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Droidy365

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Posts posted by Droidy365

  1. Hello there! I just found this model from Mario & Sonic 2016. The MidPoly version has a fairly reasonable poly count. AFAIK, its textures aren't actually mapped for some reason, but they're all in there. It even has its own skeleton that seems to be properly rigged, just waiting for someone to make a simple animation. I'll happily make a soundset for him to annoy the shit out of everyone :D

  2. I feel like Force Lightning Level 2 should have a sort of knockdown effect to most enemies, kinda like this: https://youtu.be/rlRJLcy8NsA?t=17

    Basically the same thing jumping on them does (which in itself is pretty stupid)

    Lightning Level 3 should do the same, but then ragdoll them after killing them (much like the base game does)

    Lightning Level 1 should just be replaced entirely with the regular level 2, but less shitty.

     

    The higher level enemies, such as Reborn/Reborn Masters should be mostly immune to the knockdown effect, whereas Cultists and the like should be knocked down. Stormtroopers would probably die from Level 2 and above.

    Tompa9, Smoo and dg1995 like this
  3. I remember I was trying to do this once, with a pistol weapon. If I remember correctly, the Force Crystals did nothing either. I wound up just giving up towards the end.

    Sorry, this isn't a very helpful answer lol. As Asgarath said, it's probably possible with coding. I'd imagine there would be a way to make it act as a force power does with draining force power.

    Another option could be to try and replace Force Lightning, either by modding effects, or by changing the code for it too.

  4. strings/English/sp_ingame.str in assets0 is what you're looking for. Copy that, open it and press CTRL + F and type "Blaster" (without quotes of course)

    Once you've finished, create a pk3 file. To do this, make a zip file and rename zip to pk3. Put the str file in the same directory that I previously mentioned inside the new pk3, and drop it into Base.

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