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Files posted by JKHub
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Gulf of Souls
By JKHub in Mixed Gametypes
Submitted by Ceres
Title: Gulf of Souls
Author: wedge2211
E-Mail: 06jps@williams.edu
Webs: http://wso.williams.edu/~jshoer
-- General Information --
File Name: gulfOfSouls.pk3
File Size: 5.8 MB
Date Released: 13 April 2004
Description:
The strange spirit chasms on Velan Core are places of eerie mysteries and enigmas. An installation was built in the Gulf of Souls, a particularly potent spirit chasm. Three weeks after basic construction was completed...all contact with the expedition was lost. Nobody knows what became of the base inhabitants...
Gametypes: FFA, Duel (though a bit large), Power Duel
-- Map Information --
Brushes: 2222
Entities: 640
Custom elements: Some shaders, effects, and music from Total Annihilation
Build time: Many moons
-- Notes --
I've had this guy sitting around for a while, now. It's a small FFA map, mainly an experiment. Looks really wierd, but I like it. It's a good ethereal setting for a slugmatch.
309 downloads
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Bloodmine Shaft
By JKHub in Mixed Gametypes
Uploaded by Ceres
Title: Bloodmine shaft
Author: wedge2211
E-Mail: 06jps@williams.edu
Webs: http://wso.williams.edu/~jshoer
-- General Information --
File Name: bloodmine.pk3
File Size: 26.4 MB
Date Released: 13 Feb 2005
Description:
Imperial troops have established a mining base to extract volatile Blood Ore, a substance used in high-grade explosives. The mining operation is centered around a large vertically drilled shaft, which was expanded on as the Imperial need for Blood Ore increased. The mine stretches from subterrainean depths where drilling machines bore into the rock to the surface of the planet where cargo ships wait to carry the precious ore off-planet. The New Republic, seeking to cut off the Imperial supply of Blood Ore, has staged a massive assault on the mine complex...
Gametypes: CTF, Team FFA, FFA
-- Map Information --
Brushes: 17,451 (I kid you not. And I even turned the caves into models)
Entities: 1894
Custom elements: New textures, shaders, and models
Music from Unreal Tournament 2004
'Majestic' textures courtesy of www.shaderlab.com
Other textures courtesy of NRG or public domain sources
A very tiny number of textures created/edited by me
Build time: Since Jedi Outcast was in it's heyday. No, really. My first Bloodmine WIP thread dates from 18 December 2003.
-- Notes --
This has taken me far too long. You'd all better enjoy it.
The map is asymmetric: the red and blue sides have the same basic "number of rooms" butt hey are connected in slightly different ways. Plus there's the inherent asymmetry of the vertical layout: you can jump down the shaft from the blue to red side, or climb up from red to blue. Of course, jumping down means you'll probably end up pretty close to dead... Weapons are also placed asymmetrically. I tried to give each side weapons that made sense for firing down or up the shaft (ie, the blue team can chuck detonators down the shaft but the red team can fire missiles up).
Bot routing is slightly problematic due to the number of elevators--bots just don't like the 'f' flagged waypoints. Bots will behave mostly okay, but tend to get stuck in elevators, and so I think this map would be much better for large human-versus-human matches. Bots can navigate well enough, though, and if they get stuck on an elevator you can always blast 'em.
Special thanks to the crew at www.Map-Review.com - check out the forums, we're friendly and helpful.
Thanks to my beta testers: BabySpinach, Shadow_stone, Rashzagal, and Mergatroid
Note on shaderlab textures ('Majestic'):
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.
571 downloads
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Nirenne Station: High Orbit
By JKHub in Mixed Gametypes
Originally submitted by Ceres
Title: Nirenne Station: High Orbit
Author: wedge2211
E-Mail: 06jps@williams.edu
Web: http://wso.williams.edu/~jshoer
-- General Information --
File Name: nirenne.pk3
File Size: some MB
Date Released: 2 Sep 2005
Description:
In the far future, a space station is constructed in high orbit over the gas giant Nirenne. This station serves as a research hub, maintenance dock, and loading/offloading facility, with many modules constructed for widely varying needs. This map covers an upper level of habitation modules and connector hubs as well as a lower level with a small maintenance facility and manipulator arm.
Gametypes: FFA, Duel, PowerDuel
-- Map Information --
Brushes: 6000+
Entities: several
Custom elements: New textures, shaders, and models
Music is Samual Barber's Adagio for Strings
'Majestic' textures courtesy of www.shaderlab.com
Other textures courtesy of NRG or public domain sources
A very tiny number of textures created/edited by me
Build time: Three weeks.
-- Notes --
You can ascend and descend the vertical shafts just by walking into them. On the bottom level, you don't need to jump or Force-jump; you'll be propelled upwards if you walk straight into the shaft entrance. I'm sorry to say that only the large "rear" shaft seems to work flawlessly for me...you might only be able to drop down the two smaller "side" shafts.
