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Everything posted by therfiles
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I can't think of anything off-hand...would you mind breaking down exactly what you're looking for? Maybe we can think of some hacky work arounds...
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Star Wars Trailer (Guardians of the Galaxy Style)
therfiles replied to CrimsonStrife's topic in Art, Media & Technology
This was well done! Thanks for sharing! -
Development stalled a bit and I'd hate for you guys to wait for this. So, I released V1 today! Enjoy! https://jkhub.org/files/file/2018-npcsp/
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Version 1.1
8,658 downloads
NpcSP (1.1) is an incredibly detailed utility for JKA Singleplayer that allows the player to spawn, control, play as, or terminate any of base JKA's NPCs in real-time. The addon also allows you to edit your own character's preferences, such as team affiliation and whether other NPCs can target you. Using this tool, you can practically create your own missions and exciting combat scenarios. What will you do with NpcSP? Function Overview General Over 100+ diverse NPCs available for selection Utility displays team affiliation in the description text (Red: Enemy, Yellow: Neutral, and Green: Friendly) The ability to collapse and expand NPC categories, for a cleaner screen The ability to toggle NPC freezing Notarget functionality for the player A "Kill all NPCs" button, for easy usage The ability to modify the player's team affiliation Select the likelihood of NPC surrender (Unlikely, Moderate, Likely) Set how long NPC corpses take to be removed Noclip, for quick access Display or hide NPC bounding boxes (just for fun) Spawn your own custom NPCs by adding them to the custom registry! You can add up to 12, but only the number you want will be listed. For instance, you could select '5' and only 5 entries would show in the menu, rather than a "this entry is not used" error! Spawning BETA: Toggle whether or not friendly NPCs (rebels, etc) follow the player (Please note: This feature only works on CURRENTLY spawned NPCs and will NOT affect duplicates of one NPC. This feature will be improved on for future releases) A random spawner (spawn a random NPC from a list of 50) A random Jedi spawner (spawn a random Jedi NPC from the list of SP species) A quick bind key to spawn multiple of your selected NPC on the fly PLEASE NOTE: The game WILL crash to the main menu if you load too many unique models. I think you are allowed 50 distinct playermodels before it will crash. Keep this in mind as you spawn. This will include the NPCs spawned on the SP missions as well. PLEASE NOTE: Vehicles kept in saved games will crash them! Playermodel Selection Clear Properties: This clears all force powers, weapons, and sabers of your player so when you select your desired playermodel, you will adopt all of their characteristics (avoids people like the stormtrooper from getting your inherited saber and force powers). Controling Exit NPC option allows you to exit your controlled NPC at any time The NpcSP configuration menu stays open, allowing you to cycle through multiple NPCs PLEASE NOTE: This command will only select the oldest NPC (for instance, if you spawn 5 stormtroopers, you can only control the first one you spawned) PLEASE NOTE: The npc control code is rather bugged (can't really use force, and weapon selection and firing is really messed up) so use at your own risk! NPC Killing Kill NPCs by name About Saved Games: Please note that a lot of the commands and functionality of this utility are stored in short termed sequences, which are NOT saved with saved games. So, when you load a saved game, some of the commands and features may be mismatched. This is just the way the system works. Installation VERY IMPORTANT STEPS Please uninstall all previous versions of NPCSP before attempting to install again. 1. Extract "NpcSP_v1.1.zip" to your gamedata/base folder 2. Edit "npcsp.cfg" with a basic text editor, such as notepad 3. Replace the first [KEY] with a valid keyboard key (such as z, 4 F6, etc). This will be the key you use to open the configuration menu. YOU DO NOT NEED TO KEEP THE BRACKETS. Just use "bind blah blah x" NOT "bind blah blah [x]" 4. Replace the second [KEY] with a valid keyboard key. This will be the key you use to quick spawn NPCs. 5. Save your changes 6. Boot up Single Player 7. When ingame, open the console 8. Type "exec npcsp" into the console and press ENTER 9. NpcSP has now been booted. In order to open the command center, press the first key you set in npcsp.cfg 10. (OPTIONAL) If you would like to add custom NPCs, navigate to gamedata/base/customNpcs/npcsp_custom_registry.cfg 11. (OPTIONAL) Follow the instructions in the .cfg to enable custom NPC spawning 12. (OPTIONAL) Follow the instructions on the respective customNpcs/npcsp_custom.npc files to complete the custom NPC entry Copyright/License You are free to use this utility to create any mission, artwork, or any other media WITHOUT crediting me (I'd love to see it, though! ) Please contact me if you wish to include this modification with your mod This is just v1.1. I hope to include an "advanced mode" in v2, which will give you the player A LOT more control over the NPCs themselves. I just wanted to get this out there because development had stalled a bit. Please let me know of any bugs ASAP so I can fix them! Version 2 Progress -
I'm pretty certain those are all valid commands, but they are all in SP (as they involved character customization) What the menu idea would involve would be to create a menu, that's not fullscreen (so the background game is still drawn) and is completely clear, and then there would be an invisible button present via the cvar test feature (menus have the ability to show certain buttons when a cvar value is set correctly, we're simply stealing that functionality) and then the mouseover function would run the desired command. Again, it's hacky, only been tested in MP and displays the menu cursor briefly, disruping gameplay. I'd personally recommend looking into doing it via coding, as it will probably give you a much more successful result.
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Currently, no. You can ghetto-rig it in SP by making a menu that opens, tests a cvar, runs the commands, and quits. Very hacky, though. May work in MP...not sure.
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I liked it, and I'll probably give it a chance. The dialogue was a bit goofy, but it seems to have heart and I can't wait to see what it does.
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Personally, I would just make a painscript and have the Prisoner run to a far off navgoal and run a cower animation. Probably will fix your problems right there.
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I think you could do something with scripts (using WATCHTARGET/LOOKTARGET). You'd have to check who the npc's enemy is, but it could work in ICARUS...
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Djosers Puzzle - A Simple standalone puzzle/jump game
therfiles replied to afi's topic in WIPs, Teasers & Releases
Still...that's a ton of progress! Your well on your way to making your own game! -
Djosers Puzzle - A Simple standalone puzzle/jump game
therfiles replied to afi's topic in WIPs, Teasers & Releases
Nice work! Quick question: is this standalone? Is everything original asset-wise? -
Djosers Puzzle - A Simple standalone puzzle/jump game
therfiles replied to afi's topic in WIPs, Teasers & Releases
I can help with that if, if needed! -
Hey there! Welcome!
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Oh I forget...what is the planet name of t2_dpred? I love that mission because it forces the player to at least use some strategy.
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Good thinking, @@Darth Futuza, but I think that doesn't let the game even load...
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I guessing you've already double-checked for spelling errors...do you get any error messages? Nothing's jumping out at me atm...
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Yeah, that would work! You can use the spoiler tags to make it so it doesn't increase the page scroll too dramatically.
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cheat/command help - scale/size?
therfiles replied to JediSully's topic in Jedi Knight General Discussions
There is a set_scale command, but that doesn't work, unfortunatly. I tested it and everything. Would love to know if there was a way though. -
Would you mind posting the .npc files? Maybe the solution lies there...
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cheat/command help - scale/size?
therfiles replied to JediSully's topic in Jedi Knight General Discussions
Yeah, there really isn't any command. Even ICARUS scripts can't do it. -
Hey there! Be sure to ring if you need any help with cinematics! They are fun to create!
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Hey there! Welcome!