .\base\JAWA Legion.pk3 (104 files)

    .\base\JAWA LeGenDaryX.pk3 (189 files)

    .\base\JAWA Lacey.pk3 (12 files)

    .\base\JAWA KwanJo.pk3 (54 files)

    .\base\JAWA JustAJedi.pk3 (36 files)

    .\base\JAWA Jazzy.pk3 (62 files)

    .\base\JAWA Jacobie.pk3 (49 files)

    .\base\JAWA IronSkull86.pk3 (47 files)

    .\base\JAWA Helena.pk3 (3272 files)

    .\base\JAWA Frosty.pk3 (133 files)

    .\base\JAWA Fente.pk3 (52 files)

    .\base\JAWA Edo.pk3 (22 files)

    .\base\JAWA Duster-Man.pk3 (465 files)

    .\base\JAWA Duncan.pk3 (38 files)

    .\base\JAWA Dragon.pk3 (112 files)

    .\base\JAWA Diab.pk3 (98 files)

    .\base\JAWA Dace.pk3 (14 files)

    .\base\JAWA Cronus.pk3 (20 files)

    .\base\JAWA Chemist.pk3 (63 files)

    .\base\JAWA Bloop.pk3 (7 files)

    .\base\JAWA Beggsy.pk3 (15 files)

    .\base\JAWA Aya Solari.pk3 (58 files)

    .\base\JAWA Arlu3n.pk3 (51 files)

    .\base\JAWA Arios.pk3 (99 files)

    .\base\JAWA Anoek.pk3 (19 files)

    .\base\JAWA AgentB.pk3 (60 files)

    .\base\JAWA Agent.pk3 (93 files)

    .\base\JAWA Ace.pk3 (38 files)

    .\base\gotm_tx_fix.pk3 (3 files)

    .\base\gotem.pk3 (56 files)

    .\base\gonk_trials.pk3 (308 files)

    .\base\Cyan Trials.pk3 (3 files)

    .\base\chandrila_halloween.pk3 (221 files)

    .\base\assets3.pk3 (16 files)

    .\base\assets2.pk3 (62 files)

    .\base\assets1.pk3 (8320 files)

    .\base\assets0.pk3 (15346 files)

    .\base

     

    handle 1: qconsole.log

    handle 2: video/ja01.roq

    ----------------------

    37368 files in pk3 files

     

    WARNING: You are missing some files referenced by the server:

    japlus/zzz_botroutes.pk3

    JA+.pk3

    base/The.pk3

    (JAWA).pk3

    Temple.pk3

    base/Massassi.pk3

    You might not be able to join the game

    Go to the setting menu to turn on autodownload, or get the file elsewhere

     

     

    GL_VENDOR: Microsoft Corporation

    GL_RENDERER: GDI Generic

    GL_VERSION: 1.1.0

    GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture

    GL_MAX_TEXTURE_SIZE: 1024

    GL_MAX_TEXTURE_UNITS_ARB: 0

     

    PIXELFORMAT: color(24-bits) Z(32-bit) stencil(0-bits)

    MODE: -1, 1920 x 1080 fullscreen hz:N/A

    GAMMA: hardware w/ 0 overbright bits

    rendering primitives: multiple glArrayElement

    texturemode: GL_LINEAR_MIPMAP_LINEAR

    picmip: 0

    texture bits: 32

    lightmap texture bits: 0

    multitexture: disabled

    compiled vertex arrays: disabled

    texenv add: disabled

    compressed textures: disabled

    compressed lightmaps: disabled

    texture compression method: None

    anisotropic filtering: disabled Dynamic Glow: disabled

    VM_Create: uix86.dll succeeded

    VM_Create: cgamex86.dll succeeded

    Not logging console to disk.

    Not logging chat to disk.

    Not logging debug messages to disk.

    Not logging security events to disk.

    Server support hints: 0x25

     

     

  3. Can you try the new OpenJK with r_allowSoftwareGL 0? It looks like the version of OpenJK you had was much older than October 2015 - there were some major changes around March 2015 which your logs show you don't have :)

     

    Tried this, but it didn't work :( 

  4. Here you go :)

     

     

    logfile opened on Tue Aug 23 21:09:10 2016


    ------- Input Initialization -------
    Skipping check for DirectInput
    Joystick is not active.
    ------------------------------------
    ----- Initializing Renderer ----
    Trying to load "rd-vanilla_x86.dll" from "."...
    QKEY found.
    ...initializing QGL
    succeeded
    ...setting mode -1: 1920 1080 FS
    ...using colorsbits of 32
    ...calling CDS: ok
    ...created window@0,0 (1920x1080)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 32, 32 )
    ...133 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 9 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_S3_s3tc available
    ...GL_EXT_texture_compression_s3tc available
    ...ignoring texture compression
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic available
    ...ignoring GL_EXT_texture_filter_anisotropic
    ...using GL_EXT_texture_edge_clamp
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GT 640M/PCIe/SSE2
    GL_VERSION: 4.5.0 NVIDIA 364.72
    GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: -1, 1920 x 1080 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 0
    texture bits: 32
    lightmap texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    compressed lightmaps: disabled
    texture compression method: None
    anisotropic filtering: disabled Dynamic Glow: disabled

