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therfiles

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Everything posted by therfiles

  1. Hey guys After people really liked CamSP, I thought about some other "KOTF exclusive" SP features that I could replicate and make better. I've been tossing around the idea of making an NpcSP - A very powerful NPC spawning utility that's going to give the player so much control. But I'm at a bit of a mental roadblock. There are two roads I can take: Very simple approach. You select an NPC, it spawns, and you can spawn more of that NPC simply by pressing a key More complex approach. You can select an NPC, but then you are able to edit it in real-time. You can change parameters like Health, Weapons, Size, Behavior, Team, etc with the click of a button. Then you can go up to them and press the USE key in order to make further changes later. I'd also really like the player to be able to keep track of all the NPCs he/she has spawned by naming each one and being able to control them, remove them, or edit them from a "master command screen". However, this would require a limited number of "entries" in the system. I'm playing around with a max of 32 "data" entries at any one time. Or, combine the two and let the player toggle between them. This will be immensely difficult but possible. What approach would be the most fun and enjoyable for all you SP players? Thanks!
  2. Forgive me if I'm mistaken, but isn't this what you are looking for?
  3. Thanks guys! Be sure to point out anything I can improve! Dusty22 - Feel free! Thanks for asking! Also - Would you guys like a NpcSP? I've been tinkering around with replicating the KOTF NPC spawn system, and making it way more powerful and cool. Would that be something you guys would like to see?
  4. Updated! Fixed some minor bugs!
  5. Thanks guys! Version 1.01 is coming soon (I found a few mini-bugs I need to fix)! EDIT: Updated!
  6. @@Laisum - Great work man!
  7. NPC Freeze is included too
  8. @: https://jkhub.org/files/file/1829-camsp/
  9. Hey guys! A few days ago @ requested a powerful, SystemA-like tool for Single Player. Well... here it is! https://jkhub.org/files/file/1829-camsp/ CamSP is a powerful, versatile single player interface that allows the player to change their view preferences in real time. Settings include: Take Screenshot (Take a screenshot to screenshots/. Note: The screenshot will hide all ingame messages and the utility itself, to provide a High-Quality JPG, that has no text on it)Freeze NPCS (Freeze those pesky NPCS that may ruin your shot)Freeze Effects (Freeze all projectiles/effects in mid-air, for artistic purposes)Toggle Player Visibility (Show/Hide the playermodel)Draw HUD (Draw, or remove, the HUD)Camera Tracking Level (How fast the camera tracks the player: Default (Loost), Drop Camera (None), Lock Camera (Follows player tightly)Freedom of View (Adjust viewing area/tunnel vision effect)Range (Zoom in or out)Vertical Pan (Adjust the pitch)Horizontal Pan (Adjust the angle)Vertical Movement (Move the camera vertically)Horizontal Movement (Move the camera horizontally) *Please note: This feature is UNAVAILABLE due to SP limitations, unless "Camera Tracking" is set to "Lock Camera"Also, adjust the values of these various commands via slider, while a numeric counter outputs the current value. Reset the value with a click of a button. You can hide these values or reset buttons by using the "Hide Values" or "Hide Resets" on the top of the menu. Hope you guys like it! Let me know if there are any bugs I can correct!
  10. Version 1.1

    2,343 downloads

    CamSP is a powerful, versatile single player interface that allows the player to change their view preferences in real time. Settings include: Take Screenshot (Take a screenshot to screenshots/. Note: The screenshot will hide all ingame messages and the utility itself, to provide a High-Quality JPG, that has no text on it) Freeze NPCS (Freeze those pesky NPCS that may ruin your shot) Freeze Effects (Freeze all projectiles/effects in mid-air, for artistic purposes) Toggle Player Visibility (Show/Hide the playermodel) Draw HUD (Draw, or remove, the HUD) Camera Tracking Level (How fast the camera tracks the player: Default (Loose), Drop Camera (None), Lock Camera (Follows player tightly) Freedom of View (Adjust viewing area/tunnel vision effect) Range (Zoom in or out) Vertical Pan (Adjust the pitch) Horizontal Pan (Adjust the angle) Vertical Movement (Move the camera vertically) Horizontal Movement (Move the camera horizontally) *Please note: This feature is UNAVAILABLE due to SP limitations, unless "Camera Tracking" is set to "Lock Camera" Also, adjust the values of these various commands via slider, while a numeric counter outputs the current value. Reset the value with a click of a button. You can hide these values or reset buttons by using the "Hide Values" or "Hide Resets" on the top of the menu. Installation: VERY IMPORTANT STEPS: 1. Extract "CamSp.zip" to your gamedata/base folder 2. Edit "camsp.cfg" 3. Replace [KEY] with a valid keyboard key (like z, 4, F6, etc) 4. Save changes 5. Boot up Single Player 6. When ingame, open the console 7. Type "exec camsp" into the console and press ENTER 8. CamSP has now been booted. In order to open the command center, press the key you set in camsp.cfg Copyright/License: -You are free to use this in any artistic works you create, without crediting me -Please contact me if you wish to include this in any other modification
  11. Could you copy that shader, and edit the image it references so the waves are purple instead?
  12. @@ChalklYne - done!
  13. Why would they lie? But...those people can still vote in polls, download files, contribute to the Wiki, upload files, PM other members, and comment on files...why would we remove them? It's like going to a Library and asking all the people just browsing the shelves to leave, because they'll "never" check anything out.
  14. Alright, I'll get on it The interesting element will be getting the game to "not be paused" in SP so the player can see their angle changes in real-time. I figured this out when I was working on the Harry Potter conversion, so it should be quite possible. Any other features I can pack in there? Like a screenshot taker, etc?
  15. If people really want this, I could probably rig something up really fast. Also, @@Omicron - I'll try and get that KOTOR Hud to you - just have to package it up first
  16. Hey there! Hopefully your video will catch the eye of Disney! Welcome to JKHub!
  17. This usually happens to me when I try to use JPGs that are too high-quality. Using GIMP, I turn off all the "optimizing" export features to keep the file size down.
  18. This is why society has psychopaths.
  19. At one point, I was thinking we could get @@spior to just make us a few spam bots who would be called, "Animators", "Modelers", etc, and when "@Animators" is called, it would just post a reply with all the people in the Animator's group. Shortly after that, I thought linux.
  20. It's pretty neat! Now if only I could just do @Animators and summon them all to me. Hmm...
  21. You can visit's JKHub's member list and use the search feature to find members with a specific modding skillset? For example, I could search for all modders who specialize in animation... Carry on.
  22. This is so incredible. You guys have amazing talent. So insane...
  23. lol That last one was done so well. A lot of fun muck-raking journalism
  24. lol You should totally rig the pirate's mouth to the parrot's. I know that there is a Pirate story where the parrot does all the talking
  25. I don't see how. How can we specifically help you?
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