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Version 1.0
129 downloads
Readme File: *************************** JEDI KNIGHT 2 *************************** Title : Y-Mountain Author : Acrobat email: acrobatmapping@live.com File Version: 1.0 Size: 5 mb? File Name : y-mountain Completion date: 3/1/8 Build Time: 8 hours Brush Count: 611 Entity count: 328 ---------------------------------------------------------------- Description: This is a climbing mountain challenge. It's the sequel to the Z-Mountain! ---------------------------------------------------------------- Textures: Skybox by Justin Fisher ---------------------------------------------------------------- Map Information: Bot Support no New Textures yes New Music no New sounds no Game types are ffa, duel ---------------------------------------------------------------- * How to install * Just put the y-mountain.pk3 in GameData\base in your game directory ------------------------------------------------------------------ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
pretty cool looking
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Smoo liked a post in a topic: SephFF's WIP
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AngelModder liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
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AngelModders Jedi Temple on Coruscant - Knightfall
Acrobat replied to AngelModder's topic in WIPs, Teasers & Releases
What's this based on? I was missing a couple textures in the alpha although for some reason I took screenshots and I can't seem to find them o well. Are those pillars indoors ace models? Also I'm getting a flickering when I look out at the skyportal on the edges of the screen almost like it's hitting max draw distance on that diagonal distance that could probably be fixed in the world spawn. How many brushes does this thing take up because it looks insanely detailed? -
AngelModder liked a comment on a file: The Jedi Temple - ALPHA V 0.25
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So useful! thanks
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ok haven't mapped in 4 or 5 years. First question: is this thing 32 bit or 64 bit. should it be in program files on windows (64 bit) or x86 (32 bit)? second question. What's the point of the gamepack step of adding it? does it not just reference the installed jka game?