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Everything posted by therfiles
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People can play as whoever they want in MP, as long as they have a properly weighted model of them. Its your way of customizing your character.
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When planning a large project like this, don't just find one part of the mod you can't do and let that stop you. Do what you can, become a pioneer, get people interested, and the pieces will fall into place if you become a strong, driven leader! Again, SP levels take a lot of work to perfect. As a modder, you go through shifts of motivation and such, so even making one level with the level of perfection and polish that I would like simply takes a LONG time. While we hate to discourage you, we just want you to realize what an ambitious project this is. Why don't you figure everything out, learn a couple more basic skills, and prepare a presentation to get people interested.
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Sure...we could tweak some scripts to change some things up. How would these new missions contribute to the story? Any ideas?
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[Solved] Clumsy 3rd Person Movement & Aiming Fix
therfiles replied to hleV's topic in Mod Requests & Suggestions
Doesn't cameradamp affect how closely the crosshair moves with player movement? If I remember right, 1 was really tight, 0 was loose...could be wrong. -
Looking really cool!
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I had a WIP map that I could potentially make into a new JKA level...
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I know there was a camera menu made by MrX for MP. I'm not sure of the name, but I used it to help create CamSP.
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Reading Computer Screens in Game
therfiles replied to IrocJeff's topic in General Modding Discussions
Very neat! Quick question: couldn't something similar be achieved by just adding the camera shader to the image and then applying that to the terminal screen? You can then use func_wall (or is it func_fields?) to toggle them on or off. -
Mog! Welcome back!
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Hey there! Welcome to the forums!
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I need someone who knows his way around scripting!
therfiles replied to Rooxon's topic in Mod Requests & Suggestions
My only expertise is with scripting SP mods...I'm not sure if that's what your looking for. You'd get it in the form of a .pk3, but you'd probably need to execute a .cfg in order to run the startup scripts and set the proper binds! -
I need someone who knows his way around scripting!
therfiles replied to Rooxon's topic in Mod Requests & Suggestions
Hey there, sorry for responding so late! I use ICARUS, JKA's scripting language, pretty heavily. The idea is certainly possible...and really cool! The only thing that just wouldn't work would be making the player lose 20 fp, as ICARUS has no control over forcepoints unfortunatly! That being said, I think it could be possible...with a dynamic script and a fixed bind. -
Hey there! Welcome!
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playermodel [npc name]
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Would it be possible to change the mod on daily basis? I think it would be cool to have different gametypes and maplists on a day-to-day basis, so everyone can get what they want. Then we can set up the community calender again so people can reserve time slots for community server events, etc.
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Nope But you could do this in ICARUS, I believe...I'm not sure how you'd do math though...I know that there is that +1 operator is there a +.1 operator?
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I know this guy had acquired them, but if he made them or stole them, is unknown.
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New MakerMod Roleplay ~ Hosted by DarthDementous
therfiles replied to Lamented's topic in Communities
I don't see any links in the OP, but here are some Star Killer mods we currently host. Not sure if that's what you are looking for... @@Assassin: No need to be rude, man. -
@@Boothand: It seems to me like a lot of your "ELSE" blocks are not within the original "ELSE". Take a look at MoonDog's example: if ( $get( FLOAT, "block1_note")$, $=$, $0$ ) { sound ( /*@CHANNELS*/ CHAN_AUTO, "null" ); } else ( ) { if ( $get( FLOAT, "block1_note")$, $=$, $1$ ) { sound ( /*@CHANNELS*/ CHAN_AUTO, "my_fruity_sound1.mp3" ); } else ( ) { if ( $get( FLOAT, "block1_note")$, $=$, $2$ ) { sound ( /*@CHANNELS*/ CHAN_AUTO, "my_fruity_sound2.mp3" ); } else ( ) { if ( $get( FLOAT, "block1_note")$, $=$, $3$ ) { sound ( /*@CHANNELS*/ CHAN_AUTO, "my_fruity_sound3.mp3" ); } else ( ) { if ( $get( FLOAT, "block1_note")$, $=$, $4$ ) { sound ( /*@CHANNELS*/ CHAN_AUTO, "my_fruity_sound4.mp3" ); } } } } } See how the first IF is followed by the ELSE? The next if and else blocks should be in that ELSE. For example. IF Else>(IF ELSE>(IF ELSE>)) Make sense? Another example: IF (something1) actions ELSE IF (something2) actions ELSE IF (something3) actions ELSE etc
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Targets, area portals, and the mythical hint brushes
therfiles replied to Artemis's topic in Modding Assistance
Perhaps you could use a trigger_hurt with a ton of damage or use a script that kills on impact... -
Hey there! Really cool to see you here at JKHub! You've done some amazing work!
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Really nice work! I definitely prefer the robed versions. The un-robed variants seem to highlight the uncharacteristic flatness of the model's head. As for the aging, perhaps you could use GIMP or some other imaging program to isolate the gray hairs (color select) and darken it to a younger hue? Just an idea.
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