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morgwin

Members
  • Posts

    18
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    London, UK
  • Modding Interests
    General Modding

Contact Methods

  • Steam
    Beretta9mm

morgwin's Achievements

  1. Looks good, its best to take your time
  2. Fantastic mod, I have a idea for behaviors, perhaps when combat begins the friendly AI could stop following so they can chase the enemy more efficiently.
  3. I just wanted to make sure it wouldn't affect the Openjk settings. Thanks.
  4. Thanks I had to use "exec autoexec" in console, Will that affect OpenJK at all?
  5. Hi, I was curious if Openjk supported more resolutions. I can't seem to select them using the ingame options. Thanks.
  6. Hi, I have always found the pistol stance awful in Jedi Academy and Outcast, are there any mods that change this to something more natural? I tried this mod but his shooting animation is very basic to the extent that his weapon doesn't even recoil during firing. http://jediknight3.filefront.com/file/New_Pistol_Stance;91800 Thanks.
  7. That seems to work, I noticed Rosh attacks me, might be connected, not sure tho.
  8. Playermodel bespincop works (without cutscene support), but when i add Model_default model_default model_default, he changes into a stormtrooper.
  9. Thanks, for some reason it says cannot load model and reverts to a storm trooper.
  10. Thanks, but i meant permanently, So even in cutscenes his model has changed.
  11. Hi, I know there is a cheat to do this, but through the pak files can i easily change jadens model to that of a NPC? Thanks.
  12. The one main thing i have forgotten how to do correctly is the extracting and repacking of the .pk3 files.
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