    ------- sound initialization -------
    Initializing DirectSound
    ----- Sound Info -----
    1 stereo
    32768 samples
    16 samplebits
    1 submission_chunk
    22050 speed
    0xdc10050 dma buffer
    No background file.
    ----------------------
    ------------------------------------

    --- ambient sound initialization ---
    Sound memory manager started
    VM_Create: uix86.dll succeeded
    --- Common Initialization Complete ---
    Winsock Initialized
    Opening IP socket: localhost:29070
    Requesting motd from update updatejk3.ravensoft.com (104.40.23.123:29061)...
    jawa.jk3.in resolved to 198.50.210.64:29070
    Current search path:
    C:\Users\Si\Documents\My Games\OpenJK\japlus
    .\japlus\sh_lua.pk3 (5 files)
    .\japlus\sh_animations.pk3 (3 files)
    .\japlus\Mod Chat Icon.pk3 (9 files)
    .\japlus\JAWA Loading Screens.pk3 (32 files)
    .\japlus\cl_bins_win32.pk3 (3 files)
    .\japlus\cl_assets.pk3 (52 files)
    .\japlus
    C:\Users\Si\Documents\My Games\OpenJK\base
    .\base\Mod Weapon FOV Fix.pk3 (17 files)
    .\base\Mod Unlimited Vehicles.pk3 (3 files)
    .\base\Mod Transparent Flags.pk3 (2 files)
    .\base\Mod Swoop Texture Fix.pk3 (3 files)
    .\base\Mod Sniper Scope Replacement.pk3 (5 files)
    .\base\Mod Saber Sounds.pk3 (64 files)
    .\base\Mod Russian String.pk3 (53 files)
    .\base\Mod Rocket Flash.pk3 (3 files)
    .\base\Mod Red Saber In SP.pk3 (3 files)
    .\base\Mod R2D2 Reskin.pk3 (24 files)
    .\base\Mod OpenJK Rewards.pk3 (10 files)
    .\base\Mod New Jaden Taunts.pk3 (68 files)
    .\base\Mod Missing NPCs.pk3 (29 files)
    .\base\Mod Luke Replacement.pk3 (73 files)
    .\base\Mod Lightsaber Cusror.pk3 (6 files)
    .\base\Mod Lightsaber Blades.pk3 (17 files)
    .\base\Mod JK2 Taunts.pk3 (300 files)
    .\base\Mod Jawa Sound Fix.pk3 (9 files)
    .\base\Mod Jaden Rodian Voice Replacement.pk3 (4 files)
    .\base\Mod Jaden Grey Head Fix.pk3 (31 files)
    .\base\Mod JA+ Animations.pk3 (6 files)
    .\base\Mod Hoth Gear MP.pk3 (23 files)
    .\base\Mod HD Team Icons.pk3 (8 files)
    .\base\Mod HD Radar.pk3 (5 files)
    .\base\Mod HD Levelshots.pk3 (61 files)
    .\base\Mod HD Fonts.pk3 (8 files)
    .\base\Mod Grey Console Background.pk3 (6 files)
    .\base\Mod Fixed Voice Chat.pk3 (777 files)
    .\base\Mod Fixed Saber Holding.pk3 (26 files)
    .\base\Mod Bespin Texture Fix.pk3 (34 files)
    .\base\Map Whoville.pk3 (128 files)
    .\base\Map The Academy V3.pk3 (94 files)
    .\base\Map The (JAWA) Temple.pk3 (288 files)
    .\base\Map Sith Council V2.pk3 (285 files)
    .\base\Map Massassi Temple.pk3 (539 files)
    .\base\Map Massassi Temple - Guard.pk3 (49 files)
    .\base\Map JK2 FFA.pk3 (296 files)
    .\base\Map JK2 Duel.pk3 (143 files)
    .\base\Map JK2 CTF.pk3 (152 files)
    .\base\Map Jedi's Home JL II.pk3 (120 files)
    .\base\Map Jedi Council GCX.pk3 (318 files)
    .\base\Map JAWA Meet And Greet.pk3 (17 files)
    .\base\Map JAWA Darts 2015.pk3 (575 files)
    .\base\Map Bonus Maps.pk3 (80 files)
    .\base\Map BlueIce Twilight.pk3 (159 files)
    .\base\Map Bespin.pk3 (75 files)
    .\base\Map Bespin Christmas.pk3 (186 files)
    .\base\jawalavatrials.pk3 (159 files)
    .\base\JAWACentralAlpha.pk3 (299 files)
    .\base\JAWA Zu.pk3 (95 files)
    .\base\JAWA Wolfy.pk3 (120 files)
    .\base\JAWA Vultax.pk3 (46 files)
    .\base\JAWA Veilor.pk3 (62 files)
    .\base\JAWA Valis.pk3 (81 files)
    .\base\JAWA The Koo.pk3 (180 files)
    .\base\JAWA System.pk3 (88 files)
    .\base\JAWA Stormie.pk3 (29 files)
    .\base\JAWA Starkiller.pk3 (68 files)
    .\base\JAWA SiLink.pk3 (87 files)
    .\base\JAWA Shogun.pk3 (72 files)
    .\base\JAWA Sherwood.pk3 (26 files)
    .\base\JAWA Shadow.pk3 (297 files)
    .\base\JAWA Sehtii.pk3 (94 files)
    .\base\JAWA Rylo Ken.pk3 (13 files)
    .\base\JAWA Qyzen Hunter.pk3 (30 files)
    .\base\JAWA Pepsi.pk3 (93 files)
    .\base\JAWA Orion.pk3 (164 files)
    .\base\JAWA NitRzr.pk3 (47 files)
    .\base\JAWA Nightwing.pk3 (54 files)
    .\base\JAWA Nick.pk3 (20 files)
    .\base\JAWA Mocowbell.pk3 (61 files)
    .\base\JAWA Misun.pk3 (72 files)
    .\base\JAWA McFish.pk3 (67 files)
    .\base\JAWA Matoro.pk3 (27 files)
    .\base\JAWA Legion.pk3 (104 files)
    .\base\JAWA LeGenDaryX.pk3 (189 files)
    .\base\JAWA Lacey.pk3 (12 files)
    .\base\JAWA KwanJo.pk3 (54 files)
    .\base\JAWA JustAJedi.pk3 (36 files)
    .\base\JAWA Jazzy.pk3 (62 files)
    .\base\JAWA Jacobie.pk3 (49 files)
    .\base\JAWA IronSkull86.pk3 (47 files)
    .\base\JAWA Helena.pk3 (3272 files)
    .\base\JAWA Frosty.pk3 (133 files)
    .\base\JAWA Fente.pk3 (52 files)
    .\base\JAWA Edo.pk3 (22 files)
    .\base\JAWA Duster-Man.pk3 (465 files)
    .\base\JAWA Duncan.pk3 (38 files)
    .\base\JAWA Dragon.pk3 (112 files)
    .\base\JAWA Diab.pk3 (98 files)
    .\base\JAWA Dace.pk3 (14 files)
    .\base\JAWA Cronus.pk3 (20 files)
    .\base\JAWA Chemist.pk3 (63 files)
    .\base\JAWA Bloop.pk3 (7 files)
    .\base\JAWA Beggsy.pk3 (15 files)
    .\base\JAWA Aya Solari.pk3 (58 files)
    .\base\JAWA Arlu3n.pk3 (51 files)
    .\base\JAWA Arios.pk3 (99 files)
    .\base\JAWA Anoek.pk3 (19 files)
    .\base\JAWA AgentB.pk3 (60 files)
    .\base\JAWA Agent.pk3 (93 files)
    .\base\JAWA Ace.pk3 (38 files)
    .\base\gotm_tx_fix.pk3 (3 files)
    .\base\gotem.pk3 (56 files)
    .\base\gonk_trials.pk3 (308 files)
    .\base\Cyan Trials.pk3 (3 files)
    .\base\chandrila_halloween.pk3 (221 files)
    .\base\assets3.pk3 (16 files)
    .\base\assets2.pk3 (62 files)
    .\base\assets1.pk3 (8320 files)
    .\base\assets0.pk3 (15346 files)
    .\base

