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Everything posted by Tempust85
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I'd take blender over dragon, xsi mod tool over blender and 3ds max over everything. Droids for JKA only have a few animations, and I'd be happy to do this when I get my internet back.
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Galak Mech Modifications for JK2
Tempust85 replied to McGroose's topic in Mod Requests & Suggestions
I know that galak mech uses its own GLA, so you'd need to re-weigh the new model human portion. Should be a simple job in Blender, or 3ds max once @@Scooper finishes his exporter to allow LODs. -
I know I'm late to the thread, but here's the shader I use for Luke: models/players/dt_luke_ep7/hair_alpha { cull disable { map models/players/dt_luke_ep7/hair_alpha blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingDiffuse } } I found that a few if not all the alphafunc's will give a blocky looking result. The above shader gives a smooth result. No idea if it makes a difference, but I use TGA and not PNG.
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Tempust85 replied to Archangel35757's topic in WIPs, Teasers & Releases
Yep, mirrors my results with my stormtrooper. Again, fantastic work archangel -
If it's BB-8, that would be a cake-walk.
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- 29 comments
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Trouble with Blender animation export + GLAmerge
Tempust85 replied to Boothand's topic in Modding Assistance
Yeah, the idea of GLAmerge is to append new frames from a newly-created GLA onto an existing GLA. The new frames will always be found at the end. -
Plasma only for the body textures.
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Even though no updates, I'm re-working Luke to match the movie more.
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Screw the base game lol, someone make an ep7 mod. Hopefully I'll get around to the other troopers.
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None of these features mean a thing unless you get the FPS sorted. As it is the main rend2 project still has FPS issues which when combined with your FPS woes, makes Warzone severely unplayable.
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The hands mesh looks very odd. I'd suggest the Jedi hf hands.
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Yeah, Peter mayhew has bad knees so he did the sitting scenes. -
ATM, I have no internet (using iPhone ATM) and haven't had any time to do anything but move house and unpack
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
I don't think she had time to train with Luke before shit got real. She's clearly force sensitive though. -
Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
I improved it. I liked the old canon, but now that it's scrapped I hope they think of new stuff to surprise rather than re-tell. -
You don't need max bones, dummy's/nulls will do fine. In fact, I use them for animating.
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Could we please keep this topic to Luke?
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Mara making it into the new canon? Doubt it and I hope not. Even though haters will hate, I enjoyed the film alot and have next to none cons. -
I'm betting Rey will use it
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Some will like, some will hate. Just how it is with anything. -
Add face/lips animation in a skin/model.
Tempust85 replied to Thunderbird's topic in Coding and Scripts
Also make sure the yoda model has mouth weights by checking it out in modview and playing the FACE animations. -
You will still get accurate bones from the GLM importer, it's not like they will have animation imported. Or, you could just use blender
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And I still have to make a hood down version