Gravity is a bit low on Nirenne Station. Enjoy the longer range on the repeater secondary fire!
This map is my entry to Map-Review's Mapping Challenge #3: JA Geometry Competition. Maps were limited to 1024x1024x2048 mapping space and 10 non-system, non-skybox textures, these were:
textures/colors/black
/colors/gray
/common/glass2
/majestic/base_flat_lt
/majestic/base/grooved
/tarsonis/metal_nonskid
/nirenne/cyan
/nirenne/white2
/nirenne/mottled_metal
Note on shaderlab textures ('Majestic'):
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.
348 downloads
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FM3Av3
By JKHub in Server-Side
Uploaded by Clan FJA
UPDATE :
PATCH : https://docs.google.com/file/d/0B0xnaeyvdpNEdlFMeGFqZnIteWc/edit?pli=1
this patch is a little file which allow you to play your own skins in Jedis, Siths, Mercenary and Military class.
Put this in ForceMod_III folder.
------------------------------------------------------------------------------------------
THIS FILE IS NOT FROM ME.
THIS FILE IS FROM PHRG EMPIRE : http://www.phrgempire.com/
I submitted this file because i find it is a really good mod for fun.
IF AUTHORS WANT THIS FILE TO BE REMOVED, PLEASE ASK TO JKHUB ADMINS.
Force Mod III Advanced Version 3 (FM3Av3)
This is an enhanced version of original ForceMod III : http://jkhub.org/files/file/929-forcemod-iii-return-of-the-sith-manual-install/
With correction of a lot of bugs, add news skins, add a NEW INCREDIBLE PAUSE MENU !
I thinks this is one of the best menu i've ever seen, with a lot of options.
-------------------------------------------------------------------------------------------------------
Presentation :
- Choose from 29 unique classes in 6 different Factions:
JEDI: Warden, Aurorian, Sentinel, Ancient One
SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
MERC: Mandalorian, Bounty Hunter, HotShot, Commando
MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARCTrooper
SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
- Model Scaling, Class-based Model System, Bot Class support
- Includes Tchouky's Advanced RGB Sabers
All explications here : http://www.phrgempire.com/fm3info.htm
-----------------------------------------------------------------------------------------------------------
Readme :
*INSTALLATION FOR CURRENT FM3 PLAYERS: Remove any previous "ForceMod_III" folders with the exception of your jampconfig.cfg and forcecfg folder. Put those two files into the new "ForceMod_III" folder and then that into your gamedata folder. You will also need to create new shortcuts for your game/server using the two batch files.
*INSTALLATION FOR NEW FM3 PLAYERS: Put the "ForceMod_III" folder into your gamedata folder.
*TO PLAY: Click on “Play_FM3Av3.bat" in your "ForceMod_III" folder.
*TO RUN A WINDOWS SERVER: click on "Run_FM3Av3_server.bat" in your "ForceMod_III" folder (open "fm3server.cfg" to set up your server).
*NEW SCREENS, MENUS AND VIDEO
- Any music in JKA can be accessed on any map using the in game "MUSIC" menu located in the options bar. Bonus track "Battle of the Heroes" is also included.
- You can access a selection of various crosshairs in the main menu after choosing a saber in profile or in the "AIMING" menu while in a game.
- While in a game you can access the "VIEWS" menu to adjust various aspects of the camera's position in relation to your character.
- A seperate config for each class can be created and saved from the "CONFIGS" menu.
- Some extra features can be bound to keys via the "XBINDS" menu including a 4th person view, zoom in and out, a demo recorder and hotkeys for inventory items.
- New title menu video.
*NEW HUDS
- Each faction has a specific HUD symbol.
* MODELS
- Each model icon has been given a mark in its lower left-hand side to denote that particular model's size. The sizes range from tiny to extra large (T,S,M,L,XL). The sizes have also been divided up in such a way as to help balance certain classes. For example: Bounty Hunters have access to small and medium sizes where as Scouts have access to these as well as tiny models.
- All models have had their standard annoying jumping grunt sounds removed leaving only the sound of the feet tapping the ground as they jump.
*SHAPESHIFTER
- Dark Sages
- Ancient Ones and Dark Ssges have been given the ability to shape shift having access to all models in the game (except Droideka).
*IMPROVED WEAPONS AND MELEE
- Green saber style: This style has been altered so it no longer dominates the others. While powerful, it has far less range.
- Orange saber style: Side to side attacks slowed for balance
- White saber style: Standing kata replaced in favor of one that leaves the user less vulnerable as well as fixing an animation bug seen in all versions of FM3.
- Vong: Super high parry removed to better match the updated saber forms. Crouching kata replaced with the "Death Pounce".
- Tusken: New crouching kata.