    handle 1: qconsole.log
    handle 2: video/ja01.roq
    ----------------------
    37368 files in pk3 files

    WARNING: You are missing some files referenced by the server:
    japlus/zzz_botroutes.pk3
    JA+.pk3
    base/The.pk3
    (JAWA).pk3
    Temple.pk3
    base/Massassi.pk3
    You might not be able to join the game
    Go to the setting menu to turn on autodownload, or get the file elsewhere

    VM_Create: uix86.dll succeeded
    VM_Create: cgamex86.dll succeeded
    Not logging console to disk.
    Not logging chat to disk.
    Not logging debug messages to disk.
    Not logging security events to disk.
    Server support hints: 0x25
    ...loaded 3330 faces, 76 meshes, 1031 trisurfs, 70 flares
    ^2hud menu file skipped, using default
    ^5**************** ^3JA++ Lua (CL) is initialising ^5****************
    Version: 9 on Lua 5.2

    Name Version Unique ID
    ^5**************** ^2JA++ Lua (CL) is initialised ^2****************
    CL_InitCGame: 7.20 seconds
    ^3---------------------

     

  5. Don't know.  Faulty drivers for mobile or something else.  Note I updated the post to say OpenGL detects it as such.  Since GL_RENDERER says GDI Generic and the vendor as being Microsoft version 1.1

     

    Strange, why wouldn't it be affecting my older OpenJK? I'm very good with my drivers usually so I've always got them up to date.

