The NPC in question has the below settings:
//(BHVD)
affect ( "master_enemy", /*@AFFECT_TYPE*/ FLUSH )
{
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "player" );
set ( /*@SET_TYPES*/ "SET_ENEMY", "player" );
set ( /*@SET_TYPES*/ "SET_NO_COMBAT_TALK", "true" );
set ( /*@SET_TYPES*/ "SET_NO_ALERT_TALK", "true" );
set ( /*@SET_TYPES*/ "SET_LOOK_FOR_ENEMIES", "true" );
set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );
set ( /*@SET_TYPES*/ "SET_UNDYING", "true" );
}This seems to be no problem for the two other sparring partners in the level, but for some reason this one thinks it's special and just outright dies instead, like so:
Am I missing something? If someone's able to help out with this, that'd be awesome.