Jump to content

Acrobat

Members
  • Posts

    344
  • Joined

  • Last visited

3 Followers

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

8,817 profile views

Acrobat's Achievements

Proficient

Proficient (6/10)

  • Very Popular Rare

Recent Badges

  1. o damn. looks pretty nice!
    Very fun map as usual. Lots of unique challenges.
    Great map. played it on that shadow server that is hosting it right now. lots of detail. Nice to see people are still mapping!
  2. Acrobat

    y-mountain

    This is an old map from 2008 for jk2. Just uploading it so it doesn't get lost. Pretty sure it works fine in jka also just probably would be very easy climb for that.
  3. Version 1.0

    133 downloads

    Readme File: *************************** JEDI KNIGHT 2 *************************** Title : Y-Mountain Author : Acrobat email: acrobatmapping@live.com File Version: 1.0 Size: 5 mb? File Name : y-mountain Completion date: 3/1/8 Build Time: 8 hours Brush Count: 611 Entity count: 328 ---------------------------------------------------------------- Description: This is a climbing mountain challenge. It's the sequel to the Z-Mountain! ---------------------------------------------------------------- Textures: Skybox by Justin Fisher ---------------------------------------------------------------- Map Information: Bot Support no New Textures yes New Music no New sounds no Game types are ffa, duel ---------------------------------------------------------------- * How to install * Just put the y-mountain.pk3 in GameData\base in your game directory ------------------------------------------------------------------ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  4. pretty cool looking
    Amazing climb\strafe map. Well done no errors. I probably need help actually completing it though
  5. ah ok. from my understanding the new decompile actually can reconstruct texture alignment as well as entity lights unlike decompiles 10 years ago. So in theory you could just decompile and get the original map entirely (source files obtained in that sense)
  6. What's this based on? I was missing a couple textures in the alpha although for some reason I took screenshots and I can't seem to find them o well. Are those pillars indoors ace models? Also I'm getting a flickering when I look out at the skyportal on the edges of the screen almost like it's hitting max draw distance on that diagonal distance that could probably be fixed in the world spawn. How many brushes does this thing take up because it looks insanely detailed?
  7. Why are you worried about bot routes when it says alpha alpha?
  8. damn
  9. So useful! thanks
  10. cool map. just tried it.
  11. ok haven't mapped in 4 or 5 years. First question: is this thing 32 bit or 64 bit. should it be in program files on windows (64 bit) or x86 (32 bit)? second question. What's the point of the gamepack step of adding it? does it not just reference the installed jka game?
×
×
  • Create New...