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The Punisher

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Everything posted by The Punisher

  1. There are options like in the properties, you can re-size the x, y and z dimensions. I prefer the resize option on the left side menu (once you select the mesh, select re-size on the left menu and drag the mouse up or down).
  2. Select the "main mesh" (usually the hips). Re-size it to cover the skeleton until is fully aligned (you can use the fingers as a guide). By using the "main mesh", it will automatically re-size any "child" mesh. You will also need to make sure you weigth the meshes with the correct bones (I think the rocket trooper uses different bones than the standard model skeleton). Also, the legs of that skeleton are pointing straight down while the standard model has the legs spread like an "X", so you will need to do some editing to align the legs too. Sounds complicated at first (and might be frustrating too) but once you work on it, you will feel comfortable with it.
  3. yes...and....no.... I don't play MP or any other type of "conversion" mods but I've watched some MBII videos and seems people like to play more with "soldier types". Might be wrong but that was my impression, so I started with those first...but there are Jedi and Sith also. Some will be uploaded soon, just had to start somewhere.... Let me know what do you think.
  4. Check this https://jkhub.org/topic/11257-frankenstein-model-head-problem/?do=findComment&comment=153499
  5. Thanks. I am not sure where the models of 8D8 and EV9D9 originally came from, just got them on FP before it was shut down.
  6. Haven't looked at the model but seems you don't have any head tags (*head_front, *head_back, *head_right, *head_left, *head_top, *head_eyes). Maybe when you swapped the head you forgot to re-parent the tags and when exported the model, they went missing.
  7. You can modify the length of the name as long as the file size and length is not altered. Check this for details: https://jkhub.org/topic/10237-humanoid-custom-folder-help/?do=findComment&comment=143042
  8. Made a promise to an old friend, so here it is:
  9. If you read thew tutorials, it should be really easy. as @MagSul said, you just need to: split the desired skin file(s) into head, torso and lower skin files.create an icon for each skin file.add the "playerchoice.txt" file See this post for details: https://jkhub.org/topic/8435-we-need-some-tulak-hord/page-1?do=findComment&comment=121542 If you did it right, now you should have at least one skin/option available in SP. If you want other model options (from your screenshot above), do the same process for each "model_xxxxx.skin" file option and increment the number of the files (head_a2 & icon_head_a1, head_a3 & icon_head_a3 and so on). for example (assuming you already used the model_default as shown in the example on the link above): 1. Copy model_camo.skin as head_a2.skintorso_a2.skinlower_a2.skin 2. Cleanup each individual file (if you have multiple selection options, you must cleanup the head,torso and lower skin files (otherwise you will not be able to "mix and match" head / torso / lower options). 3. Create the icon files (ie: icon_head_a2.jpg, icon_torso_a2.jpg and icon_lower_a2.jpg) Now you have 2 options to select in the SP menu. Repeat for each model option. if the head remains exactly the same for all the model variants, you can have just one head skin file (and icon) for the head, and use the torso files to change the options. You can use these files as examples: Toshi's ROTJ Luke Skywalker Version 2 Luke Skywalker - Grand Master (Legends)
  10. Without looking at the model would be difficult to identify the actual issue but the issue on the screenshots seems to be a naming issue. Seems you have 2 "meshes" with the same object name (in the ghoul2 properties), therefore one of them is over-written by the other during export. As for the seams issue, there are a few posts about it. You can check https://jkhub.org/topic/8009-assistance-needed-for-blender/?hl=%2Bseams+%2Bfrom+%2Ban+%2Bisland&do=findComment&comment=115635
  11. Try also the Rebels backpack from GOH. Is "low poly", yet looks goodis not so "bulky"has the Endor texture colors and looks good with the model.includes "shoulder straps" (needs some tweaking around the model's torso but nothing big) so it doesn't looks like is hanging on the model's back.
  12. Check the Ingame Character and Saber Menu v2
  13. Don't cut it, just "re-shape it".
  14. Thanks, but like @Jeff said: "the majority of people are anti-port or too picky so I just don't release anything anymore, I haven't stopped doing stuff, it just won't be posted."
  15. Did you looked on his Dropbox public space? The model is there. The link is on the First page.
  16. That's the author's choice. I am just pointing to what it is.
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