- Noghri: New standing kata which fixes an animation glitch.
- Lightstaffs: These weapons have been given improved length, damage and parry values.
- New saber types: Includes Jar Kai, Grievous quad sabers, saber fork, saber tonfa, saber shield, 3 different sith swords, Clas of ruin, electrostaff, X staff, and the the staff. Each with its own set of special properties.
- Royal Guard Pike: Royal Guards now have both the purple and blue stances as well as improved parry and damage values. The pike's range has been shortened to appear more realistic to the actual appearance of the weapon. Royal Guards also can do a blue style, crouching and standing kata.
- Vong staff: Damage, parry, knockback, and hitbox values have been increased and range decreased to appear more realistic to the actual appearance of the weapon. The can do a standing and crouching katas as well as walk along walls. Vong are the only class to be given mega strength able to kill almost any targets in 1 hit as well as knocking targets back an incredible distance.
- Tusken and Noghri weapons: Damage, parry and hitbox values have been increased as well as added standing and crouching katas.
- Fletchett: The primary fire explosions look a lot better now what Venomous^Heart >:[ described as sun bursts. The grenades themselves also have a brighter center and smoke until they explode.
- Rockets: These have been given better smoke trails.
- DEMP: Primary fire is better looking.
- Thermal dets emit a cool looking shockwave after they explode.
*IMPROVED BOTS
- The bot types have been limited to Aurorian, Zealots, Commando, Hotshot, Spacetrooper, Scoutrooper, Darktrooper, Assassin Droid, and Super Battle Droid. These classes were picked for bots because they bring one or more attributes that make for better bots than other classes. These bots have high levels of aim, reaction time, 360 degree turn capability, and carefully chosen priorities on the weapons they use. They will use inventory items and devices such as ammo/shield regen and bacta tanks. The Aurorian/Zealot bots will counter powers used on them and will use saber throw as a priority attack and have an incredible aim with it often landing critical strikes which can kill other force users in 1 hit.
*IMPROVED DROIDEKA
- To fix the deka shield glitch, the shields had to be removed (they only appear around the Deka for effect). They have instead been given 700 health. Other upgrades include better turns, better brakes, and defense piercing blasters. Deka's previous dimensions were slightly too large in the original FM3 so they would not be able to pass through certain spots in the default JKA maps. By lowering the dimensions just slightly this has been fixed. *NOTE: All standard FM3 glitches, besides the shield glitch, still remain with Droideka so it is recommended they are turned off when running a long term server.
*FIXED GLITCHES
- Fixed the hilt bounce sound glitch.
- Fixed the Katarn hilt glitch by removing that hilt.
- Fixed the Royal stance glitch. Now RG get 2 base stances (blue/purple).
- Fixed Deka shield glitch by removing shields altogether and increasing health to 700. Shields still appear for effect only.
- Fixed wield melee weapon sound glitch for Royal Guard, Tusken and Vong.
- Fixed errors in the fm3server.cfg file.
- Fixed NPC glitch 1. Clone and battle droid NPC's will no longer crash the game. (Previous versions of FM3 NPC's however will crash if used on a v2 server with exception if Stormtroopers. The user will crash but not the server.)
- Fixed the jamsgbof sever crash exploit.
- Fixed Species and Royal Guard taunt/gloat glitches.
*Credits
- Thanks to Venomous^Heart >:[ for his outstanding work on all of the FM3 series thus far. Without him, it could not have been it's best. Thanks to Venom's sons Solid^Heart, Forsaken^Heart and their friend UnkaPHRG for helping and for all the work these people mentioned above put on the movie which turned out great.
- Thanks to Azymn for permission to alter his original creation and answering the many questions we had.
- Thanks to all the members of PHRG who helped test FM3Av2 and give me feedback.
- Thanks to Snakeblskn for his help testing weapons and glitches in FM3Av1 which led to fixes in v2 and overall advancement of FM3 since we first got into it.
- Thanks to PhysicWater for the SW art used in map loading and console screens and for the idea to make a movie.
- Thanks to Mykell for his base set of new sounds, his fix for the jamsgbof crash exploit and technical help in various areas.
"Warning - you can meet lags with the default sv_fps value of the server.cfg which is too high (100).
I recommend you to change "seta sv_fps 40" in your the server.cfg to avoid lags.
I recommend players to set cg_deferPlayers "1" to avoid little freezes when bots spawn."
PH >:[
275 downloads
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FFA_Village
By JKHub in Free For All
This map is made by author -XeTer-DisasteruS, it has been, for the most part, lost to the public but it is being uploaded here so that others may add it to their map collection.
File Uploaded by @Barricade24
160 downloads
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Lord Marka Ragnos
By JKHub in Player Models
Lord Marka Ragnos. Not the ghost form but a living form and body.
*Interesting part is the animated Icon.