  6. Here you go. I had to force quit because it was taking so long to get into a server. Should give you everything you need though.

     

     

    logfile opened on Tue Aug 23 21:00:53 2016

    ----- Initializing Renderer ----
    Trying to load "rd-vanilla_x86.dll" from "."...
    QKEY found.
    SDL using driver "windows"
    Initializing display
    Display aspect: 1.778
    ...setting mode -1: 1920 1080
    Using 24 color bits, 32 depth, 0 stencil display.
    Available modes: '1280x720 1366x768 1920x1080 1768x992 1176x664 1360x768 1280x768 1440x900 1680x1050 664x440 640x480 800x600 1024x768 1400x1050 664x528 1280x1024'
    GL_RENDERER: GDI Generic
    Initializing OpenGL extensions
    ...ignoring texture compression
    ...GL_EXT_texture_env_add not found
    ...GL_EXT_texture_filter_anisotropic not found
    ...using GL_EXT_texture_edge_clamp
    ...GL_ARB_multitexture not found
    ...GL_EXT_compiled_vertex_array not found
    ...GL_NV_register_combiners not found
    ...GL_ARB_vertex_program not found
    ...GL_ARB_fragment_program not found

    GL_VENDOR: Microsoft Corporation
    GL_RENDERER: GDI Generic
    GL_VERSION: 1.1.0
    GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
    GL_MAX_TEXTURE_SIZE: 1024
    GL_MAX_TEXTURE_UNITS_ARB: 0

    PIXELFORMAT: color(24-bits) Z(32-bit) stencil(0-bits)
    MODE: -1, 1920 x 1080 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    rendering primitives: multiple glArrayElement
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 0
    texture bits: 32
    lightmap texture bits: 0
    multitexture: disabled
    compiled vertex arrays: disabled
    texenv add: disabled
    compressed textures: disabled
    compressed lightmaps: disabled
    texture compression method: None
    anisotropic filtering: disabled Dynamic Glow: disabled

    ------- sound initialization -------
    SDL_Init( SDL_INIT_AUDIO )... OK
    SDL audio driver is "xaudio2".
    SDL_AudioSpec:
    Format: AUDIO_S16LSB
    Freq: 44100
    Samples: 1024
    Channels: 2
    Starting SDL audio callback...
    SDL audio initialized.
    ----- Sound Info -----
    1 stereo
    32768 samples
    16 samplebits
    1 submission_chunk
    44100 speed
    0xac1ae00 dma buffer
    No background file.
    ----------------------
    ------------------------------------

