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MagSul

JKHub Staff
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Everything posted by MagSul

  1. @undeadslayer Thank you for sharing the file to allow me to look at the problem! Good news! At first glance, it looks like a straight-forward fix. Your "target_secret" entity is targeting "trigger_once1" instead of the other way around.
  2. You could .zip the file and create a share link from a cloud storage service such as Dropbox, Google Drive and so on. There're a few free options out there and it's always worth backing up things like maps online - you never know what could happen!
  3. On a "target_secret" entity, you should set the key as "count" and the value to the total number of secrets on all of them. That said, I didn't do it on a recent map of my own and it still worked, which implies that your issue is being caused by something else. I can take a look at the map directly, if you want to send it over in a DM.
  4. It's not uncommon for some players to have more hard drive space dedicated to mods than the base games of Jedi Outcast and Jedi Academy, so just how many mods do you have installed at the moment?
  5. My preferred method for secret areas is just to right-click the grid in GTKRadiant and place a target_secret anywhere inside of your geometry. Then, create a system/trigger brush and set it as a trigger_once. Connect the trigger_once to the target_secret and you're done! When the player then walks through the trigger, the secret area notification is triggered.
  6. I made a working example of a door using a switch to open that produces that sound when you use the switch. Just "/devmap example" to a pre-compiled version in-game, or open the included example_door.map to take a look at how it was done. https://www.dropbox.com/s/btamb0l7h1tvygh/Example.zip?dl=0
  7. I think I'd be a little embarrassed to share the .map and .icarus files of my projects; they're not the the most efficiently put together!
  8. I was just having a play with that and didn't find a solution either. I know it's not solving the problem through console commands as you were looking for, but you can search "scepter" here and pull up a fair few results of Sith Scepter mods, such as this one.
  9. Welcome back to the game!
  10. Thank you! That's very kind. I released the bonus level today. By all means, leave me any feedback you feel appropriate, positive or negative over here once you've given it a try:
  11. I fixed your two bugs, @Torki! You should now be able to spar Raltharon as often as you like and the game will no longer crash if you attack the medical droid. I've also added in a quick bonus level. Since you only got a match between Kyle and Jaden if the latter turned to the dark side in the base game, I thought that it might be fun to have a similar experience but where Jaden remained a Jedi, as mentioned over in this thread. If I've broken anything in the process of adding and fixing these things, please do let me know so that I can put it right again! You all have a habit of encountering things that don't even occur to me to try when it comes to bug fixing.
  12. Generally speaking, mods such as JA+/JA++ etc. have all/most of their assets in an aptly named folder (such as "japlus") and these folders and all of their contents go into the "Gamedata" folder of your Jedi Academy directory. This is the same between disc and digital copies. Tell us about your setup. Are you using a Steam version for instance? Where do you think you're going wrong?
  13. Welcome to the community, Kishin!
  14. Very nice! A lovely facelift.
  15. I genuinely forgot that I'd added that. This has now been fixed for the update! https://i.imgur.com/KaT1bRL.gifv
  16. There're 6 in total for the moment, refer to the first post spoiler tags if you give up! What were the criteria? Did you lose at all? Did you win twice in succession? The intention is to be able to duel as many times as you like. Should be an easy fix, but knowing how your fight went could point me in the direction of the root of the problem. EDIT: Found the problem! The rodian padawan does not have a "count" value in his target_scriptrunner, so it defaults to one use only. I've amended this to -1 to allow for inifinite use moving forwards. Thanks for pointing that out, @Torki! I'll include that fix in a re-upload this weekend. Who'd you kill? Thank you!
  17. We'll ignore the date there! So, before I start working on lots of new stuff, I wanted to fix some of the old stuff. Completed Updates: Replaced the Death Star plans model in the top floor secret area. (Original was tiny) Fixed saving the game in the temple. Saber Defense Level 2 is now granted after completing the fifth wave of remote training droids. There's now a triggerable holorecording in the archives that shares a short excerpt from the celebrations on the forest moon of Endor. The hidden catacombs now display that you've entered a secret area. Defeating Raltharon and Ella now triggers a third sparring partner in the courtyard. Defeating that opponent will trigger an interaction with Luke and you will now be granted a second lightsaber style if successful. Prevented the ability to Force Pull the meditating Jedi in the garden as a means to attain the Jump 2 holocron. Fixed a typo in Yavin Trial's objective. There's now a chap on one of the medical beds who'll drop a few lines to you if you enter his vicinity. If anyone would be so kind as to let me know if they come across any more issues or bugs, that'd be superb! Hopefully I haven't broken something new in the process of doing these things or forgot to include something while repackaging it all. I'd like to redo a few things in general (like the entire trial map and various cutscenes!) but I think it'd be best to press forward. That said! I am also interested to hear what people would like to see and do in the academy specifically in-between excursions, so please let me know your suggestions! I make no promises, but your feedback often helps inspire many ideas.
  18. That seems to have resolved the issue. Thank you!
  19. I have a nonsolid droid run a death animation at the start of my level. If I cast Force Lightning in its direction, it'll pop back onto its feet. Any lines I can use in bED to stop that from happening?
    These are enormous and richly detailed maps. Honestly, they're works of art.
  20. Yes, and thank you for that! The current plan is to have her walk in at the halfway point of the bout. Once Kyle hits a certain amount of damage taken, you'll see her pop into the spectator's booth asking after Kyle and she'll then stay to watch until their spar is over. The current plan is to draw up a cutscene for both a win or a loss and she will still make a comment if Kyle loses.
  21. My New Year's Resolution is to get back to modding and I wanted to share the results of today's work. Available now, incorporated into:
  22. I've just been taking a wander through the maps and I had to say they're terrific works of art! Well done on seeing this project through to completion. It was clearly a huge undertaking! EDIT: The floating holocron is my new favourite thing, as well as the contents of the monitors.
  23. MagSul

    Greetings

    Welcome to the community, Razuun!
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