To use this model, open console and type /model old_marka_ragnos
File Uploaded by @Bacon
1,297 downloads
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Maya 4.5 dotXSI 3.x Exporter
**************************************************
JEDI KNIGHT III : JEDI ACADEMY UTILITY
**************************************************
Title : Maya 4.5 dotXSI 3.x Exporter
Author : Unknown
File Name : dotXSI4Maya45_121.zip
File Size : 132 KB
Date Released : March 21, 2014
Description:
----------------------------------------------------------------------
Maya 4.5 dotXSI 3.x Exporter. This was a hard find, but hopefully someone has use for it.
This is as-is with no support and is untested because it's so old. If you're able to use
this plugin, I'd like to hear if it actually works.
======================================================================
THIS UTILITY IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
50 downloads
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Nivalis
By JKHub in Free For All
Original Author: Watcher
Description:
A small indoor 'outpost' with a large outside snowy area.
Uploader's Comments:
A Stargate map for jedi academy. this one is quite interesting, I am quite aware the gate is on but it doesn't take you anywhere. That is the beauty of it. Its a roleplaying map. The stargate is located basically in a little hangar away from the outside. The outside reminds me of a Christmas map or a hoth map good for sneaking and hiding from your enemies. The stargate may not work but its got bot support, that is a plus. Well don't take my word for it, download it and enjoy
Note: There was absolutely no way I could've contacted the author. He didn't specify a email or way to contact him. So it was impossible for me to contact him for permission.
Author: Watcher (ERP_Watcher)
Credits: More in readme
Email: N/A
Website: N/A
Bot Support: Yep
New Textures: Yep
New Objects: Yep
New Models: Yep
New Sounds: Nope
New Skins: Nope
Brush Count: 2116
Entities: 24
Bugs: None
Radiant Version: 1.4
Gametype: FFA
RP Map: Yes
Filesize: 8.71 MB (Map: 7.78 MB)
Filename: Nivalis.pk3
Date Released: November 8, 2006
Uploaded by
Original author may contact the staff
here if they wish this file to be removed.
245 downloads
0 comments
Updated
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Jedi Council GCX
By JKHub in Free For All
Original Author: Griffenclaw
Uploader's Comments:
I want to start by saying the obvious: THIS IS NOT MY MAP.
Now, for all those who remember the amazing JediCouncilGCX from back in 2004, this is it. This is not the 2010 version, or whatever "updated" versions there are of it out there. This is the original, untouched. I found it while digging through some old JK files I had stored away and noticed that there seems to be nowhere to get this map anymore. I was friends with Griffenclaw, and I think Griff would be sad to see the "updated" versions tbh, because they don't fix any of the things he actually wanted to fix (like the spawn points being so spaced out, and the low quality of the animated skybox).
Therefore, I've decided to send a copy of this to JKHub, because someone needs to keep this piece of history alive for all us old farts!
Uploaded by
Original author may contact the staff
here if they wish this file to be removed.
10,717 downloads
- Roleplaying
- City
- (and 2 more)
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Stargate Academy
By JKHub in Free For All
Original Author: [uSS] Industriesô
Description:
Beta 2 of the map, it includes the CMS, a room with raptors connected to CMS through a door of stars and finally a room with a sniping war bunker and a ruined castle.
Uploader's Comments:
This map was not completely done but the best stargate map (aside from Sith-J-Culley's) that i've ever seen or downloaded. It has the stargate complex, and offworld. The offworld is where you spawn when you load the map and it is a jungle world with raptors and ruined temple.
Note: I attempted to contact the author before but he didn't respond.
Attempted Author Contact can be found here.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
374 downloads
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Stargate Valley
By JKHub in Free For All
Author: DeX (sgehDEX)
Original Description:
Here is my new map. It's only a beta, and the gate doesn't take you anywhere, yet. v2 Will have a working gate and off-world location. Please give ti a try, I'm open to constructive criticism
Uploader's Comments:
This map was never completely finished. Its basically some really great terrain with a stargate and dial home device. Neither work but nevertheless the map truly nice and peaceful.
Note: I was unable to contact the author due to the fact I couldn't find an email to contact him credits go to Dex for making this wonderful map.
Bot Support: nope
New Music: nope
New Sounds: nope
Gametypes: FFA
Source: www.moddb.com
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
238 downloads
0 comments
Updated
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Stargate Atlantis
By JKHub in Mixed Gametypes
Original Author: LORd_RiVE
The whole map really gives a nice feel of Stargate Atlantis and the TV Show. There isn't really much to say as the map pretty much speaks for itself.
