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Posts posted by Droidy365
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I believe JKG has a model for the DLT-19.
limanskygg and DLT-19 like this -
Your wish is my command.
Heh, I thought about making that joke too.
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Is it possible to add the shader from the original model to it? I think that would look great.
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Hey guys, we're currently recruiting modellers and mappers.
It would be great if someone could make a playermodel for Kirito, too.
Siegfried likes this -
Thanks! My objective was to familiarize myself with the paint tools from Blender, but it was clearly too much to handle in one go. I've been practicing a bit more now and trying to familiarize myself with painting with a Wacom tablet. It's a bit hard but I think I'll be able to get used to it in time. I'm guiding myself with this tutorial which seems very useful to my inexpert eyes.
https://www.youtube.com/watch?v=L7ALfRw6I5I
Thanks, that's solid advice too! I'll try to spend more time on my texture work in hopes of achieving a more realistic look!
Day 8 Mod:
Didn't have too much time today to do anything, so I did a quick animation for those who want their characters to sit in a more powerful manner.
Preview vid:
https://my.mixtape.moe/kcjuth.mp4
Download link: https://www.dropbox.com/s/6b4esas5tmn50dm/Daily_Challenge8.rar?dl=0
Not sure if it's just me, but the video doesn't work :/
Langerd likes this -
Right now, I'm using an iPad to type this reply. However, I'm not using the mobile version.
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Although I have another issue: it seems to be changing me into a stormtrooper for some reason :/
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Ok, I solved the problem:
Apparently I just had to add the line
playermodel player
To update it
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Hello there! I was working on an ingame saber selection menu inspired by the one in KotF, but the Apply button doesn't work in the way I'd like it to. I want it to work like it does in KotF - where the apply button instantly changes your lightsaber/s.
Do any of the KotF devs know how I can fix this? Thanks
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Without textures being messed up? Nope, sorry. There's nothing like that as far as I know. Of course, I could be wrong. If there is a way, I'd love to learn it.
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Anyone willing do do this? Even just the one Rodian head would do.
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A good start would probably be downloading this, if you haven't already. Put the .zip in your plugins folder. You aren't allowed to upload ports to the files section, but you can put links to a download in these forums. Be warned though, some people do frown upon ports.
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Reference pictures are always appreciated in Mod Requests
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It's hardcoded to spawn anything in the jedi_random.npc I think. I don't think you can do something like this without either replacing jedi_random or without coding.
I do wish you could just add _random to an npc name to get that to work, though.
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https://www.mediafire.com/file/gvb152kwv6b062v/DroidyMando.pk3/file
Feel free to do whatever you want to it, add anything to the model.
Have fun modellers!
Noodle, KyleKatarn1995, Omega and 1 other like this -
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Very interesting how they based him on the Boba Fett seen in the Holiday Special.
I can't make a custom model, but I'll see what else I can do.
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There was one made a while ago, but I wouldn't mind seeing a new model, or at least a reskin.
For reference, this is what it looks like underneath the robe:
I think there's also a model in Peneke Pack for MBII.
Omega likes this -
All volunteers/mod developers are welcome to join the team. The Discord's been pretty quiet lately.
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I think there is an option in vehicle file .. but i am not sure. Can you sent us one vehicle files?
prop_barrel { name prop_barrel type VH_ANIMAL numHands 2 lookYaw 45 lookPitch 45 length 136 width 24 height 40 centerOfGravity "-0.222 0 0" hideRider 1 killRiderOnDeath 1 waterProof 1 speedMax 500 speedMin -100 turboSpeed 800 turboDuration 3000 turboRecharge 8000 acceleration 10 decelIdle 20 strafePerc 0.0 bankingSpeed 0.0 rollLimit 0 pitchLimit 0 braking 10 mouseYaw 0.006 turningSpeed 100 turnWhenStopped 0 traction 100 friction 100 maxSlope 0.55 mass 200 armor 100.0 toughness 30.0 model toss_barrel riderAnim BOTH_VS_IDLE flammable 1 explodeFX "ships/swoop_explosion" cameraOverride 1 cameraRange 125 cameraVertOffset 0 cameraPitchOffset 0 cameraFOV 80 cameraAlpha 0 }
All the others are the same, but with different models.
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By the way, it's probably worth mentioning that this is an addon for MBII, where you spawn as a vehicle. So it's fine if it's impossible to actually jump inside it too. At the moment, if you attempt to jump out, the vehicle will freeze in place and the player will be unable to move - certainly not something I want to happen.
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Thanks, but I don't think this will be very useful for what I'm trying to do.
Prop Hunt is a multiplayer game-type, and I don't think the control command works in MP.
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Hello there! I was wondering how I could make it so that pressing jump while in a particular vehicle doesn't make the player jump out of it. This is for my Prop Hunt mod.
Character Soundpacks
in WIPs, Teasers & Releases
Posted
I'm pretty sure "Took in my grasp!" is actually "Choke in my grasp!"
He says that when you choke someone.