    --- ambient sound initialization ---
    Sound memory manager started
    VM_Create: uix86.dll succeeded
    --- Common Initialization Complete ---
    Winsock Initialized
    Opening IP socket: localhost:29070
    Requesting motd from update updatejk3.ravensoft.com (104.40.23.123:29061)...
    jawa.jk3.in resolved to 198.50.210.64:29070
    Current search path:
    C:\Users\Si\Documents\My Games\OpenJK\japlus
    .\japlus\sh_lua.pk3 (6 files)
    .\japlus\sh_animations.pk3 (3 files)
    .\japlus\Mod Chat Icon.pk3 (9 files)
    .\japlus\JAWA Loading Screens.pk3 (32 files)
    .\japlus\cl_bins_win32.pk3 (2 files)
    .\japlus\cl_assets.pk3 (52 files)
    .\japlus
    C:\Users\Si\Documents\My Games\OpenJK\base
    .\base\Mod Weapon FOV Fix.pk3 (17 files)
    .\base\Mod Unlimited Vehicles.pk3 (3 files)
    .\base\Mod Transparent Flags.pk3 (2 files)
    .\base\Mod Swoop Texture Fix.pk3 (3 files)
    .\base\Mod Sniper Scope Replacement.pk3 (5 files)
    .\base\Mod Saber Sounds.pk3 (64 files)
    .\base\Mod Russian String.pk3 (53 files)
    .\base\Mod Rocket Flash.pk3 (3 files)
    .\base\Mod Red Saber In SP.pk3 (3 files)
    .\base\Mod R2D2 Reskin.pk3 (24 files)
    .\base\Mod OpenJK Rewards.pk3 (10 files)
    .\base\Mod New Jaden Taunts.pk3 (68 files)
    .\base\Mod Missing NPCs.pk3 (29 files)
    .\base\Mod Luke Replacement.pk3 (73 files)
    .\base\Mod Lightsaber Cusror.pk3 (6 files)
    .\base\Mod Lightsaber Blades.pk3 (17 files)
    .\base\Mod JK2 Taunts.pk3 (300 files)
    .\base\Mod Jawa Sound Fix.pk3 (9 files)
    .\base\Mod Jaden Rodian Voice Replacement.pk3 (4 files)
    .\base\Mod Jaden Grey Head Fix.pk3 (31 files)
    .\base\Mod JA+ Animations.pk3 (6 files)
    .\base\Mod Hoth Gear MP.pk3 (23 files)
    .\base\Mod HD Team Icons.pk3 (8 files)
    .\base\Mod HD Radar.pk3 (5 files)
    .\base\Mod HD Levelshots.pk3 (61 files)
    .\base\Mod HD Fonts.pk3 (8 files)
    .\base\Mod Grey Console Background.pk3 (6 files)
    .\base\Mod Fixed Voice Chat.pk3 (777 files)
    .\base\Mod Fixed Saber Holding.pk3 (26 files)
    .\base\Mod Bespin Texture Fix.pk3 (34 files)
    .\base\Map Whoville.pk3 (128 files)
    .\base\Map The Academy V3.pk3 (94 files)
    .\base\Map The (JAWA) Temple.pk3 (288 files)
    .\base\Map Sith Council V2.pk3 (285 files)
    .\base\Map Massassi Temple.pk3 (539 files)
    .\base\Map Massassi Temple - Guard.pk3 (49 files)
    .\base\Map JK2 FFA.pk3 (296 files)
    .\base\Map JK2 Duel.pk3 (143 files)
    .\base\Map JK2 CTF.pk3 (152 files)
    .\base\Map Jedi's Home JL II.pk3 (120 files)
    .\base\Map Jedi Council GCX.pk3 (318 files)
    .\base\Map JAWA Meet And Greet.pk3 (17 files)
    .\base\Map JAWA Darts 2015.pk3 (575 files)
    .\base\Map Bonus Maps.pk3 (80 files)
    .\base\Map BlueIce Twilight.pk3 (159 files)
    .\base\Map Bespin.pk3 (75 files)
    .\base\Map Bespin Christmas.pk3 (186 files)
    .\base\jawalavatrials.pk3 (159 files)
    .\base\JAWACentralAlpha.pk3 (299 files)
    .\base\JAWA Zu.pk3 (95 files)
    .\base\JAWA Wolfy.pk3 (120 files)
    .\base\JAWA Vultax.pk3 (46 files)
    .\base\JAWA Veilor.pk3 (62 files)
    .\base\JAWA Valis.pk3 (81 files)
    .\base\JAWA The Koo.pk3 (180 files)
    .\base\JAWA System.pk3 (88 files)
    .\base\JAWA Stormie.pk3 (29 files)
    .\base\JAWA Starkiller.pk3 (68 files)
    .\base\JAWA SiLink.pk3 (87 files)
    .\base\JAWA Shogun.pk3 (72 files)
    .\base\JAWA Sherwood.pk3 (26 files)
    .\base\JAWA Shadow.pk3 (297 files)
    .\base\JAWA Sehtii.pk3 (94 files)
    .\base\JAWA Rylo Ken.pk3 (13 files)
    .\base\JAWA Qyzen Hunter.pk3 (30 files)
    .\base\JAWA Pepsi.pk3 (93 files)
    .\base\JAWA Orion.pk3 (164 files)
    .\base\JAWA NitRzr.pk3 (47 files)
    .\base\JAWA Nightwing.pk3 (54 files)
    .\base\JAWA Nick.pk3 (20 files)
    .\base\JAWA Mocowbell.pk3 (61 files)
    .\base\JAWA Misun.pk3 (72 files)
    .\base\JAWA McFish.pk3 (67 files)
    .\base\JAWA Matoro.pk3 (27 files)
    .\base\JAWA Legion.pk3 (104 files)
    .\base\JAWA LeGenDaryX.pk3 (189 files)
    .\base\JAWA Lacey.pk3 (12 files)
    .\base\JAWA KwanJo.pk3 (54 files)
    .\base\JAWA JustAJedi.pk3 (36 files)
    .\base\JAWA Jazzy.pk3 (62 files)
    .\base\JAWA Jacobie.pk3 (49 files)
    .\base\JAWA IronSkull86.pk3 (47 files)
    .\base\JAWA Helena.pk3 (3272 files)
    .\base\JAWA Frosty.pk3 (133 files)
    .\base\JAWA Fente.pk3 (52 files)
    .\base\JAWA Edo.pk3 (22 files)
    .\base\JAWA Duster-Man.pk3 (465 files)
    .\base\JAWA Duncan.pk3 (38 files)
    .\base\JAWA Dragon.pk3 (112 files)
    .\base\JAWA Diab.pk3 (98 files)
    .\base\JAWA Dace.pk3 (14 files)
    .\base\JAWA Cronus.pk3 (20 files)
    .\base\JAWA Chemist.pk3 (63 files)
    .\base\JAWA Bloop.pk3 (7 files)
    .\base\JAWA Beggsy.pk3 (15 files)
    .\base\JAWA Aya Solari.pk3 (58 files)
    .\base\JAWA Arlu3n.pk3 (51 files)
    .\base\JAWA Arios.pk3 (99 files)
    .\base\JAWA Anoek.pk3 (19 files)
    .\base\JAWA AgentB.pk3 (60 files)
    .\base\JAWA Agent.pk3 (93 files)
    .\base\JAWA Ace.pk3 (38 files)
    .\base\gotm_tx_fix.pk3 (3 files)
    .\base\gotem.pk3 (56 files)
    .\base\gonk_trials.pk3 (308 files)
    .\base\Cyan Trials.pk3 (3 files)
    .\base\chandrila_halloween.pk3 (221 files)
    .\base\assets3.pk3 (16 files)
    .\base\assets2.pk3 (62 files)
    .\base\assets1.pk3 (8320 files)
    .\base\assets0.pk3 (15346 files)
    .\base

