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Kualan

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Posts posted by Kualan

  1. swg_slider.jpg

     

    So I don't think I've seen a topic discussing this before.

     

    Just wondering if anyone in the JKHub community has ever played the Star Wars tabletop RPG by Fantasy Flight Games: https://www.fantasyflightgames.com/en/starwarsrpg/

     

    For those who don't know what is meant by the term 'tabletop RPG' just think of Dungeons & Dragons but in the galaxy far far away.

     

    I recently got into it and have just started GMing a solo campaign with a friend - any other players here or folks considering trying it out?

     

    Let discussion commence!

    Smoo likes this
  2. says

    "R_LoadMDXM: models/players/ff_chaos/model.glm has more than 1000 verts on a surface (1679)"

    basically just says too many verts and no specifics

     

    and yes i named the basic parts what they should be (l_leg, r_leg, torso, hips, head, r_arm, l_arm, ect.) double checked that and my spelling a few times to make sure i didnt just typo it

     

    Naming them correctly is one thing but are they parented correctly in the hierarchy too? For example, you don't have everything parented directly to model_root do you?

  3. I forgot the Hub doesn't allow new material containing port, so here you go. I ended up not doing Hux's entire jacket from the port as it was causing too much of a headache with the weights and @@dark_apprentice 's former Hux reskin has a useable jacket so I just played with that in Photoshop a little.

     

    General Hux: https://www.dropbox.com/s/9w36orkqaicbl0l/GeneralHux.zip?dl=0

     

    Hux_Screen1.jpg

    Hux_Screen2.jpg

    Hux_Screen3.jpg

     

     

    First Order Officer: https://www.dropbox.com/s/iiv0bl337t8dkwa/FOOfficer.zip?dl=0

     

    Officer_Shot1.jpg

    Officer_Shot2.jpg

    Officer_Shot3.jpg

     

    GPChannel, Wasa, DarthStiv and 9 others like this
  4. I agree with previous posters - this contest was harder to vote on that I expected. The maps in particular were great - @@Artemis 's Cornmaze was a simple concept executed well - just a few turns and I already felt genuinely lost. @@Jedi_Mediator 's Haunted Halls was also suitably creepy whilst still being distinctly Star Wars-y (it made me think of a cross between the Sith and the Nightsisters with all the eerie green lights). @@Ramikad and @GPChannel also had well-realised ideas for their maps.

     

    But I ended up voting for @Langerd 's Halloween Town. The interact elements (from the broomstick vehicles to exploding pumpkins/cauldrons) were a neat touch that gave it the map a little something extra.#

     

    Great work everyone!

    Langerd and Noodle like this
  5. I'm not dead. This is, what I got.

     

     

    Wow, that was fantastic. Good voice-acting (who is that Darth Vader? He was perfect!), slick camerawork (I'm curious how you accomplished some of those smooth panning shots with JKA) and a solid story that genuinely made me go 'Aww, damn' when it hit the end. I want to see more!

  6. In the old EU, Han's reference to 'hell' was construed as a cultural thing for Corellians - who apparently believed in nine (or maybe seven) layers of hell, IIRC. Don't know if that explanation has been re-canonised.

     

    What we do know about the 'afterlife' from canon is that when a living being dies, it is said by the Jedi at least to return as pure energy ("luminous beings are we...") to the 'cosmic Force', as opposed to the 'living Force' which is what folks experience when they are alive. Folks like Qui-Gon and Yoda were able to contact the physical realm after death by mastering the ability to connect these two realms.

    TheWhitePhoenix and ChalklYne like this
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