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therfiles

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Everything posted by therfiles

  1. I know that the protocol model uses a different set of animations...may need to look at it's entry in models/ to find out what it even has. Behaved should have it listed, you just have to scroll down, I think.
  2. Oh...maybe you had the spectator bug. You should just need to reconnect to fix it. It doesn't happen too often. Weird. Are you sure you have the latest patch/version?
  3. @: Not sure if this will work but try 7-1-010000000000000110 as the force info. I just randomly downloaded a JKB maker and it gave me that when I attempted to set all force to 0...couldn't tell if it worked (away from modding PC). Good luck!
  4. Yeah. It takes a while to embrace that mentality. But after a while the rounds go quicker and you don't die as quick. It really prevents you from doing dumb stuff while your alive, though. It makes you treasure your player's life.
  5. Fixed those links. Looking great! Definitly a step in the right direction!
  6. Exactly. That's what I'm thinking. I really hope the handheld effect was added in post, or he would have had to do that mask frame by frame!
  7. That's what I was thinking too, @@Circa, but I'm guessing it indirectly affects the MP Kyle, rather than replacing/modding it.
  8. #2: I'm not sure...what are you trying to accomplish? Maybe we can think of another way.
  9. As a video editor, this astonishes me. For VFX shots, you are compositing these 3D models on top of the captured footage. This means that whenever the vehicles are viewed through a chain-link fence or are passed by a bus, the animator took the shots frame by frame to add in the models to appear below the fence. Additionally, the handheld feel (probably added in post) sells the entire piece. Fantastic job by a talented artist!
  10. Hey there! Your enthusiasm for modding is awesome!
  11. Ah, cool! You thinking that for the main menu? I like the idea of a hologram...should be easy with npcs and a hologram skin!
  12. I'm down for that! Quick question: for the menu, what will Boba be doing? Just sitting in the cockpit, typing...or what? But yeah man, I could totally see you using this many times.
  13. Well done with the cockpit! Looks really nice! Can't wait to script some cutscenes (if needed!)
  14. @@DerFürst I think I may have found it. And it's not good news. The link you posted is ftp://disk.karelia.pro/public/p/pelswik/GTA4/Star%20Wars%20-%20Knights%20Of%20The%20Force/Credits/vehicles/tie_series.txt Which means, this the mod was included in KOTF (the ftp directory is simply someones gamedata folder...slightly illegal, but hey, the FTP was unprotected). I checked on KOTF.com, and on his "credits" page, he references a "Hatrus, Michael Gummelt,NeoMarz" for the "Tie Fighter Series". So, you may have to download KOTF and extract the models, or find a member who has it to do it for you.
  15. That was pretty neat! Awesome!
  16. Quick question (I'm a newbie when it comes to JA+): does disabling saber or chatting automatically stop you from taking saber damage? Couldn't that be abused?
  17. @: I think DT85 has been perfectly clear that he is only focussing on what he sees in Episode 1 (Great work, DT!) If you'd like to skin the model with his permission, go ahead, but I think he's made his viewpoint quite clear.
  18. If push comes to shove though, you could fall back on those MB2 models, and use the models they were based on for that whole segment (to avoid continuity issues)
  19. My challenge to you is (as I think this is possible) find the maps you need, from MB2 if needed, and look into entity modding. This allows you to add in extra entities (such as weapons, ammo, and yes, even spawn points) after the final compile. It'll certainly take some work, but I have every confidence that you could figure it out. It should fix your problems (which may end up being a reocurring one). Also, check JK3 Files. I remember a handful of DS maps there...
  20. Me and @@Circa may or may not be already doing something similar to this, but in a playable level form...but that's all hush hush as they say.
  21. @@Darth Futuza: Great idea, but it just isn't possible in SP without coding. The scrollboxes (defined as "listboxes") use predetermined inputs, so I can't just make my own scrollable list, unfortunatly. However, that is a great idea, just impossible
  22. @@Jolly, the movie is in active development. They are posting practically daily, if not weekly on Facebook.
  23. @@NumberWan: In a nutshell, that's what I'm going for. I'm not a coder, so I don't know the specifics of the command, but unlikely sets g_surrender (?) to 0, which is the default. This means that they wont ever surrender, really, when they have no weapon or are outnumbered. When set to moderate, or likely, the the npcs surrender much more easily, dropping their weapon and raising their hands. I think it's a bit overboard, so that's why I included moderate and likely, however, I really don't know how the cvar works (level wise) so I can't be sure as to how likely it really is.
  24. Incredible work, @! I really enjoyed your cinematography. Some really beautiful shots! I also loved how much you were able to achieve with literally no diolauge. You kept the short (the last one) simple, understandable, and still aciton packed and intriguing! Can't wait to see more!
  25. Its close between Vader and Luke in V and VI, but the explosive rage Luke releases as Vader taunts him and the haunting music underneath gives me shivers everytime. The Emperor also adds such a new dynamic to the entire scene.
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