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Kualan

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Posts posted by Kualan

  1. I've imported plenty of JK2 models, that should be fine.

     

    Aye but you need set a .gla override and point it to the JK2 skeleton and/or use the 'Append' feature.

     

     

    Just normal, jka model. Nothing special and using the normal skeleton.

     

    Hm. Silly question, but does the version of Blender you're using match the version of the plugin?

  2. I dont' know much about entity Modding, i managed this by editing the code, i used the random function that's in the code to spawn 4 different Npcs as the Jedimaster, also did the same with Jedi and Jeditrainer,

    it was the easiest way for me.

     

    Could you elaborate on this a little?

  3. Hullo folks,

     

    So I've just started dipping my toe in the world of entity modding and I have what I hope is a fairly straightforward query.

     

    I have successfully set up the .ent file and it compiles correctly into the .bsp, however now I'm just trying to figure out which part of the entity file to edit to change which NPCs are spawned for which marker.

     

    In particular, I'm looking at academy1.bsp as an example. What I want to do is replace all those Jedi Master clones that appear in the crowd with individual NPCs to give the academy more variety.

     

    I can find the 'teacher1', 'teacher2' etc entities but I can't find what affects the model they use - for example, the one master that uses the Jedi Trainer model instead of the Jedi Master model has nothing in the entity list to identify this difference.

     

    Which part of the entity value do I need to edit, and how do I specify which model/NPC to use instead for each individual spawn?

    Smoo and Penekowski like this
  4. i didnt change the random jedis.

    the mod uses the original ones :(

    I'll check the replaces.

    To tell the truth this map is uses

    Kyle replace,Stormy replace,Tavion as Kylo replace,Luke Replace, Rosh Replace and i think thats all

     

    Aye, I know you haven't replaced the random Jedis yet, I was just wondering if in the course of your modding you have uncovered a way to do so for individual spawns. Ah well!

  5. Didn't know Zao appeared in that game, although its still impressive.

     

    It was a model of Teemto Pagalies from the podracing segment of the game. I edited it to remove all the podracer gear, retextured it to better resemble Zao then kitbashed it with other models and gave him the lightsaber cane to complete the image. 

    Teancum likes this
  6. I thought the same thing! Where did you head the head mesh? didn't know there was one of these guys around!

     

    Thats incredible, dude!

     

    I think thats one of the best original models I've seen so far.

     

    I can't claim credit for it as an original mesh - the head comes from Star Wars Kinect, though I've made numerous edits and adjustments to it in Blender, as well as retexturing it in Photoshop. The main body is one of the Kel Dor male options for Jaden in the base game.

  7. Nice job :)

     

    I feel like he would of fitted into the Clone Wars really well, I'm surprised they never actually included him.

     

    Agreed - he, Tholme and T'ra Saa would have been nice characters to see pop up. And who knows? They may have done in the end as they were planning on giving Quinlan Vos a lot more to do in the unfinished seasons.

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