Size: 25.17 MB
Release Date: 11-16-2005
Email: lordrive1@gmail.com
Bot Support: Nope
New Textures: Yep
New Sounds: Yep
New Music: Nope
Author Permission can be found here.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
277 downloads
0 comments
Updated
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Blades of Fury
By JKHub in Lightsabers & Melee
Original Author: Teh_Blizzy
This saber is simply a gauntlet with sabers shooting out of it. Its sorta similar to the gauntlet knife the Predator uses except with sabers on it. If you want to inflict more damage on your opponents or just want to try something different give this a try. Recommended for use with Dual Sabers for more damage. Please enjoy
This file was uploaded with direct permission from the original author. Permission can be found here.
Author: Teh_Blizzy
Email: TehBlizzy@gmail.com
Release Date: 07-09-2007
Size: 44.14 KB
Filename: blades_of_fury.zip
Source: www.jk2files.com
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
1,709 downloads
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Stargate SG-1
By JKHub in Free For All
Original Author: BXpress
Uploader's Description:
This is Stargate's first appearance in Jedi Outcast. The detail spent on the map is absolutely incredible. There are 3 main locations in this map. A lot of time was spent on detail more than the stargate itself. The Stargate Complex is relatively small and has basically the main gate room, a corridor, and the control room with upstairs briefing room of course! There are 2 off world locations that the gate sends you to randomly. You'll notice the stargate complex and the offworld location is incredibly detailed and well done. The stargate complex itself is small compared to the offworld location. Well I hope you enjoy the map
Note: This map is fully functional in Jedi Outcast Multiplayer and Jedi Academy Multiplayer. In JKA a few textures are missing because the map uses JKO assests. This map might require extra memory. In JKO generally you get an hunc_alloc error and here's how to fix it:
1.) Open the console
2.) Type in com_hunkmegs 128
3.) restart the game (JKO)
In JKA you do not need to do this.
Author: Bxpress
Bot Support: No
Custom Textures: Yes
Custom Sounds: No
Author Permission can be found here.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
366 downloads
- JK2
- Roleplaying
- (and 1 more)
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Jedi Rift Enclave
By JKHub in Free For All
Original Author: Borgking
Original Description:
About a year ago, I decided to start tinkering around with the SP Map t3_rift,
not expecting it to go much of anywhere. Well, here I am, a year later; I have converted
that SP map into a fully usable RPG map, of a Jedi Enclave built into an underground
fissure. It took me a long time to perfect...many of the areas went revision after
revision to get them to their final state.
Uploader's comments:
This map is intriguingly interesting. I found it very fun and peaceful to play on. This is an excellent made roleplaying map for Jedi Academy. Hopefully many of you have already downloaded this map, but I felt it should be uploaded here anyways. There are plenty of areas to search and get lost in as well as train. This map has been on several RP servers recently so here's the map. There are bugs like missing textures but overall this map is great. It is a re-map of the Rift map but better made. So if you like to get lost this map is for you!
Map Information:
Bot Support: No
New Textures: Yes
Secrets: Yes
New Music: No
Author: Borgking
Credits: located in readme
Note: I was unable to contact the author as the email was sent back with an error.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
1,521 downloads
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SG4REALJA
By JKHub in Free For All
Original Author: WadeV1589 (Wade)
Original Description:
Originally released for Elite Force, SG4Real2 as it was known then was a
sequal to my first map Stargate4Real, I didn't expect it to be so
popular. Scotty asked if he could port it over to Jedi Outcast and
started work, with the release of Jedi Academy it made more sense to
release it for that. After several weeks of porting and updating, we got
this map out!
Fans of Stargate will get the most pleasure out of this map because of
the gate and the ring transport system but it is a playable map. It works
well for CTF and for FFA.
Uploader's Comments:
Another Stargate map by Wade. This map really demonstrates good worksmanship from the Stargate Movie. The gate doesn't dial but does have a wormhole ironically. If you are a roleplayer, or enjoyed the movie this is worth a download. I uploaded it here because It was uploaded to JK2Files.com and not here. Well please enjoy
Map Information:
Bot Support: No
New Textures: Yes
Gametypes: TFFA, FFA, CTF
Author: WadeV1589 & [KOG]Scotty79
Note: I attempted to contact the author but the email was sent back with an error.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
241 downloads
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SGEgyptJA
By JKHub in Free For All
Original Author: WadeV1589 (Wade)
Original Description:
Many many moons ago I released a map called SGEgypt for the game Elite Force.
This map turned out to be extremely fun to play just because of it's odd style;
it worked well. I recently was playing this map with 2 friends and one of them
joked about remaking the map seen as I had never done a v2 and it deserved on.
So instead of doing that...I made a totally new version, based on the original
for Jedi Academy.
This is a big map, not huge, but big. It took a fair amount of time to map and a
fair amount of time to compile. FPS should be respectable at most times of the
map due to the way it was mapped - this is not true however if you start flying
around and I make no promises as to your FPS in the death gliders!