    handle 1: qconsole.log
    handle 2: video/ja01.roq
    ----------------------
    37368 files in pk3 files

    WARNING: You are missing some files referenced by the server:
    japlus/zzz_botroutes.pk3
    JA+.pk3
    base/The.pk3
    (JAWA).pk3
    Temple.pk3
    base/Massassi.pk3
    You might not be able to join the game
    Go to the setting menu to turn on autodownload, or get the file elsewhere


    GL_VENDOR: Microsoft Corporation
    GL_RENDERER: GDI Generic
    GL_VERSION: 1.1.0
    GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
    GL_MAX_TEXTURE_SIZE: 1024
    GL_MAX_TEXTURE_UNITS_ARB: 0

    PIXELFORMAT: color(24-bits) Z(32-bit) stencil(0-bits)
    MODE: -1, 1920 x 1080 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    rendering primitives: multiple glArrayElement
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 0
    texture bits: 32
    lightmap texture bits: 0
    multitexture: disabled
    compiled vertex arrays: disabled
    texenv add: disabled
    compressed textures: disabled
    compressed lightmaps: disabled
    texture compression method: None
    anisotropic filtering: disabled Dynamic Glow: disabled
    VM_Create: uix86.dll succeeded
    VM_Create: cgamex86.dll succeeded
    Not logging console to disk.
    Not logging chat to disk.
    Not logging debug messages to disk.
    Not logging security events to disk.
    Server support hints: 0x25

     

  7. Yup, up to date drivers. 

     

    8gb RAM, NVIDIA GeForce GT 640M, Core i7 2.4Ghz.

     

    The game runs at a constant capped 111 fps prior to the update attempt and after reverting back. It just doesn't like a newer version of OpenJK.

  8. Operating System:

    Win 10 x64

     

    SP/MP:

    MP

     

    What the problem is:

    Last night I decided to update OpenJK on my as I haven't played in 6-7 months, and besides my client was out of date anyway. So, I followed the instructions and when I opened up OpenJK, the entire game (Even in the menus) is 1 frame per second... Getting on to an MP server with a .bat file takes around 3 minutes compared to 10 seconds prior to updating. Has any one come across this before? I had to go back to the previous version which fixed the issue.

     

    What I expected to happen:

    Well, all I did was replace the files so I expected things to work the same.

  9. First of all, I don't really know where to put this topic (and I also usually don't post on forums) so excuse me if I'm in the wrong place, but I gotta ask and I hope nobody finds this offensive in any way...

     

    I've played JA from around 2006/07 for a few years and loved the game to death.

    However, I quit the game after so long literally because of the people.

    After a while I just couldn't bare with lamers, rude kids and in general those who come there to ruin other people's free time, pleasure and enjoyment anymore + the people who make these so called "rules" on their servers, but don't apply those rules to themselves.

     

    I came back to the game at the begining of this year, only to find out things got even worse with time.

    In NO WAY do I hold myself to be above others, I'm simply wondering are there ANY communities out there with somewhat serious, mature people who still play this game?

    I've got nothing against "kids" in terms of age, so don't get me wrong! I'm refering to mental maturity, to people who can socialize and play with others and be RESPECTFUL of them when they're being treated the same way.

