Jump to content

therfiles

Members
  • Posts

    1,521
  • Joined

  • Last visited

Everything posted by therfiles

  1. Ever wanted some SP screenshot goodness? Now you can! http://jkhub.org/files/file/1829-camsp/

    1. Show previous comments  2 more
    2. Agent Jones
    3. Flynn

      Flynn

      Now you can want some SP screenshot goodness. As opposed to before, when you couldn't.

    4. Circa
  2. @: https://jkhub.org/files/file/1829-camsp/
  3. Hey guys! A few days ago @ requested a powerful, SystemA-like tool for Single Player. Well... here it is! https://jkhub.org/files/file/1829-camsp/ CamSP is a powerful, versatile single player interface that allows the player to change their view preferences in real time. Settings include: Take Screenshot (Take a screenshot to screenshots/. Note: The screenshot will hide all ingame messages and the utility itself, to provide a High-Quality JPG, that has no text on it)Freeze NPCS (Freeze those pesky NPCS that may ruin your shot)Freeze Effects (Freeze all projectiles/effects in mid-air, for artistic purposes)Toggle Player Visibility (Show/Hide the playermodel)Draw HUD (Draw, or remove, the HUD)Camera Tracking Level (How fast the camera tracks the player: Default (Loost), Drop Camera (None), Lock Camera (Follows player tightly)Freedom of View (Adjust viewing area/tunnel vision effect)Range (Zoom in or out)Vertical Pan (Adjust the pitch)Horizontal Pan (Adjust the angle)Vertical Movement (Move the camera vertically)Horizontal Movement (Move the camera horizontally) *Please note: This feature is UNAVAILABLE due to SP limitations, unless "Camera Tracking" is set to "Lock Camera"Also, adjust the values of these various commands via slider, while a numeric counter outputs the current value. Reset the value with a click of a button. You can hide these values or reset buttons by using the "Hide Values" or "Hide Resets" on the top of the menu. Hope you guys like it! Let me know if there are any bugs I can correct!
  4. Version 1.1

    2,279 downloads

    CamSP is a powerful, versatile single player interface that allows the player to change their view preferences in real time. Settings include: Take Screenshot (Take a screenshot to screenshots/. Note: The screenshot will hide all ingame messages and the utility itself, to provide a High-Quality JPG, that has no text on it) Freeze NPCS (Freeze those pesky NPCS that may ruin your shot) Freeze Effects (Freeze all projectiles/effects in mid-air, for artistic purposes) Toggle Player Visibility (Show/Hide the playermodel) Draw HUD (Draw, or remove, the HUD) Camera Tracking Level (How fast the camera tracks the player: Default (Loose), Drop Camera (None), Lock Camera (Follows player tightly) Freedom of View (Adjust viewing area/tunnel vision effect) Range (Zoom in or out) Vertical Pan (Adjust the pitch) Horizontal Pan (Adjust the angle) Vertical Movement (Move the camera vertically) Horizontal Movement (Move the camera horizontally) *Please note: This feature is UNAVAILABLE due to SP limitations, unless "Camera Tracking" is set to "Lock Camera" Also, adjust the values of these various commands via slider, while a numeric counter outputs the current value. Reset the value with a click of a button. You can hide these values or reset buttons by using the "Hide Values" or "Hide Resets" on the top of the menu. Installation: VERY IMPORTANT STEPS: 1. Extract "CamSp.zip" to your gamedata/base folder 2. Edit "camsp.cfg" 3. Replace [KEY] with a valid keyboard key (like z, 4, F6, etc) 4. Save changes 5. Boot up Single Player 6. When ingame, open the console 7. Type "exec camsp" into the console and press ENTER 8. CamSP has now been booted. In order to open the command center, press the key you set in camsp.cfg Copyright/License: -You are free to use this in any artistic works you create, without crediting me -Please contact me if you wish to include this in any other modification
  5. Could you copy that shader, and edit the image it references so the waves are purple instead?
  6. Why would they lie? But...those people can still vote in polls, download files, contribute to the Wiki, upload files, PM other members, and comment on files...why would we remove them? It's like going to a Library and asking all the people just browsing the shelves to leave, because they'll "never" check anything out.
  7. Alright, I'll get on it The interesting element will be getting the game to "not be paused" in SP so the player can see their angle changes in real-time. I figured this out when I was working on the Harry Potter conversion, so it should be quite possible. Any other features I can pack in there? Like a screenshot taker, etc?
  8. If people really want this, I could probably rig something up really fast. Also, @@Omicron - I'll try and get that KOTOR Hud to you - just have to package it up first
  9. Hey there! Hopefully your video will catch the eye of Disney! Welcome to JKHub!
  10. This usually happens to me when I try to use JPGs that are too high-quality. Using GIMP, I turn off all the "optimizing" export features to keep the file size down.
  11. This is why society has psychopaths.
  12. At one point, I was thinking we could get @@spior to just make us a few spam bots who would be called, "Animators", "Modelers", etc, and when "@Animators" is called, it would just post a reply with all the people in the Animator's group. Shortly after that, I thought linux.
  13. It's pretty neat! Now if only I could just do @Animators and summon them all to me. Hmm...
  14. You can visit's JKHub's member list and use the search feature to find members with a specific modding skillset? For example, I could search for all modders who specialize in animation... Carry on.
  15. This is so incredible. You guys have amazing talent. So insane...
  16. lol That last one was done so well. A lot of fun muck-raking journalism
  17. lol You should totally rig the pirate's mouth to the parrot's. I know that there is a Pirate story where the parrot does all the talking
  18. I don't see how. How can we specifically help you?
  19. Ok. So I took a look at the SOF2 SDK, and found some interesting tools... ROFF Tutoiral - Ok, while this isn't really a tool, it is a step-by-step guide on using ROFFs in 3DS MaxConfusED - This appears to be an entity editor. Here the summary from the documentation: " ConfusEd is the editor tool that allows you to create and edit the properties of almost every entity in the SOF2 single player game. The entities created with this tool are, oddly enough, referred to as “ConfusEd entities”. Examples of ConfusEd entities are office chairs, bottles, photocopiers, and toilets." UI Documentation - Again, not a tool, but an interesting tid bit. @@eezstreet, do you know if the following applies in JKA? "ui_precache – if this cvar is set to 1, all the menu and HUD files are loaded once on game start up and never freed. While developing menus and HUDs, set this to 0 so that any changes made will be reflected without having to quit the game. tip_millisecPerChar, tip_millisecPerLine and tip_millisecMin can be used to tweak the duration of the tooltips that appear on screen." ShaderED2 StripED - String editor. However, it only seems to open ".sp" and ".spe" files so it may be outdated for us to use... AnimatED and SklView - ??? Model animation?
  20. Woah! That's pretty epic. You guys have a lot of talent...I don't think I could move that fast lol
  21. Sounds like his first error is the "GHOUL 2 NEEDS TO BE RELOADED" error.
  22. This AnimatED and ConfusED sounds interesting. I'll do some hunting around today...
×
×
  • Create New...