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Blender 2.64+ - Jedi Academy Plugin Suite

   (19 reviews)

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About This File

A manual is included, make sure to read it if you're having problems!

 

This is a compilation of all my Blender plugins, ported to 2.64:

  • MD3 Exporter (originally by Xembie, forked a couple of versions ago)
  • ROFF Importer & Exporter
  • ASE Importer & Exporter (specifically for GtkRadiant/Q3Map2 - very simplistic)
  • .map patch exporter - i.e. export as patches
  • GLM/GLA Importer & Exporter and animation.cfg exporter with support for everything, including creation of new playermodels and animations.

Installation:

 

Go to the Blender User Preferences, select "Install Addon" and select this zip.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version v0.2.2

Released

  • Fixed roff exporter not exporting calculated transformations (e.g. from constraints) correctly.

User Feedback

Recommended Comments

Definitely needs some documentation, can't seem to get any animations to import, when I import the _humanoid.gla I just get a skeleton with no keyframes.

Yes, I need to write some documentation. It doesn't import animations by default because importing all 30k frames takes forever (I'll have to look into that, too - I might be able to speed it up) so it defaults to importing none of the animations - you don't need them for rigging, after all. You can select whether to import none, a range of or all the frames in the options.

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just to let you know

this doesn't seem to work with the new 2.65 update for blender

i just keep getting errors for almost all the exporters (ase import still works)

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I just imported the Wampa's GLA with all animations and it looks to load well! Kudos MrWonko! :D

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When I import a glm model, blender says "file not found (no .gla?)" what do I do? I looked around and found someone saying to unpack the models folders into the GameData/base/models/players/_humanoid/_humanoid.gla but I dont have that in my base folder in my JKA directory. And for some reason pakscape only opens a hand full of pk3 files for some odd reason so I cant just open any kind like I used to back then. Dunno if anyone have the same problem or not.

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Ok I figured it out, for anyone having the same problem, heres what I did.

  • Make new folders in the GameData/base so you have "GameData/base/models/players"
  • Go to GameData/base/ and open assets1.pk3 with 7zip (or anyother file extractor) but dont extract unless you really want to.
  • While inside go to models/players/ and find _humanoid folder then drag and drop that into "GameData/base/models/players"
  • Thats it and so when making a saber hilt or model or anything, make sure the .glm and texture files are in "GameData/base/models/"

Like for saber hilts its "GameData/base/models/weapons2/(saberhilt name)"

and for player models its "GameData/base/models/players/(model name)"

 

Hope this helps anyone and that I didnt make it confusing >.< xD

I just started making my own models for JKA so this is pretty new to me lol

ShoSeijuro and Thunderbird like this
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Ok I figured it out, for anyone having the same problem, heres what I did.

  • Make new folders in the GameData/base so you have "GameData/base/models/players"
  • Go to GameData/base/ and open assets1.pk3 with 7zip (or anyother file extractor) but dont extract unless you really want to.
  • While inside go to models/players/ and find _humanoid folder then drag and drop that into "GameData/base/models/players"
  • Thats it and so when making a saber hilt or model or anything, make sure the .glm and texture files are in "GameData/base/models/"

Like for saber hilts its "GameData/base/models/weapons2/(saberhilt name)"

and for player models its "GameData/base/models/players/(model name)"

 

Hope this helps anyone and that I didnt make it confusing >.< xD

I just started making my own models for JKA so this is pretty new to me lol

Omg... you are a genious, it worked! You saved me! haha THANKS

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having the _humanoid folder with all its contents in the GameData\base\models\players folder next to your working model's folder does not fix the issue for "missing .GLA" in Blender 2.77. Does anyone have a fix for this before I try to revert and install Blender ~2.64?

 

edit: installed 2.64 because I am very doubtful when it comes to these things. Still was unable to open a GLM, even with my file structure set in accordance to a Blender tutorial and the above comments. So either I'm retarded or something is just not right. The console says it can't find "models/players/_humanoid/_humanoid.gla" ... Isn't it supposed to be "\" not "/"? Or does that not matter for Blender?... 

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This works amazingly well!!!  Been using it for both JK2 and JKA models/animations. 

Any idea why    'BOTH_RUNSTRAFE_LEFT1'     animation is actually running to the right for both JK2/JKA _humanoid.gla's ??  It doesn't do this for other right/left animations.  For example the walking strafe -  'BOTH_STRAFE_LEFT1' -  is indeed walking to the left.  You can set the scale to -1 but any mesh you attach gets flipped in an undesirable way.  I also can't seem to get Blenders built-in Paste X-flipped pose function to work with this bone setup (even after renaming to suit blenders naming conventions). 

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Its really working for Blender 2.79

 

IT KEEPS SAYING FILE NOT FOUND NO GLA FOUNDDD HELPPPPPPPPPPPPPPPPP :(((((((

You must set your paths properly when edtiting models, put files from JA base assets (in folder base and get humanoid.gla) here JA Modding*\GameData\base\models\players\_humanoid .

working model into folder *\GameData\base\models\players\

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