     

    I myself respect EVERYONE and I'm also a very friendly person, I enjoy playing with others, especially the social aspect of it. I just wish there was even a small group of people who are the same way.

    I may however just be taking those things to heart a bit too much, who knows... 

     

    Anyway, thanks...

     

    Feel free to check us out and see what you think :)http://www.thejawaclan.com 

    Circa and Asik Vaysel like this
  10. That's the good thing about servers. When you buy them, they're a clean slate for you to create whatever you want.

     

    A lot of people enjoy the social aspect of the game which has developed over time where you can chat, duel, FFA, set up events etc. A lot of people prefer to FFA/CTF/TFFA and compete in tournaments to get better and as others said, determine who is the best.

     

    To say one is better than the other is just opinion as everyone plays the same game differently.

     

    They're just two sides of the coin and if one is in decline then someone from that community is going to have to cough up some time and money and invest in it if it's important to them.

  11. Animations aside, these people really need to work on their cinematography:

    - Mon Mothma audio editing cuts super bad. They would've been better off using the original

    - Dialogue between Kyle and Jan when they land is too quiet

    - The panning of the camera across the cloning pods is awesome! Unfortunately it is ruined very quickly by that cut to Kyle.

    - The scene with Galak talking to Desann is too busy. The tie fighters and explosions in the background are a major distraction. Also it is extremely jarring to go from a fast paced action scene to a slow brooding one very quickly.

    - The montage of empire working is good, but again ruined by a hasty transition.

    - Usually with a trailer like this, we'd be seeing very little of the film. However it seems like we're getting a blow-by-blow synopsis, which I don't much like.

    - The framing of Jan's "death" scene is better than in the original game, which was frankly confusing. Props for that. I also like how they've shown how Jan was captured, and I think they did it in a neat way. But it leaves a plot hole: how did Kyle make it to the Valley if his ship was damaged?

    - I stopped watching after the Valley scene. The lip syncing was very very off.

     

    I see what they're going for, but the execution just needs so much more work to me. It's hard to take the intro about "quality expanded universe" content seriously when the animations, sound design, camera work (at times) and editing are very rough cut and amateurish. If they intend to do more editing later on I understand, but this is just unwatchable to me I'm sad to say.

     

    This is clearly not a reflection of the final content, you can see the improvement from the previous trailer to this one. These are clearly hype videos and essentially previews of what they have so far, which is of course going to be unfinished content. Probably isn't the best time to be reviewing such things, Eez.

    Bek likes this
  12. It's valid criticism. People expect more because the past has yielded more. @ hit the nail on the head here. Quitting over little quibbles is just silly.

     

    As a side note, we now have two editor positions open. Any takers?

     

    It would be valid criticism if this were an article about EoC as a mod, but it isn't, it's an announcement teaser trailer that they released and I thought I'd share with JKHub as a quick piece of news considering our new direction. Writing large articles each time a mod/community releases some news seems very counter productive.

     

    This wasn't a quibble, you yourself crapped all over me as soon as I become an editor :P before you had the chance to welcome me to the team, you instantly put a downer on the articles I was preparing. I applied for this job when there wasn't even a job opening, because I was sad to see clan websites had more sources of JK news than we do. This isn't any ones fault but we just need people, especially those shouting from the fences, to actually do something other than talk about improving this place. I'm all for criticism, but to be constantly publicly called out on things that don't even make sense due to the nature of the news, followed by a big list of likes? It isn't worth me volunteering my time and effort. I hope the next set of Editors are given a chance and are made to feel welcome a bit more.

     

    Bowing out of this conversation regardless of the replies, to avoid any further cringey drama. Apologies to EoC on behalf of myself and the website for what this news piece turned into.

  13. Well you don't have to worry about the quality as I quit 10 minutes ago :P I spent many hours per week writing things, connecting with people for future articles and sourcing news like this which isn't an article about the mod but a quick announcement on behalf of the content creator with a brief intro. Quite frankly, it's not worth the agro.

     

    Hopefully people stop talking and start writing, otherwise you'll be stuck with no community news like previously.

  14. People like you are the reason I hesitate to post content at all.

     

    I am not writing a big article every few days, I will share news from around the community when it happens from the content creators themselves. If you want to find out further information, by all means go ahead.

     

    This is about EoC, I suggest posting further concerns in the thread Circa made yesterday.

    therfiles and Serenity937 like this
  15. About Evolution of Combat
    "Evolution of Combat IV is the next generation for the popular Jedi Academy game mod. Now stretching across Jedi Outcast and Jedi Academy, EoCIV is now based upon the brand new Serenity Jedi Engine providing not only improved combat and animations, but updated campaigns and multiplayer maps. Evolution of Combat IV is set to launch in December 2015."

