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Posts posted by Droidy365
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One way would be to have him replace one of the actual cultist npcs, or one of the Reborn twins. These specific NPCs are hardcoded to never use primary attacks and only use force powers.
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15 hours ago, SaberBlade83 said:
Kyle_Boss style of Melee is hardcoded to his Npc class, you can only change that if you edit the source code.
Once I made a mod that replaces Alora2 with someone that was CLASS_KYLE. It was a long time ago, but I clearly remember him using the Kung Fu moves on me. I don't remember what weapons he had enabled, but Kyle_boss only has a lightsaber, according to his .npc file.
Perhaps WP_MELEE + CLASS_KYLE could work?
kibasennin likes this -
Hello there! Welcome to the Hub and welcome back to the community!
Illudia Fox and Smoo like this -
Hello there! I believe this page should be helpful to you: https://jkhub.org/forums/topic/10142-npc-classes-and-their-descriptions/
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So hey, don't mean to be annoying, but how's this thing going? I just remembered this was a thing, and I'm really looking forward to it. Doubt there will be a release anytime soon, though
Odeyseis likes this -
https://jkhub.org/images/sv3J1fG.jpg
Nope, that's not how lol
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I might just bump this, as I seem to be having the same issue. That being said, where did you get that version of OpenJK that allows you to have more NPCs?
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Nice mate! I've been experimenting with something like this using Noesis, this saves a few steps that would otherwise be involved in it.
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I may or may not have used a few alternate email accounts to renew my free 30 day trialsGPChannel likes this -
So hey, decided to bump this old thing because it's relevant again.
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Hello there! I just found this model from Mario & Sonic 2016. The MidPoly version has a fairly reasonable poly count. AFAIK, its textures aren't actually mapped for some reason, but they're all in there. It even has its own skeleton that seems to be properly rigged, just waiting for someone to make a simple animation. I'll happily make a soundset for him to annoy the shit out of everyone
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Lmao, I legit had the idea for a Gonk Droid with guns the other day. I've been working on a game in gamemaker with Gonk Droids, and was gonna make a Gonk Droid with dual pistols in JKA
Noodle likes this -
Aldro Koon, Smoo, GamerRedNeck and 1 other like this
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It would be cool to have mod support, yeah. Or even just DLC would be nice. It would be cool to see something new come out of these games.
Perhaps a sequel could even be a possibility, if it sells well.
Smoo likes this -
So two questions:
1: How is progress going with your SP mod?
2: Would you consider releasing the dialogue system? I was thinking about using it for a few things myself
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True, but I do feel like it somehow fits, too. I don't know what happens, as I haven't gotten around to playing the mod yet. However, as far as I know it's set around the time of Return of the Jedi in an alternate timeline. Revenge of the Jedi was the alternate title.
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Another thing that would be amazing, but probably won't happen in a million years: Ray Tracing/Path Tracing
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I feel like Force Lightning Level 2 should have a sort of knockdown effect to most enemies, kinda like this: https://youtu.be/rlRJLcy8NsA?t=17
Basically the same thing jumping on them does (which in itself is pretty stupid)
Lightning Level 3 should do the same, but then ragdoll them after killing them (much like the base game does)
Lightning Level 1 should just be replaced entirely with the regular level 2, but less shitty.
The higher level enemies, such as Reborn/Reborn Masters should be mostly immune to the knockdown effect, whereas Cultists and the like should be knocked down. Stormtroopers would probably die from Level 2 and above.
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Holy shit, is it really that old now? Bloody hell...
Smoo likes this -
That looks like a Normal Mapping thing. No idea if that's possible under the JKA engine or not.
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I know what you mean, I think you explained it pretty well. I'd imagine it would be possible with a bit of coding. It's likely a set value that can easily be changed. I could be completely wrong about this, as I know very little about coding.
bigphil2695 and Smoo like this -
Have you tried using the map list as a test? Did that crash too? What mods do you have installed? Normally this kind of error is a texture issue, in my experience.
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I remember I was trying to do this once, with a pistol weapon. If I remember correctly, the Force Crystals did nothing either. I wound up just giving up towards the end.
Sorry, this isn't a very helpful answer lol. As Asgarath said, it's probably possible with coding. I'd imagine there would be a way to make it act as a force power does with draining force power.
Another option could be to try and replace Force Lightning, either by modding effects, or by changing the code for it too.
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Normal maps, they can really bring textures to life.
Jeff's never ending WIP's
in WIPs, Teasers & Releases
Posted
Something some of you may appreciate; a Kira Carsen soundpack! Using the voice clips from @Jeff's .pk3 file and some files from Marvel vs Capcom Infinite's Black Widow (who shares the same voice actress).
Link: https://www.mediafire.com/file/ri30enn07etga4x/l_Kira_Carsen_Sounds_Droidy.pk3/file
Just simply drop it in with the existing PK3 file.
EDIT: I just realised that I forgot to add a falling sound...