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Everything posted by Imperial Officer
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Little progress on concepts. Laser trooper: I finalized the design, now I am thinking out how to convert a mudtrooper jacket into a coat. AT-DT Driver AT-DT drivers are stormtroopers, trained to drive AT-DT walkers. In the film Solo, stayed behind the scenes. In Force Arena and Pinball FX3 were embodied in a less similar form. Also, the driver could be seen on a poster in the Corellia spaceport. Very simple to implement, just need to make a back shield for the helmet with a rim and put it on the stormtrooper DT85 helmet. By the way, I wonder who would port the AT-DT Walker model from Binball FX3 to JA, with a working seat for the player and the NPC? Our AT-DT driver needs a job!) Knee length officer's tunic and army troopers in greatcoat:
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I wonder how soon the Imperial Viziers will be released? And also an update of the pack Imperials with Colonel Yularen.
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Shoretrooper, Tanktrooper & E-22 Rifle
Imperial Officer commented on Scerendo's file in Player Models
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I made a small crutch in 15 minutes. In the first version of E-22 (based on E-11) from Scerendo there is no weapon icon. I made an icon and tested it. Everything is working. Those who wish can set themselves. I put the folder and pk3 in the archive in order to choose any method of installation that is convenient for you. Installation methods: 1. Move the gfx folder from the archive to zzz_E_22.pk32. Extract E-22_Icon.pk3 to the game directory https://drive.google.com/open?id=1f2nko1-FrnlvOMpoxaH8ITkpmTFZ_wEd
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Death star SP map
Imperial Officer replied to Imperial Officer's topic in General Modding Discussions
I have a map from KotF, but as I understand it, this is an older version of the map from MBII. There are a lot of things there. -
Death star SP map
Imperial Officer replied to Imperial Officer's topic in General Modding Discussions
Yes thank you. I knew about this channel, but since the video wasn’t posted there, I thought it was abandoned. But I noticed that he was working on the Enterprise design and uploaded the video 2 days ago and left a comment. Let's hope that he will see and answer. The map from MBII looks very good, but it cannot be launched in SP, since there is no starting position for the player. It needs to be adapted. -
The path of the Apprentice
Imperial Officer replied to dark_apprentice's topic in WIPs, Teasers & Releases
Noice -
Death star SP map
Imperial Officer replied to Imperial Officer's topic in General Modding Discussions
Hello again! It took a long time, I tried to search for this map throughout the network, and I did not find anything except screenshots. Maybe there is someone who knew or knows Donny Versiga, the creator of this card, and knows something about this card at the moment? I just do not want to believe that the project was abandoned! -
Unfortunately, this picture is too uninformative to use as a reference. However, this description falls under the Imperial Ranger, with similar tasks. Sabotage, penetration, etc. He will, definitely. But we still have to make a high-quality scout trooper model to borrow its equipment. Perhaps we will make subspecies for the army and navy. Also, there are some similar tasks imperial navy stormcommando from The Force Unleashed. They are in Lt. Claim's stormtroopers packs, but since they are ports from the console version of the game, they are of poor quality. We also planned to do a remake for them.
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Everyone who follows the thread! We are alive and work is still progressing, as free time. I can say with confidence that Vade has completed the main stage of the updated version of the army helmet and is finalizing the general form of the mudtrooper helmet. Small details remain, like antennas and glasses. I have current renders, but I will not post them to avoid spoilers. Soon Vade will publish the results of the work as soon as the helmets are ready! A little more patience!
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My fast kitbash. An imperial transport pilot, in this case from the 501st Legion, serving on Mustafar. He first appears in the VR attraction Secrets of the Empire. But more precisely not he himself, but the rebel spy Athex, disguised as him. So far, the clean version. Perhaps in the future I will add scuffs and a backpack.
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Shoretrooper, Tanktrooper & E-22 Rifle
Imperial Officer commented on Scerendo's file in Player Models
Replacing the repeater will be more difficult, as it uses two models at once for display. This requires a hex editor. Open the rifle md3 model in the editor and edit all the paths to the textures. Type paths models / weapons2 / е_22 / * texture_file * "е_22" replace with "heavy_repeater" in all paths, save. Rename the rifle model to heavy_repeater.md3, and the folder name to heavy_repeater. Save to pk3. But the game will remain the trunk from the repeater and it will look ugly. It will be necessary to replace the empty file heavy_repeater_barrel.md3, I have one. There may also be a problem with the display of weapons in their hands and it can be inverted. In this case, you have to edit md3 in Blender. But the game will remain the barrel from the repeater and it will not look beautiful. It will be necessary to add an empty file heavy_repeater_barrel.md3, I have one. There may also be a problem with the incorrect position of the weapon in the hands and it will have to be edited in Blender.- 22 comments
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Shoretrooper, Tanktrooper & E-22 Rifle
Imperial Officer commented on Scerendo's file in Player Models
Yes, it is desirable to make changes to all .npc files, to the scale parameter, by changing the value from 110 to 100, due to the distortion of the models upon death, as well as interruption of the animation. The same goes for deathtroopers, but it is better for them to install 105 units in order to emphasize their high growth.- 22 comments
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Shoretrooper, Tanktrooper & E-22 Rifle
Imperial Officer commented on Scerendo's file in Player Models
Do not forget in the new update also the alternative officer skin, the second belt, the at-act driver skin and pauldron. I also remembered the alternative skin tank driver. Secont belt Imperial combat assault tank pilot AT-ACT driver Shoretrooper squad leader Tank driver and AT-ACT driver armor skins: Imperial combat assault tank pilot/AT-ACT driver Imperial combat assaut tank commander/AT-ACT commander Found in google: Shadow shoretrooper Forest jumptrooper (Shoretrooper + DICE Battlefront stormie jetpack (SW: Commander, Canon)- 22 comments
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Shoretrooper, Tanktrooper & E-22 Rifle
Imperial Officer commented on Scerendo's file in Player Models
I recently spoke with Scerendo on this topic. There are no straps due to the limitations of the polygons in MBII. But for this version he promised to add them. It may be worth the wait for the update. In addition, the helmet shoretrooper had no ventilation holes, and fortunately, before the release I managed to warn Scerendo about it, he added them. I could try to add them by copying the straps with a leggings, but I have almost no knowledge of working with meshes, only the surface kitbash. But I can try.- 22 comments
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Shoretrooper, Tanktrooper & E-22 Rifle
Imperial Officer commented on Scerendo's file in Player Models
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Hello. As I understand it, in the usual JA, in order for your own skin to be displayed by other players, it is necessary that it be installed and they too. Otherwise, Kyle or another standard is displayed. It is possible in OpenJK MP to redesign the skin display system so that all the players on the server can see each other's user skins, as in other games? (Counter Strike for example) (Google translator)
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I decided to make a small deathtroopers pack based on Scerendo’s deathtrooper. It will include a shoulder pad of all colors, each will be assigned a rank. none - private black - corporal white - sergeant gray - staff-sergeant cerulean - master-sergeant blue - lieutenant red - commander orange - captain yellow - major brown - lieutenant-colonel green - colonel purple - brigadier There will also be different skins: ghost trooper, sand deathtrooper, deathtrooper medic, maybe shock deathtrooper, swamp deathtrooper. In addition, updated the set of sounds, cutting them from the collection of sounds DICE Battlefront 2 If you have ideas, who else to do and add here, write)