Uploader's comments:
I attempted to contact the author for his permission to upload it but it was sent back with an error. This map was extremely well made. This is absolutely one of the best stargate maps ever made for Jedi Academy. It was originally made for Elite Force but he decided to make it for Jedi Academy. There is a proper dialing system and a wormhole. This map is incredible. Many of you with old computers might experience a lag but not too much. There is also a hangar for ships and many other places to go. Since this was released on JK2Files.com I thought it should be released here since many people don't have access to that site anymore anyways.
Map Information:
Bot Support: No
New Music: Yes
Gametypes: CTF, FFA, TFFA
New Textures: Yes
Author: WadeV1589
Textures: WadeV1589, Scotty79
Sounds: WadeV1589, Scotty79
Deathglider: Manquesa, Andy
More Information on the map and author can be found in the readme.
Please Note: The email address provided in the readme in which I attempted to contact the author was sent back with an error within seconds therefore I couldn't receive direct permission from him.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
369 downloads
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Corran Horn
Author: Tyrael64
This is a skin of Jedi Corran Horn. Credit goes to Hapslash for the model.
Uploaded by:
918 downloads
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Man Hunt Mod
By JKHub in Client-Side
Uploaded by @Omicron.
An attempt to e-mail the original authors to get permission to upload the mod was made, but received no response after some weeks.
e-mail sent:
https://www.dropbox.com/s/k5p25n2g78jjfub/Screenshot%202013-12-24%2019.47.08.png
Put basically, Man Hunt was more of an experiment than a mod. Just a few ja+ players wanting something different to do rather than the usual duelling and ffa’ing. We stumbled upon talents we each had to help towards making our dream sort of gametype called ‘Man Hunt’. This basically consisted of ‘Hiders’ and ‘Hunters’ similar to a siege type gameplay. That was what we were originally intending. However, the mod shunted towards a more ‘co-op’ style of gameplay. You get to play Jedi Academy single player levels with modern warfare weapons and technology. It is heavily based on teamwork; with a full donate system, sharing ammo, health packs and shield packs. It is essential if you wish for you and your team to survive to keep supplying each other with supplies since you do not respawn until the map is restarted
With quite a more advanced npc AI. You have to work with your teammates to reach through obstacles until the end of the level. While the AI moves in and out of the level to try and hunt you down.
The mod hasn’t been fully tested properly. There will no doubt be bugs (More so from the current buglist that we have found), since we are amateur modders and this is our first project, The source is basically the same one as from when we started 2 years ago. We are expecting quite a few problems, since our own tests don’t always go so smoothly with some random crashing once and again and issues.
We have decided to release because of the lack of work and activity in the mod. The code is a mess (Due to recent hard disk failures) and without the ability to change much in the code, we got bored and the mod got slower and slower. We only just recently decided to release what we had to the public. There probably will not be a 2nd version since we will be starting on a new mod very soon.
Original author(s) may contact the member who uploaded (linked above and in readme) or JKHub staff here.
213 downloads
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Star Destroyer Hangar
A community modification by the modder Jester-Spaz. A map he made in his spare time between classes, it was one of his first publications. Eventually he dropped out of Full Sail and went on to work at Raven Software where he works to this day.
If you want something bad enough, it's never out of your reach.
Original Readme:
370 downloads
0 comments
Updated
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Bespin Pavillion
A community modification by the modder Jester-Spaz. A map he made in his spare time between classes, it was one of his first publications. Eventually he dropped out of Full Sail and went on to work at Raven Software where he works to this day.
If you want something bad enough, it's never out of your reach.
Original Readme:
253 downloads
0 comments
Updated
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Spanki's Mace Windu
Author: Spanki
This is a reskin of HapSlash's Anakin model.
When I was looking at the textures of the SP_MaceWindu_v2 skin, it forced me thinking more and more about it. Finally I replaced almost everything with new textures, and the skin is more looking like the movie, now.
There is a default, an unrobed, a hooded, and a completely new sith windu . . . and of course team colour and siege skins. And as some bonus material for everyone who needs a hologram of Mace Windu, there is one included.
Thats not all. Have you ever imagined how Mace could have looked like when he was younger and a padawan. So there is a default skin of the young Windu how I imagined it . . . and damn . . I cant let it go out without a senior version. (young windu face texture of the JEDI_Costumization_PLUS I did before, the rest is totally new)
Besides there is an armored version of Master Windu with armored torso, boots and arms.
