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Droidy365

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Posts posted by Droidy365

  1. Thanks! My objective was to familiarize myself with the paint tools from Blender, but it was clearly too much to handle in one go. I've been practicing a bit more now and trying to familiarize myself with painting with a Wacom tablet. It's a bit hard but I think I'll be able to get used to it in time. I'm guiding myself with this tutorial which seems very useful to my inexpert eyes. 

     

    https://www.youtube.com/watch?v=L7ALfRw6I5I

     

     

    Thanks, that's solid advice too! I'll try to spend more time on my texture work in hopes of achieving a more realistic look! 

     

    Day 8 Mod:

     

    Didn't have too much time today to do anything, so I did a quick animation for those who want their characters to sit in a more powerful manner. 

     

    Preview vid: 

     

    https://my.mixtape.moe/kcjuth.mp4

     

    Download link: https://www.dropbox.com/s/6b4esas5tmn50dm/Daily_Challenge8.rar?dl=0

    Not sure if it's just me, but the video doesn't work :/

    Langerd likes this
  2. Hello there! I was working on an ingame saber selection menu inspired by the one in KotF, but the Apply button doesn't work in the way I'd like it to. I want it to work like it does in KotF - where the apply button instantly changes your lightsaber/s.

    Do any of the KotF devs know how I can fix this? Thanks :)

  3. It's hardcoded to spawn anything in the jedi_random.npc I think. I don't think you can do something like this without either replacing jedi_random or without coding.

    I do wish you could just add _random to an npc name to get that to work, though.

  4. I think there is an option in vehicle file .. but i am not sure. Can you sent us one vehicle files?

    prop_barrel
    {
    name			prop_barrel
    type			VH_ANIMAL
    numHands		2
    lookYaw			45
    lookPitch		45
    length			136
    width			24
    height			40
    centerOfGravity		"-0.222 0 0"
    
    hideRider		1
    killRiderOnDeath	1
    waterProof		1
    
    speedMax		500
    speedMin		-100
    turboSpeed		800
    turboDuration		3000
    turboRecharge		8000
    acceleration		10
    decelIdle		20
    
    
    strafePerc		0.0
    bankingSpeed		0.0
    rollLimit		0
    pitchLimit		0
    braking			10
    mouseYaw		0.006
    turningSpeed		100
    turnWhenStopped		0
    traction		100
    friction		100
    maxSlope		0.55
    mass			200
    armor 			100.0
    toughness 		30.0
    model			toss_barrel
    
    riderAnim		BOTH_VS_IDLE
    flammable		1
    explodeFX		"ships/swoop_explosion"
    
    cameraOverride		1
    cameraRange			125
    cameraVertOffset	0
    cameraPitchOffset	0
    cameraFOV			80
    cameraAlpha			0
    }
    

    All the others are the same, but with different models.

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