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Posts posted by Kualan
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There's a kitbash in one of my release packs.
Corto and KyleKatarn1995 like this -
That's definitely not a Force Arena model. I play that game, and they're not in it - and there's no way a mobile game would have higher-res models than SWTOR (or even remotely close).
TheWhitePhoenix, dark_apprentice, The Punisher and 1 other like this -
says
"R_LoadMDXM: models/players/ff_chaos/model.glm has more than 1000 verts on a surface (1679)"
basically just says too many verts and no specifics
and yes i named the basic parts what they should be (l_leg, r_leg, torso, hips, head, r_arm, l_arm, ect.) double checked that and my spelling a few times to make sure i didnt just typo it
Naming them correctly is one thing but are they parented correctly in the hierarchy too? For example, you don't have everything parented directly to model_root do you?
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yeah I know but he didnt release it yet. I also checked "Kualan mega pack" but it seems that it wasnt updated for a couple of time
It's in the second Mega Pack on the front page of my thread.
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In Modview, if you go to Edit and untick Show Objects As Two Sided (or something like that) does the accessory also become invisible?
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Just in case someone is interested in improving it and doesn't know how, these tutorials are quite useful:
http://deadlystream.com/forum/topic/5525-advanced-skinningupscaling-techniques-in-photoshop/
http://deadlystream.com/forum/topic/5536-advanced-skinningupscaling-techniques-in-photoshop-pt-2/
Cursory glance, but those look like some handy guides. Bookmarked, thanks.
Noodle likes this -
But seriously, why would you think posting a thread overtly advocating for people to pirate a game would be a smart thing to do?
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The name is utterly irrelevant, I don't understand why people are getting so tied up on it.
GPChannel, Tompa9, The Punisher and 3 others like this -
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I forgot the Hub doesn't allow new material containing port, so here you go. I ended up not doing Hux's entire jacket from the port as it was causing too much of a headache with the weights and @@dark_apprentice 's former Hux reskin has a useable jacket so I just played with that in Photoshop a little.
General Hux: https://www.dropbox.com/s/9w36orkqaicbl0l/GeneralHux.zip?dl=0
First Order Officer: https://www.dropbox.com/s/iiv0bl337t8dkwa/FOOfficer.zip?dl=0
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General Hux WIP:
The no-jacket version is pretty much done, however his coat versions need a lot more work on their weights - I have done a basic data transfer from an existing JKA model to give me a foundation for the trenchcoat but there's still hours of touch-up work left to get them just right.
Dark_Reaper, Xanemus, General Howard and 12 others like this -
I'm planning on doing a Hux / First Order officer soon (once I return home from visiting family for Christmas).
I may do a few Resistance soldier/officer variants if I have the time too.
Cool-looking female villain by the way - replacing Alora I assume?
swegmaster, TheWhitePhoenix, General Howard and 5 others like this -
Still around, Vade?
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Going to take a break from Source Filmmaker when I return home from the holidays - may do a couple of Last Jedi kitbashes as a distraction.
Jeff, ZanderNao, General Howard and 1 other like this -
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Fantastic-looking map! Following this with great interest.
General Howard likes this -
Started working on a new map
Nice!
Just be careful not to choke on your aspirations.
Langerd, General Howard, GPChannel and 1 other like this -
I agree with previous posters - this contest was harder to vote on that I expected. The maps in particular were great - @@Artemis 's Cornmaze was a simple concept executed well - just a few turns and I already felt genuinely lost. @@Jedi_Mediator 's Haunted Halls was also suitably creepy whilst still being distinctly Star Wars-y (it made me think of a cross between the Sith and the Nightsisters with all the eerie green lights). @@Ramikad and @GPChannel also had well-realised ideas for their maps.
But I ended up voting for @Langerd 's Halloween Town. The interact elements (from the broomstick vehicles to exploding pumpkins/cauldrons) were a neat touch that gave it the map a little something extra.#
Great work everyone!
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I wonder if it'll be possible to make the helmet semi-transparent similar to the Rebel Pilot's goggles? I managed to pull that off with the Clone Cadet kitbash, depends on the helmet mesh - might need hollowing out first.
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Nice work on the flamethrower.
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I'm not dead. This is, what I got.
Wow, that was fantastic. Good voice-acting (who is that Darth Vader? He was perfect!), slick camerawork (I'm curious how you accomplished some of those smooth panning shots with JKA) and a solid story that genuinely made me go 'Aww, damn' when it hit the end. I want to see more!
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In the old EU, Han's reference to 'hell' was construed as a cultural thing for Corellians - who apparently believed in nine (or maybe seven) layers of hell, IIRC. Don't know if that explanation has been re-canonised.
What we do know about the 'afterlife' from canon is that when a living being dies, it is said by the Jedi at least to return as pure energy ("luminous beings are we...") to the 'cosmic Force', as opposed to the 'living Force' which is what folks experience when they are alive. Folks like Qui-Gon and Yoda were able to contact the physical realm after death by mastering the ability to connect these two realms.
TheWhitePhoenix and ChalklYne like this
Star Wars Tabletop RPG by Fantasy Flight Games
in Star Wars Franchise Discussions
Posted
So I don't think I've seen a topic discussing this before.
Just wondering if anyone in the JKHub community has ever played the Star Wars tabletop RPG by Fantasy Flight Games: https://www.fantasyflightgames.com/en/starwarsrpg/
For those who don't know what is meant by the term 'tabletop RPG' just think of Dungeons & Dragons but in the galaxy far far away.
I recently got into it and have just started GMing a solo campaign with a friend - any other players here or folks considering trying it out?
Let discussion commence!