Within this zip-file there is the mace windu saber of the SW saberpack by Trauma Sensei
Credits:
Model - HapSlash
Textures - Spanki
Mesh Optimization, Weighting & Conversion - Infinity Blade
Hilt - Trauma Sensei
3,454 downloads
- Team Support
- NPC Support
- (and 5 more)
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Spanki's Sith Customization
Author: Spanki
This is a Sith Customization based on the HS_anakin model of Hapslash. You will find 27 new customization screens after having this modification installed, so its impossible to have both, Jedi and Sith Customization installed at the same time with having all its possibilities (I noticed that the limitation of customization screens is 32 when I had the mod already done). So you gotta decide, what you prefer. In the first time I made this modification for Sith based clans around the world but decided later to include some RPG chars coming along with it. These RPG chars are the main difference between Jedi and Sith Customization, even to light side RPG chars are included here. These Chars all have unique robes that are not customizable and of course unique faces that are not customizable either. Another difference regarding to the Jedi customization is the fact that I worked with alot of glowing effects this time, you are able to costumize every torso with red and blue glowing lights. By the way, there are 2 unique robes at the end of every of the 9 different torso menus. The RPG character are all selectable at the MP icon screen (22 icons, 2 for each character). Altough I decided neither to do NPC nor Bot support with this Mod. It seems many people cant handle that big amount of NPCs , or they arent aware of how to delete them. Therefore is coming a NPC list for spawning within this zip file and an NPC folder, just copy the NPC you want to add and paste it in "ext_data / npcs" folder of the mod.
. . . the only Bot you can choose to fight is my beloved Exar Khun . . .
Maybe some people remember the Jedi_Customization_Plus, there were just Humans, Chiss , a Rodian and some Cyborg species included. This time I decided to do more species variants . . . of course the main Heads still have a human topic but there is a Kelifarian, a Rodian, some Cyborgs, a Lizard like dude, a Frog guy ;D , a big selection of different Heads form the Ratatakki species (Ratatakki is the species of Asajj Ventraa, and they look very sithish in my eyes) and finally some heads that are so bizarr that you cant say what species they are . . .
But the facts now:
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- 27 customization screens
- 96 customizable heads ( + 11 unique heads of RPG chars )
- 288 customizable torsos ( + 11 unique torsos of RPG chars )
- 20 customizable boots
- red and blue glowing lights variations
- 552.960 possibilities at all
- 11 RPG chars
Exar Khun
Darth Bane
Darth Krayt
A´shared Hett
Darth Kruhl
Ulic Qel Droma
Kyp Durron
Cade Skywalker
Aviar
Jagged Fel
Nomi Sunrider ( I wanted to include something for the ladies )
Credits:
Model - HapSlash
Textures - Spanki
Mesh Optimization, Weighting & Conversion - Infinity Blade
26,426 downloads
- Team Support
- NPC Support
- (and 5 more)
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Spanki's Jedi Customization
Author: Spanki
This is a Jedi Costumization based on the HS_Anakin model of Hapslash.
You can choose between 49 heads ( ok, there are really 49 different heads but
in some cases I just changed hair and skin color and some little detail like a beard )
most of them with 3 or 4 different hairstyles and hooded versions,
21 different torsos in unrobed, robed, hooded and alternate robed and hooded versions.
Besides you can choose between 21 different pair of boots.
Some face textures are more unique then others, but all detailed.
For example on the one hand you can choose compatible face textures of hm_jedi, chiss , jeditrainer from the original JKA game
and on the other hand there are many unique face textures I made for this costumization based on some RPG chars I created for friends
but never released before.
Never the less there are textures like the beautiful hs_dooku face that I made compatible to hs_anakin, or a new Mace Windu-like face
I created. There are also two very unique textures I created. One for a Victor van Doom skin I am working on.
And the other for a RPG char named Goldmember - yeah. . . its the golden one -
Its the same with the torsos, some are very unique and some are well known textures like the hs_rots_kenobi or the hs_anakin torso.
Many of the torsos are done by other authors, I just made them compatible to this model and added armors in some cases.
again the facts :
- 49 heads with different hairstyles
- 192 icons for the head selection
- 21 different pair of boots
- 21 different torsos ; unrobed, 2x robed , 2x hooded versions
- 96 icons for the torso selection
- all seperated in 18 species
- 129024 possibilities to create your jedi
SP compatible
There are 18 random default skins - one of each species - that are selectable at the MP icon screen.
each of this 18 default skins are BOT and NPC supported :
BOT list : NPC list :
Random Jedi I model/jedi_spanki
Random Jedi II model/jedi_spanki1a
Random Jedi III model/jedi_spanki1b
Random Jedi IV model/jedi_spanki2
Random Jedi V model/jedi_spanki2a
Random Jedi VI model/jedi_spanki2b
Random Jedi VII model/jedi_spanki3
Random Jedi VIII model/jedi_spanki3a
Random Jedi IX model/jedi_spanki3b
Random Jedi X model/jedi_spanki4
Random Jedi XI model/jedi_spanki4a
Random Jedi XII model/jedi_spanki4b
Random Jedi XIII model/jedi_spanki5
Random Jedi XIV model/jedi_spanki5a
Random Jedi XV model/jedi_spanki5b
Random Jedi XVI model/jedi_spanki6
Random Jedi XVII model/jedi_spanki6a
Random Jedi XVIII model/jedi_spanki6b
Regarding to the MP icons and Shaders :
OK, this is just a little hint. Some of my beta testers didnt like the icons - and the shaders - of the MP screen
(maybe cause they didnt have the 18 icons in three lines, so the effect is not working well)
In this case just delete the file out of the original pk3.
