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Imperial Officer

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Everything posted by Imperial Officer

  1. Some time ago I had a desire to deal with the Imperials. I like the updated design of the army troopers. I think they are easy to make with a simple kitbash. I could use the Hapslash officer and the unfinished source of the Vade Parvis technician as a basis, as well as fragments of the Shoretrooper models by Scerendo. The points and armor can be taken directly from the mudtrooper model from Pinball FX, but they will have to be brought to an adequate form.
  2. Wow, you're doing what Vade Parvis and I couldn't (Anyway, we plan to get back to work too, mainly on Army/Navy troopers and Imperial Officers). Can you share the details of what other Imperials are planned? Also, I would like to take a closer look at the helmets of the Imperial Combat Drivers.
  3. Hey! I had an idea for a long time to make a comic and crazy mod for Jedi Academy, which turns the gameplay into a complete orgy! If any of you played Scientist Slaughter House WTF, Crack-life or Jamie's mod for Half-life, you will understand what I mean. The essence of the mod is that it completely replaces sounds, models and textures in the game. All sorts of abnormal sounds, clippings from memes, YTP, music are used as new game resources. Instead of typical enemies, you can have Freak troopers, spies from Team Fortress 2, bandits from the S.T.A.L.K.E.R. and ugly original enemies with distorted geometry, making freakin' sounds... What do you think about this?
  4. Hello! I was away for a long time, there was a lot to do, but now, I can return to work on the Imperials, which I had long abandoned. There were some thoughts on the implementation of some new Imperials, in particular the form of genetic scientists from the base on Nevarro, new skins for shoretroopers, the tank infantry of the stormtrooper corps and the Imperial rangers based on the scout trooper. Also, I plan to continue working on the naval troopers. It will take me a while to remember Blender's functionality and get used to the new version.
  5. Corrected the shape of the helmet navy trooper, the original form looked terrible and was far from true.
  6. I can help with the shield references from all sides. Perhaps help when projecting. https://www.mediafire.com/file/bn260p2z5n6u72j/W-W-Stormie_helm_references.zip/file
  7. Awesome I look forward to the release. By the way, is the wet-weather stormtrooper helmet guard made like a full mesh or with a texture?
  8. Version 1.0

    701 downloads

    Ghost troopers is a special forces unit that is part of the Deathtroopers unit of the Imperial Military Intelligence, and consists of a few, but experienced fighters who perform special command tasks. First of all, they are famous for their secrecy and elusiveness, for which they received such a name. These Ghost troopers were invented by the SW community, but they had already become the most popular and recognizable. They are present in the game Battlefront II (DICE) in the form of a custom skin. I was inspired by them when creating skin for JA. Repainting is fully consistent. The basis for this is the awesome Deathtrooper model from Scerendo, for which many thanks to him. NPC support: Yes Bot support: Yes New sounds: Yes Team skins: No SP replacement: No To call the NPC enter the following codes: npc spawn ghosttrooper npc spawn ghosttrooper_commander Known bugs: Crashes with the error "Ran out of transform space for Ghoul2 Models. Adjust MiniHeapSize in SV_SpawnServer" are possible, in particular when spawning a large number of NPCs and using detailed weapons. To reduce the frequency of departures, it is strongly recommended to use OpenJK.
  9. As far as I know, the patrol trooper will be developed by Scerendo. However, Vade will probably be working on a Range trooper.
  10. Fine! With the release of Solo, I liked this Flak on legs. Powerful infantry support vehicle, along with AT-PT and AT-DP. From the game Pinball FX3, the high-quality AT-DT model has long been ripped off. You can download it here. This can help as a reference sample for more information. http://www.mediafire.com/file/wqoy70v4wwyraw9/AT_DT.rar/file
  11. Hello there, again ... In general, while there is nothing to boast. There was a busy period of time, and I almost didn’t work on skins. So far, back to E-22 from Scerendo, to add a hand. To hold such a massive rifle with one hand is a bit strange, agree. Unless, of course, Jaden is the Terminator.
  12. Great job, Jeff! But I have a question, when will we see the release of the Imperial Advisors and Viziers? Will alternative hats be made for them?
  13. Hello there! I announce the beginning of work on ballistic goggles for the commander’s helmet of General Veers, the AT-AT commanders and field officers. We rummaged through a lot of references to find the most reliable ones close to the film, therefore, we guarantee that the accuracy will be as close as possible to the film. Stay tuned to learn about progress!
  14. Hello! Awesome ports! I just wanted to contact you with a question, would you provide some models for our Vade pack of Imperials? We want to greatly diversify our Imperials and pull our heads from wherever we can. We just need a TIE pilot, all Rebels, Bespin’s guards, governor Pryce, Krennic, all Solo and Hoth Luke. We would really appreciate it! Thanks!
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