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MagSul

JKHub Staff
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Everything posted by MagSul

  1. Well, this is neat! Look who's made an appearance on Galaxy of Heroes! 😀
    1HILIUr.png

    1. NumberWan

      NumberWan

      Valley of the Jedi too. Dash Rendar from SOTS is also in the game. Too bad there is nothing else about it...

  2. I use BehavEd to do all of my scripting, which comes with the Software Development Kit. The scripts are included in their .icarus (pre-compiled) form too.
  3. I attempted this method a moment ago! All I had to do was add a SET_SKIN line to the academy1/intro script for each of the Jedi Master NPCs. "npc_master3/4/5" have a spawnscript enabled by the academy1 map that tells them what animation to perform in the cutscene. There is no reference to them in the academy1/intro script, so I added them with just a line each to specify their skin as seen below. Here is the result: I did try the SET_PLAYERMODEL command as well, but that crashed my game.
  4. I spent about an hour today fiddling with a script to get it to work and looking at the relevant .map as well. The problem? I had saved the blasted script in the wrong directory; the script was fine. 🤦‍♂️

    1. Noodle

      Noodle

      This has happened to me so many times!

  5. I followed RichDiesal's tutorial this morning and put together a tiny map with a working func_train entity. I've uploaded a compiled map you can access with /devmap train_example, and an editable func_train.map file so that you can see how it was put together. Hopefully this will help you to identify the cause of your problem. Download Link: https://drive.google.com/file/d/1c-X6RcwepSUEx-VnYVUi5RrVIEl60hNe/view?usp=sharing
  6. Drop me Drive link to the video you want to use and I'll see if I encounter the same issue. :)
  7. @undeadslayer Thank you for sharing the file to allow me to look at the problem! Good news! At first glance, it looks like a straight-forward fix. Your "target_secret" entity is targeting "trigger_once1" instead of the other way around.
  8. You could .zip the file and create a share link from a cloud storage service such as Dropbox, Google Drive and so on. There're a few free options out there and it's always worth backing up things like maps online - you never know what could happen!
  9. On a "target_secret" entity, you should set the key as "count" and the value to the total number of secrets on all of them. That said, I didn't do it on a recent map of my own and it still worked, which implies that your issue is being caused by something else. I can take a look at the map directly, if you want to send it over in a DM.
  10. It's not uncommon for some players to have more hard drive space dedicated to mods than the base games of Jedi Outcast and Jedi Academy, so just how many mods do you have installed at the moment?
  11. My preferred method for secret areas is just to right-click the grid in GTKRadiant and place a target_secret anywhere inside of your geometry. Then, create a system/trigger brush and set it as a trigger_once. Connect the trigger_once to the target_secret and you're done! When the player then walks through the trigger, the secret area notification is triggered.
  12. I made a working example of a door using a switch to open that produces that sound when you use the switch. Just "/devmap example" to a pre-compiled version in-game, or open the included example_door.map to take a look at how it was done. https://www.dropbox.com/s/btamb0l7h1tvygh/Example.zip?dl=0
  13. I think I'd be a little embarrassed to share the .map and .icarus files of my projects; they're not the the most efficiently put together!
  14. I was just having a play with that and didn't find a solution either. I know it's not solving the problem through console commands as you were looking for, but you can search "scepter" here and pull up a fair few results of Sith Scepter mods, such as this one.
  15. Thank you! That's very kind. I released the bonus level today. By all means, leave me any feedback you feel appropriate, positive or negative over here once you've given it a try:
  16. I fixed your two bugs, @Torki! You should now be able to spar Raltharon as often as you like and the game will no longer crash if you attack the medical droid. I've also added in a quick bonus level. Since you only got a match between Kyle and Jaden if the latter turned to the dark side in the base game, I thought that it might be fun to have a similar experience but where Jaden remained a Jedi, as mentioned over in this thread. If I've broken anything in the process of adding and fixing these things, please do let me know so that I can put it right again! You all have a habit of encountering things that don't even occur to me to try when it comes to bug fixing.
  17. The problem with tinkering with the closing of a cutscene is that you have to watch that cutscene an innumerable amount of times. 😄

     

    1. LukeJM28

      LukeJM28

      I'm guessing it can't be fixed? 🤔

    2. MagSul

      MagSul

      On the contrary! What I was faffing around with was completed last night. 😀

  18. Generally speaking, mods such as JA+/JA++ etc. have all/most of their assets in an aptly named folder (such as "japlus") and these folders and all of their contents go into the "Gamedata" folder of your Jedi Academy directory. This is the same between disc and digital copies. Tell us about your setup. Are you using a Steam version for instance? Where do you think you're going wrong?
  19. Welcome to the community, Kishin!
  20. I could strangle Kyle right now. He's literally not following the script he's being given. 😡

    1. Shenghai

      Shenghai

      He fancies himself a master of improv.

    2. Ramikad

      Ramikad

      Maybe he finds it out of character!

  21. I genuinely forgot that I'd added that. This has now been fixed for the update! https://i.imgur.com/KaT1bRL.gifv
  22. There're 6 in total for the moment, refer to the first post spoiler tags if you give up! What were the criteria? Did you lose at all? Did you win twice in succession? The intention is to be able to duel as many times as you like. Should be an easy fix, but knowing how your fight went could point me in the direction of the root of the problem. EDIT: Found the problem! The rodian padawan does not have a "count" value in his target_scriptrunner, so it defaults to one use only. I've amended this to -1 to allow for inifinite use moving forwards. Thanks for pointing that out, @Torki! I'll include that fix in a re-upload this weekend. Who'd you kill? Thank you!
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