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Male
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Interests
Dark side of the force, StarWars
Jaden Korr, Kyle Kartan, Lightsaber, Blaster -
Modding Interests
Shaders
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Full Force
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Windows7 / 64bit
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syainkn's Achievements
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TOR Training Lightsaber / DX-2 Resonating Vibro-Blade
syainkn commented on Rooxon's file in Lightsabers & Melee
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syainkn liked a file: Optimus Prime
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syainkn liked a post in a topic: The workings of breakparrybonus...
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Restrictions on npc's saberStyle by editing .sab file is nullified when a player holds a saber which restricts or bans specific saberstyle. Npcs are starting to switch saberstyles after I change my saber(.sab file) which has 'saberstyle(it fixes specific style and you cannot switch to another)' or 'saberStyleLearned' or saberStyleForbidden'. But there is a solution to handle this. As you say, If I set npc's rank as 'crewman/ensign', it will use medium only. And if I set npc's rank as 'civilian/ltjg', it will use only fast. It's just stopgap measure though... I mean it's not suitable to solve this bug.
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They can use temporarily breakparryBouns effect without a saber(.sab) having 'breakParryBonus 1' when they use Force Rage. For example, reborn_new can break through your parry while using Force Rage, so you have no choice but to just block his attack. Or you may make a distance to dodge its attack until effect of Force Rage ends. And they can also break through your parry when they grab a saber(.sab) having 'twoHanded 1'. This option is used by double-bladed lightsaber in .sab file. If you activate g_saberRestrictForce 1, they cannot use some force powers such as push, pull, lightning because they need a free left hand to use them. Instead, their saber's strength will be increased in parry and saberlock. Anyway regardless of this, 'twoHanded 1' option gives your saber 'breakParryBouns 1' effect. I gave this option to a single saber, so it can break through my defense and parry doesn't happen not even once.
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You must type 'helpusobi 1' and 'g_saberpickupabledroppedsabers 1' every time you start a level or loading a new map. When the map changes, all of the settings you entered will be reset so that you have to re-enter these two codes. Make [FileName].cfg file and type this code in that file. helpusobi 1 g_saberpickupabledroppedsabers 1 After that, save the file in the base folder and open the console when you're playing the game. And type this in the console. bind <any key> exec [FileName].cfg After this, try pressing <any key> and you will see enemy drops his saber on the floor. Typing codes in autoexec.cfg doesn't help you because option will be reset when a new map or level loads. Autoexec.cfg executes just before loading maps and levels. It's just fruitless effort and wasting your time.
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The weapons using Metallic bolts
syainkn replied to syainkn's topic in Jedi Knight General Discussions
I don't think that metallic bolts which Imperial Repeater fires are ionized. Because Tusken's cycler rifle in JKA also fires an energy bolt that can be deflected by a lightsaber. As you know, Tusken's cycler rifle is a 'slugthrower' and it fires definitely a slug, not an energy bolt. Maybe creators of JKA made most of weapons' projectiles as a blaster bolt, except few weapons such as Flechettle, disruptor rifle, rocket launcher, detonator... That's why Jaden can deflect a slug of cycler rifle on Tatooine mission. From this point of view, it can also be explained that Imperial Heavy Repeater is SlugThrower. And then, the model of that gun is SlugThrower, too. I think visualization of projectiles repeater and cycler rifle fire and slugs capable of being deflected by a lightsaber are just game permission. And I like it now. Because Jedi can also deflect and reflect slugs in JKA !! This is really advantageous ! In JKA, Jedi cannot be defeated by a slugthrower, too. Many people say slugthrower is very effective in defeating Jedi or Sith, but not in this game. -
syainkn liked a post in a topic: Do you like vibroblade?
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Long time no see, because I got interested in Star wars again, recently I'm enjoying JKA with KOTF 2.1. Anyway, I have a question about npc. While I'm playing the JKA KOTF movie campaign, I saw that a npc shows a transparent shield barrier when I attacked him. I think it's personal shield(green bar in HUD) which a player basically has, not a shield of Assassin Driod!! And then, maybe there is a way to give a personal shield to a specific npc. But I don't know how to do it. At first, I thought it can be done with editing .npc file, however there wasn't a method or variable like 'shield', 'armor'..... I can't give a shield by using cheat code either. Is there a way to give personal shield(green bar in HUD) to npc? ---‐--------- I recently found a way. By using a script, I can give them shield gauge. But in KOTF 2.1, I cannot give a name to a npc even if I use 'npc spawn <npc type> <npc name>'.
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inb4poof liked a post in a topic: I found a stormtrooper picking up dropped lightsaber!
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Odeyseis liked a post in a topic: I found a stormtrooper picking up dropped lightsaber!
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syainkn liked a post in a topic: Do you like vibroblade?
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syainkn liked a post in a topic: Do you like vibroblade?
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bigphil2695 liked a post in a topic: Kick and throwing
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syainkn liked a comment on a file: Neo Dark Ages
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Smoo liked a post in a topic: Do you like vibroblade?
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Then, there are no comments from the beginning. I see.
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In the trailer, you made all of firearm weapons as magic staff ! It's very similar to 'M&B phantasy mod 2018'. I've once played that mod of M&B and found that the magic of phantasy mod is just throwable weapon or instant activation item. Well, primary fuction of M&B is riding a horse and slashing a sword. Phantasy mod is just spin-off. But if you like Middle age, you should play M&B and Mordhau(I haven't played it yet, too...).
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Maksman liked a file: InventoryFix in JKA
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syainkn liked a comment on a file: Neo Dark Ages
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syainkn liked a review on a file: Mercenary Cowboy
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GamingPrince83 liked a post in a topic: Do you like vibroblade?
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I like vibroblades and vibroswords more than a lightsaber. Because it symbolizes resistance against Jedi, Sith or Dark Jedi. It can even make you hold on a second against their attacks. You would have been slain unless you had these weapons. I substituted a vibroblade for a lightsaber and fixed its description like this. What a surprise ! The current user of that weapon is Dash Rendar !! Well.. I just added .sab file and used some console commands. It's no big deal. Actually He has no force powers in this picture although he is wielding 'WP_SABER'. So he has no force gauge. But he can swing a blade and be able to deflect a blaster bolt similar to Saber Defense Lv.1. https://imgur.com/gallery/Q43ZX Anyway, read this comics. I don't know if it is canon or not. But its content is interesting. In this comic, Jango begins to draw his vibroblade and block maul's saber slash. I like it ! Even if he's not a force user ! Even if he's not a jedi !! He confronted a threat and survived for few minutes although sidious spared his life after all. I want your opinion for mine.
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TempestRevan liked a file: InventoryFix in JKA
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Custom resolution in JK3 mods
syainkn replied to JK-Enthusiast's topic in Jedi Knight General Discussions
OpenJK does not support option of the past. From the beginning, an option file between original and OpenJK is different. Path of Original JKA: Star Wars Jedi Knight - Jedi Academy \ GameData \ base \ jaconfig.cfg Path of OpenJK(Windows 7 default): user \ My Documents \ My Games \ OpenJK \ base \ openjk_sp.cfg So you need to set option again in OpenJK. But there's a shortcut to set your option. 1. Open the console by pressing Shift+~ 2. Type "exec jaconfig" It'll load your saved option from cfg file. Enjoy your game! -
It's a good thing JK series releases on console. But on the contrary, we cannot mod them if JKO and JKA are console game. Rom files which can be mounted on emulator cannot be hacked unless you seek another means. It's a troublesome duty for you to do. Well, we've already had PC version. So we don't have to do it on purpose.