There are three shader files "shaders/jedi_spanki" -> for the torso,boots ... etc.
"shaders/head_shader" -> for - you can guess - heads
and "shaders/icon_shader" -> for the MP icons
If you dont like the MP screen icons, delete -> icon_shader -> and save the pk3 new ( the icons will still be there but without the effect )
If you dont like the head cloaks, delete -> head_shader -> and save the pk3 new
43,409 downloads
- Team Support
- Menu Support
- (and 3 more)
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Spanki's Aviar Lord
Author: Spanki
Here comes the second version of my RPG charakter Aviar Lord. This is a reskin of Haps Hs_anakin model like the previous version has been. Its been a long time now since the release of the first version. Meanwhile I changed many things to the previous version. Aviar comes with shaved hair and some deleted scars. Besides I created a new mask for the skin that bases on the Mask of Victor van Doom, that I originally created for the past heroes & villian contest in April/May 2007. But realizing that I couldnt make it in time for the contest I borrowed the mask to the Aviar v2 skin.
This mask-head is also one of about 50 heads of the JEDI_Costumization_PLUS I created, that you can see at the latest version of Moviebattles II(B19), so you maybe have seen this one before.
This version comes with a lot of new clothing. There are brown outfits for the different skins you can select at the MP menu. One without armor, one with a new dark armor completing the new mask and a battleworn armor suit completing the battleworn mask. Never the less there are two skins where the front plate of the mask is missing, again a normal and a battleworn version. Besides there are 2 sith versions you can select at the MP menu. One of them comes with a broken and slightly damaged mask, what looks very scary in my eyes. At all you can select between 11 default, team color, and a hologram skin at the MP menu.
For the hologram version I created a "new" shader. I dont know if anyone used this kind of shader before, in game it seems as there are some interferences at the hologram skin, its hard to describe, just have a look at it.
Next to the default skins there are 2 costumization screens where you can choose between 3200 possibilities
for each screen to change Aviars outfit.
The first costumization screen deals with the 10 unmask heads of Aviar. Included are the shaved variations of V2 and the unshaved variations of V1; each in scarred and unscarred versions. You can combine it with 32 different torsos that start with the new torsos of V2 and finish with the old torsos of V1. Besides there are kashyyyk and battleworn versions.
The most torso variations are either selectable with the original and with an alternative robe. Its the same with the 10 pair of boots ; there are new ones and old ones.
The second costumization screen deals with the 10 mask heads of Aviar. Included are either the new dark masks and the old mask of the V1 of aviar. For each of the masks there is a light version completing the light armor of the V1 of aviar. You can combine them again with 32 different torsos and 10 pair of boots.
There are at all 6400 possibilities to change Aviar.
The sith faces are not costumizable.
The battleworn torsos with armor are not costumizable.
I have been to lazy to make own taunts, so I took some of the basic kyle and jaden sounds, cut em and slowed em down or whatever, with some effects and so on . . . .
Again the Facts :
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- 6 old heads
- 17 new heads
- 2 old outfits
- 7 new outfits
- hologram version
- lot of new detailed icons
- npc support for the 10 of the default skins
- bot support
- team color skins
- siege skin
- 3 wallpaper included
- "new" sounds
- 2 costumization screens with 6400 possibilities
- singleplayer support
These skins can be selected in MP by typing following :
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model aviar_lord/default
aviar_lord/default
aviar_lord/default_unrobed
aviar_lord/default_hood
aviar_lord/default_zopen
aviar_lord/default_zopenbw
aviar_lord/default_zopenbwhood
aviar_lord/blue
aviar_evil/red
aviar_evil/default_redbroken
aviar_evil/default_sith
aviar_mask/default_mask
aviar_mask/default_zbattleworn
aviar_mask/default_zbattlewornhood
aviar_holo/default
For the skins that are not selectable at the MP menu :
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aviar_lord/hood
aviar_lord/hood_scarface
aviar_lord/hood_shaved
aviar_lord/robed
aviar_lord/scarface
aviar_lord/shaved
aviar_lord/unrobed
aviar_lord/unrobed_scarface
aviar_lord/unrobed_shaved
aviar_lord/siege
aviar_mask/hood_mask
aviar_mask/unrobed_mask
Credits:
Model - HapSlash
Textures - Spanki
Mesh Optimization, Weighting & Conversion,- Infinity Blade
653 downloads
- Team Support
- Menu Support
- (and 6 more)