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Droidy365

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Posts posted by Droidy365

  1. 2 hours ago, tinny said:

    Hey @Droidy365, having a little trouble understanding.  Lightsaber/gun recovery from a roll is pretty quick but you'd like the momentum to be retained as much as possible like a Parkour roll like in the 3D Mario games?  Sorry I haven't played Dark Souls.

    Yeah, pretty much that concept, with 360° movement (or at least forward, back, left, right and diagonal). The camera doesn't drop and the controls are more responsive. Usually, it's bound to a key separate from the crouch button like ALT or X (maybe C? Is there anyone who doesn't bind crouch to CTRL?) to avoid accidentally crouching instead of rolling, though there might be a way around this if that's not something we want. By default, tapping the roll key will roll you forward, even if you're not moving forward. Moving in other directions will make you roll in that direction. When you're rolling, you're not locked to that one plane of movement - you still have some control while rolling (mostly during the dive part of the roll animation.)

    I hope I explained this well enough to understand, it's a bit difficult to explain. If you've played Jedi Fallen Order, it's a lot like that.

    tinny likes this
  2. This is a really cool addition to gameplay! Just out of curiosity, would it be possible to change the vanilla rolling to essentially work like Dark Souls? Basically, being able to roll at any angle and quickly recover to lead into an attack. This would add an interesting layer of depth to both lightsaber and blaster combat, and it would compliment this dive ability really well. If possible, have it so that it doesn't kill momentum too much if you're going at full speed too, as that's something I always found annoying about rolling and wall running in Vanilla.

  3. I was also wondering about the same thing. I've started work on a project to make an original game based on JKA's framework, using assets made by me and some royalty free models. However, I'm unsure on the legality of this whole thing.

  4. On 11/27/2020 at 8:34 AM, mjt said:

    Cel-Shading would require twice the amount of tris rendered at all times - how complex is the model? I'm not in any reach of modeling software right now but might assist with the shader itself lateron...

    Oh I see, that makes sense. So probably no cel-shading, haha. The model has a fairly high poly count. 

  5. Hello there! I've come here to request that someone ports this model for me. It would be great if it could have cel-shading, though it's not 100% necessary. I can make a shader for her that'll look pretty close to the look of the show by removing shading and adding a glow effect to the skin. I've already made her scythe and attempted to port this model myself, but I haven't really had much luck, due to the fact that I'm not too good at adjusting poses. I'm aware that the model will likely have to be decimated quite a bit to work within the triangle limits of JKA.

     

  6. They are tags, not bones. Two little triangles on the hands. It's a possibility that it may have been flipped around somehow. In blender, select the triangle on the right hand. Go into Edit mode, Press R to open up the Rotate menu. Then press either X, Y or Z to rotate along the appropriate axis. After that, type 180 (you don't need to click anywhere) and hit enter.

  7. This is really cool! Only thing I'm a bit unsure of is the male voice actor... No offence, but it seems a bit corny in some places and there are quite a few mispronounced words as well. Kinda takes me out of it a bit. The use of the word "thy" is a bit awkward as well. Also the scene with the chiss (Thrawn?) and the troopers walking at 0:37 in the second video goes on for a little bit too long IMO, but that's just nitpicking. Other than that, it's great!

    Also, a good place to find voice actors for projects is r/RecordThisForFree. You may be able to find some people there. Looking forward to seeing more of this project ?

     

  8. 34 minutes ago, Aldro Koon said:

    @SomaZ

    As someone clueless: Is there any reason for using this when it comes to mapping? Can we actually entity mod through this? And even decompile maps or am I missing something?

    I myself have done something similar to this (via Noesis) and it's useful because textures stay aligned when the map is converted to a model. For collision, you can simply decompile the map and convert most of the textures to physics clip. At least, that's what I do.

    The only real problem I've found with this is that the lighting is a little bit messed up in some places, mostly on the floors.

  9. So after all this time, I've finally come up with a solution - VH_WALKER! With it being a walker, the only way to get inside or out is with the use button, which works great!

    However, there are some issues. First off, you can "step" (or rather slide) on top of other players, killing them instantly. Friend or foe.
    As you can probably tell, this is definitely not desirable. Is there a way to change that in the .veh file? I set mass to 0, but that didn't seem to affect anything. I don't want them to be able to do any damage.

    The second issue is that most weapons won't work on it. Only weapons that will are melee, lightsabers, snipers, explosives and electrical weapons. Everything else will just bounce off the vehicle.

    OCD2 likes this
  10. 8 hours ago, The Son of Revan said:

    I have a question.... I heard its possible to import ps2 models into jedi academy. So I managed to get this Kingdom hearts model and map it of course it has the model and all the textures and  I've been

    spending over a month trying to get it to work for J.A. I've tried soft image 3DS MAX blender I got the skeletons at utilities wasn't able to figure out how to import it to any of them.

    I looked at all the tutorials, this stuff is too complicated for meI feel like ill never figure it out. ?  Do you know a guy who can do this or can you help me please   

    I heard from the user "LukesAndylowground" that you were able to add a WII model into the game

    Is it a playermodel or is it a saber? I can give you some help with sabers if you need it.

  11. Any updates to this? I'd also love to know how to get high resolution textures that look the part. I believe that I made a high resolution texture that changed the hue a bit as well; I could see a difference in the colour, but other than that I could barely tell any difference.

  12. Category you'll probably want is Mod Requests and Suggestions, as Modding Assistance is more for helping you to make something yourself. One of the staff members might move it for you ?

    On a side note, if you ever need any melee weapons ported to be used as a lightsaber, let me know. I've recently been porting quite a few models like that. Just make sure that the model is available to download.

  13. Hello there! This has been something that's been bugging me for quite a while now with the "new" JKHub, and that's having the same topic appear multiple times in the New Content list.

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    I personally prefer the old system of having a reply to a topic simply bump it up to the top of the list. This shows that there's been a reply to the post, without it filling up the page.

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    I often went onto the new content page to reply to multiple posts within the list, as I like to be a helpful person. This new system makes it very difficult to do so. Please forgive me if there's some kind of option to fix this that I don't know about.

    Thanks - Droidy.

    Smoo likes this
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