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syainkn

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  • Gender
    Male
  • Location
    -
  • Interests
    Dark side of the force, StarWars
    Jaden Korr, Kyle Kartan, Lightsaber, Blaster
  • Modding Interests
    Shaders
  • Gaming Specialty
    Full Force
    Singleplayer
  • Operating System
    Windows7 / 64bit

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  1. Restrictions on npc's saberStyle by editing .sab file is nullified when a player holds a saber which restricts or bans specific saberstyle. Npcs are starting to switch saberstyles after I change my saber(.sab file) which has 'saberstyle(it fixes specific style and you cannot switch to another)' or 'saberStyleLearned' or saberStyleForbidden'. But there is a solution to handle this. As you say, If I set npc's rank as 'crewman/ensign', it will use medium only. And if I set npc's rank as 'civilian/ltjg', it will use only fast. It's just stopgap measure though... I mean it's not suitable to solve this bug.
  2. Maybe 'parryBonus' is the command to increase defense level. The higher this value is, the more likely you block or parry an opponent's attack. But although I have 'alwaysblock' and high 'parrybonus', it's not perfect for absolute defense.
  3. They can use temporarily breakparryBouns effect without a saber(.sab) having 'breakParryBonus 1' when they use Force Rage. For example, reborn_new can break through your parry while using Force Rage, so you have no choice but to just block his attack. Or you may make a distance to dodge its attack until effect of Force Rage ends. And they can also break through your parry when they grab a saber(.sab) having 'twoHanded 1'. This option is used by double-bladed lightsaber in .sab file. If you activate g_saberRestrictForce 1, they cannot use some force powers such as push, pull, lightning because they need a free left hand to use them. Instead, their saber's strength will be increased in parry and saberlock. Anyway regardless of this, 'twoHanded 1' option gives your saber 'breakParryBouns 1' effect. I gave this option to a single saber, so it can break through my defense and parry doesn't happen not even once.
  4. You must type 'helpusobi 1' and 'g_saberpickupabledroppedsabers 1' every time you start a level or loading a new map. When the map changes, all of the settings you entered will be reset so that you have to re-enter these two codes. Make [FileName].cfg file and type this code in that file. helpusobi 1 g_saberpickupabledroppedsabers 1 After that, save the file in the base folder and open the console when you're playing the game. And type this in the console. bind <any key> exec [FileName].cfg After this, try pressing <any key> and you will see enemy drops his saber on the floor. Typing codes in autoexec.cfg doesn't help you because option will be reset when a new map or level loads. Autoexec.cfg executes just before loading maps and levels. It's just fruitless effort and wasting your time.
  5. I don't think that metallic bolts which Imperial Repeater fires are ionized. Because Tusken's cycler rifle in JKA also fires an energy bolt that can be deflected by a lightsaber. As you know, Tusken's cycler rifle is a 'slugthrower' and it fires definitely a slug, not an energy bolt. Maybe creators of JKA made most of weapons' projectiles as a blaster bolt, except few weapons such as Flechettle, disruptor rifle, rocket launcher, detonator... That's why Jaden can deflect a slug of cycler rifle on Tatooine mission. From this point of view, it can also be explained that Imperial Heavy Repeater is SlugThrower. And then, the model of that gun is SlugThrower, too. I think visualization of projectiles repeater and cycler rifle fire and slugs capable of being deflected by a lightsaber are just game permission. And I like it now. Because Jedi can also deflect and reflect slugs in JKA !! This is really advantageous ! In JKA, Jedi cannot be defeated by a slugthrower, too. Many people say slugthrower is very effective in defeating Jedi or Sith, but not in this game.
  6. Long time no see, because I got interested in Star wars again, recently I'm enjoying JKA with KOTF 2.1. Anyway, I have a question about npc. While I'm playing the JKA KOTF movie campaign, I saw that a npc shows a transparent shield barrier when I attacked him. I think it's personal shield(green bar in HUD) which a player basically has, not a shield of Assassin Driod!! And then, maybe there is a way to give a personal shield to a specific npc. But I don't know how to do it. At first, I thought it can be done with editing .npc file, however there wasn't a method or variable like 'shield', 'armor'..... I can't give a shield by using cheat code either. Is there a way to give personal shield(green bar in HUD) to npc? ---‐--------- I recently found a way. By using a script, I can give them shield gauge. But in KOTF 2.1, I cannot give a name to a npc even if I use 'npc spawn <npc type> <npc name>'.
  7. Then, there are no comments from the beginning. I see.
  8. In the trailer, you made all of firearm weapons as magic staff ! It's very similar to 'M&B phantasy mod 2018'. I've once played that mod of M&B and found that the magic of phantasy mod is just throwable weapon or instant activation item. Well, primary fuction of M&B is riding a horse and slashing a sword. Phantasy mod is just spin-off. But if you like Middle age, you should play M&B and Mordhau(I haven't played it yet, too...).
  9. With Katana and VibroBlade, which cutting power is better?

    1. McGroose

      McGroose

      A vibroblade uses some type of emitter that amplifies the strike of the blade, IIRC.

      So I'm guessing the vibroblade, but a canon vibroblade is basically a knife, not a short sword like in KOTOR. 

      A Vibrosword would absolutely destroy a Katana.

    2. syainkn

      syainkn

      Katana can be destoryed by a longsword, too.

      It is essentially for cutting power so that its durabiltiy is weak.

      Katana can cut a pig's leg by one slash but longsword can't.

      VibroBlade uses vibration by utilizing a generator to enhance cutting power. So it cuts meatbags very well.

      But Katana can do it, too. Therefore, I want to compare VibroBlade with Katana.

    3. z3filus

      z3filus

      What if the Katana was made of beskar? ?
       

    Rosh suddenly became a clown !
  10. It seems it's fantasy mod in JKA similar to 'Pantasy mod' in Mount & Blade !!
  11. Happy New Year!!

  12. Use Vibro-weapons as much as you can, and we can survive against Dark Jedis or Sith Lords........Maybe :shifty:

  13. I like vibroblades and vibroswords more than a lightsaber. Because it symbolizes resistance against Jedi, Sith or Dark Jedi. It can even make you hold on a second against their attacks. You would have been slain unless you had these weapons. I substituted a vibroblade for a lightsaber and fixed its description like this. What a surprise ! The current user of that weapon is Dash Rendar !! Well.. I just added .sab file and used some console commands. It's no big deal. Actually He has no force powers in this picture although he is wielding 'WP_SABER'. So he has no force gauge. But he can swing a blade and be able to deflect a blaster bolt similar to Saber Defense Lv.1. https://imgur.com/gallery/Q43ZX Anyway, read this comics. I don't know if it is canon or not. But its content is interesting. In this comic, Jango begins to draw his vibroblade and block maul's saber slash. I like it ! Even if he's not a force user ! Even if he's not a jedi !! He confronted a threat and survived for few minutes although sidious spared his life after all. I want your opinion for mine.
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