    Trailer
    "EoCIV adds tons of new features improving on EoCIII, as well as now running on the new Serenity Jedi Engine and incorporating Jedi Outcast and Jedi Academy.
    Stay tuned for more news as we near release!"



     

    Stay up to date with Evolution of Combat IV by following them on ModDB.


    HA5rgI.png



    Click here to view the article

    therfiles and Serenity937 like this
  16. I think if we can get enough editors from different suburbs of our community we can churn out some pretty decent stuff :) I think content from the competitive scene would be a good addition personally.

    Mert-K likes this
  17. Xa09T1.jpg


    Today I had the pleasure of sitting down with Sentra, the mastermind behind SkyLine, a GUI replacement for Jedi Academy which has been one of, if not the most downloaded menus of all time. For a little while now, he has been working on version 2 of his popular mod and agreed to share some exclusive insight on how it is looking and where it is heading. This article has some exclusive images that can only be found here, so if you think you've seen the latest, keep reading! :P


    Enjoy!


    1w4SNt.png
    Hello Sentra, thank you for agreeing to this interview regarding SkyLine 2.0, how have you been?
    BKBkTF.png
    Hello there! I am doing well, thank you. I have been pretty busy lately because of my job and university. But now I am glad that I can continue to mod JKA :)
     

    1ZlIQA.png

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    For those who are unaware about the SkyLine project, could you explain what it is, how it began and how long have you've working on it?
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    Sure. SkyLine is a complete game user interface (GUI) replacement that was designed to fully edit Jedi Academy interface.

    The work on SkyLine v1 started in the end of 2011. Me and Zionter, co-member of SWGalaxy Team, decided to create something interesting and quite unusual for JKA. We stopped at GUI creation because no one has not published anything like this for about 10 years since the JKA release. That's how the first SkyLine was created. It took about 5 months to design and code it.

     

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    You work as part of a team called SWGalaxy, could you explain what it is, who is part of it and who does what?
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    SWGalaxy Team was founded by me and Zionter in 2009. The decision was simple - we wanted to modify JKA and create something special, that everyone will remember.

    Currently there are only me and Zionter. I am a graphic, web and UI/UX designer myself, so my primary task is to design the GUI concepts. Zionter mainly is a C/C++ coder (he learned the .menu files structure and wrote the first SkyLine). I am glad that he got back in the team and agreed to help me with SkyLine 2.0 implementation :)


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    Could you explain how you approach projects like this? Do you plan everything beforehand or just think it up as you go along? I assume it takes quite a lot of time to get it to look like your vision.
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    I decided that we need to create the second version of SkyLine two years after v1 release. The first SkyLine was a nice concept, but not the best GUI replacer (mostly because of different design on each screen). So I thought that we need to create the second GUI replacer that will combine minimalistic design, better sctructure and lag-free experience (basically it won't crash your JKA as SkyLine v1 HD did :lol:).

    The process of designing for me is pretty simple - I just know what I am doing. You know, when you start to design something, the idea cames during the creation process. I just like the work I am doing and I always put a part of my soul in it. This is my secret ingredient :)

     

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    I must say, the art used in SkyLine 2 is nothing short of beautiful. How did you come to work with Concept Artist McFish?

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    Pokes @@Omicron. In the beginning of 2015 I was talking to Omicron about plans for SkyLine development process. He adviced me that I should message @@McFish and ask him about the possibility of drawing some exclusive artworks for SkyLine 2.0. Luckily McFish liked this idea and he said that he will gladly assist. I can't imagine the second version of SkyLine GUI without his artwork to be honest. McFish is a very talented artist, I think everyone will agree :)
     

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    I've read that you're looking for some assistance in regards to OpenJK, could you explain what you need help with? Would you like some assistance in other areas perhaps?
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    Yes. Yesterday I have contacted the OpenJK dev team and asked them about the possibility of implementing some things into the game's code in order to make the GUI look like you can see it on the concept images. We are discussing the features list at the moment.

    The only assistance we may require is a .menu writer to help Zionter with GUI's implementation. If you wish to help us, please contact me via PM on Hub.

     

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    Now for the question we're all wondering, best case scenario, when do you hope to have SkyLine finished by?
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    I hope that I will be able to finish GUI's design by the end of 2015. The technical implementation will require about two-three months to properly code and test both SP and MP parts.
     

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    Thank you Sentra, this has been a great interview. I'm sure we'll follow up on this nearer the release date.
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    Thank you for the interview! I am looking forward to hear some comments from you too. And I hope you guys like SkyLine 2.0 :)
     

    If you would like to follow the development of SkyLine, you can follow Sentra and SWGalaxy on Twitter and ModDB! Also, if you would like to check out more of Fish's work, see below too.


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    Want SkyLine 1.0? See below!

    https://jkhub.org/files/file/1264-skyline-menu/

    TheMcFish, Cerez, afi and 1 other like this
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