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Penekowski

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Everything posted by Penekowski

  1. Good job buddy, that's looking better!
  2. It looks impressive! Will it be compatible with SP? I'd love to test it out, playing sp with a saber system like that sounds pretty exciting
  3. It has 23,759 verts. It will crash most of the times, specially if you're playing single player, the model will require a lot of optimization. I doubt that it will look good if optimized, you'd have to decimate most of the meshes and remove unused meshes as well. Adding LODs may help. You could try playing with OpenJK as well, but even then it's pretty likely to crash the game. EDIT: If it helps, the max recommended value for mp should be around 9k, you should aim for less when playing SP.
  4. Sounds great! I hope that you can add LODs to it for better performance.
  5. It looks amazing, you're a truly talented individual Angel! Keep it up.
  6. Hey,I'm the author of the pack, I lurk around these forums too! Inside the Penekepack1.6.rar you'll find a txt file called Model_Replacements.txt. This list will contain a semi-updated list of what replaces what. Here's how it works, first of all make sure to open up the models/players folder of the pack, there you'll find a bunch of folders that contain all of my stuff. So let's use this replacement for example: Model to be replaced: 4lom - Model that will replace it + author = Cad Bane (Seven) .Inside the 4lom's folder you'll find the Icon/model.glm/skin files of the new model that will replace 4lom, meaning Seven's Cad Bane, you will also find a file called modeldata.cfg it basically acts as a file that orders the game which soundset should the model play, If I remember correctly it's called sounds.cfg on baseJKA . Open up the skin file that you'll find inside the 4lom's folder, it will tell you where's cadbane located, once you know the actual name of the folder where the textures are located, then you're one step closer to converting it into a standalone model. Assuming that you already know where are cad bane's textures located then what you gotta do is copy the GLM/SKIN/ICON inside 4lom's folder to your cadbane folder (where the textures are) Also rename the icon from what it normally has the name of mb2_icon_default.jpg to icon_default.jpg that way it can show up on Jedi Academy multiplayer. Next step, turn it into a single pk3 by creating models/players folders and inside you'll put the folder with the merged files. My modding skills for basejka are quite rusty so I really don't remember how to assign sounds to a model on base jka, but you'll find all of the soundpacks of my models inside sound/chars/nameofthemodel. Same for the shaders of the models on the shaders folder. You'll need a lot of patience and it's frustrating, I did it that way because it's the only way to make it work on MBII, as the replacement system is quite messy. If you don't know how to make a standalone pk3, I suggest you to look for a tutorial, there's plenty all around google. Good luck!
  7. The model looks great but there's plenty of holes all over it http://prntscr.com/ep7q8t http://prntscr.com/ep7qem http://prntscr.com/ep7qmv http://prntscr.com/ep7qwd It'd be great if you could fix it!
  8. It looks great imo! Looking forward to trying it! Keep it up.
  9. Thank you! But I'm talking about MP models specifically, like actual real time players that use X model, where should i put those lines? As far as i know that only works with npcs.
  10. Hey MGummelt just a short question, I'm no coder but I was wondering if it's possible to deactivate dismemberment on an specific model (I'm talking about MP only) I know that cg_dismember activates/deactivates it but that's for every single model. Can that be fixed with an specific command or will it need an individual script or something?
  11. Wait were you involved in the creation of jedi Academy? If that's legit then it's great to have you here. Jedi Academy has the best gameplay when it comes to Saber combat, I'm definitely interested and will follow up on this thread.
  12. The first version was better, this seems like a slight downgrade, and the robes seems to look worse too. Why don't you try using haplash's robes and improve the face texture? I think that you could get something cool out of it. Keep it up!
  13. Unpopular opinion here I guess, He looks a little bit chubby, I kinda liked your first version more, the texture work on this one is great though, but it doesn't look like quinlan imo.
  14. Good job my Tompaneke friend, looking forward to seeing more projects
  15. Scerendo could you please Add LODs to your Aayla model and your Quinlan Vos model too? It'd be great so that we can add them to mb2.
  16. Hey can u share the texture of the old han solo face please? I'd like to update my own version with it.
  17. I'd love to see the fucked up version of Starkiller, that one looks badass
  18. Punisher feel free to send her a pm with your version, however it can't be redistributed publicly as that's a Penekepack exclusive and we'd need permission from our porter (who tends to show up once in a blue moon)
  19. We already ported that model, double check the files, the hands need some tweaks tho.
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