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Everything posted by ChalklYne
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Starkiller "Galen Marek" Outfit Pack for JKA
ChalklYne commented on dark_apprentice's file in Player Models
- 38 comments
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Softimage Mod Tool 7.5 MD3 Exporter
ChalklYne replied to minilogoguy18's topic in WIPs, Teasers & Releases
This was my reaction when they told me about this https://youtu.be/6oYMGwMux_A -
"jedi Academy Helped Me Come Out Of The Closet"
ChalklYne replied to Jango40's topic in Jedi Knight General Discussions
G_debugsaberlock setsaberdefense 3 Cg_sabercontact 0 G_freindlysaber 0 Viewlog 0 -
When you compiled the bsp you didn't compile the light. It's one of the options. If you do so without a light iI the scene then your map will look black. Hope this helps
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Hello. In Q3 the md3's had animation.cfg. In JKA that feature seems to be disabled and instead the Ghoul2 models have that feature. Since @@Archangel35757 has produced such helpful plugins pertaining to animated md3's... it would be incredible to have said animated md3's accept animation.cfg and animevents.cfg so the animated md3's could have anim sets, sounds, and effects. Since JKA is a modified Q3/4 application... I would imagine this not being an extremely difficult request, especially compared to the benefits. I also know that Open JK has a mission of preserving backwards compatibility, and I don't think adding this feature back would disturb that goal. If it does, however, seem to be outside of the realm of Open Jk's scope, then maybe this request can at least get some developers' gears turning on how exactly this would be accomplished and maybe they can shed some light on the subject in this post. Thank you.
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Doesn't the link you posted here have a link within to import glm's into max 5-7? Couldn't you just import the glm? I thought Blender had a glm import option as well, but maybe not. Still though... you said you have max 5? Theres a max 5 glm importer on Psyko's site right there on the right. Does it only import mesh or something?
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Works fine for me in Softimage. http://imgur.com/a/a7qhc It depends as to which program/version you use to import it. Sometimes I get models from people and they are just nulls for bones... its something to do with the way your program is importing the xsi file i'd believe. I just tried to export the skeleton for you as a fbx file but it converted the bones into nulls as well... not sure how to approach it from here other than rebuild all the bones as curves or something and create a new skeleton for it in fbx format... not sure if the miniscule differences in bone placement in reference to world space will break the game though... might want to wait and see if someone else has a better importer for you or knows more about the issue with whatever program/plugins you're using. @@Asgarath83 heres a fbx and a dae see what u can do with those. http://www.mediafire.com/file/axom79m929o4q78/assassin_droid.rar
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- 20 comments
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- Star Wars Related
- NPC Support
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How are the Tangents and biNormals being calcuated? Is it MCT Space like Unreal or more like Unity? Just asking for Substance Painter purposes
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Has anyone else noticed that the root.xsi contained in the Raven animation pack has no bones? I think just the stupid triangle and a pelvis but the rest are deleted and the base mesh isn't rigged either. Also, when you import Kyle from the humanoid pack his skeleton is converted to null asterisks and none of the characters are rigged? Seems like we should have fixed those long ago... or they just aren't importing to Softimage 2011- 2013. Mini has an animation rig that works perfectly maybe we just rig Kyle and if you need someone else i.e. Luke... you can just gator over the weights and fine tune with the weight brush. The reason I bring this up is it would be very simple to copy over just about any humanoid looking animation from any rig with Gator and transfer/merge the corresponding bones.
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Softimage Mod Tool 7.5 MD3 Exporter
ChalklYne replied to minilogoguy18's topic in WIPs, Teasers & Releases
my god man. I know this seems like a wasted post, but I'd seriously like to thank you all. Top marks gentlemen -
Here is a video I made showing where I think your skills should already be to be able to continue along with me. If not... Here are some great resources to get you there not by me. After this I'll just jump right into finishing proxy on camera.
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Yeah no worries man, I grew up in the south, I got a southern draw to me. White, ginger, 5'11, 215 lbs, mohawk, tattoos, built like a brick shithouse lol
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@@Barricade24 lol my bad, i guess... whats going on man??? damn good to see u
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Alright, Im going to start today with recording all my modeling and stuff and hopefully that is a little better than just a few pics every once in a while. Just my first attempt right now so lets get some suggestions going as to where I can make this something beneficial to the community. Heres a few quick words to get us started, then, Ill record a few episodes at a time, maybe a half hour each, and post them in their respective sections. Throw a bunch of feedback at me because I want people to learn from this and hopefully birth some modelers. Also, if anyone knows a good program that records my keystrokes on screen so you guys can follow along with my keyboard and mouse presses, and you think it would help, let me know and Ill use it so everyone can follow along. I wont be doing modeling basics i.e. face extrusion, rotate scale and translate, simple things like that can be learned already through youtube, Im focusing more on this particular engine and this particular mod in general. https://www.youtube.com/watch?v=ErYs8jWEGLY&feature=youtu.be
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Softimage Mod Tool 7.5 MD3 Exporter
ChalklYne replied to minilogoguy18's topic in WIPs, Teasers & Releases
Holy wow. I have questions... DO all the meshes have to be merged in order for this to work? Normally .qc files allow the option of having multiple texture files and meshes. Also, how does the tag system there work? Can I have multiple tags? I had no idea md3's had LOD's... but omg would that help with the way Im mapping. Do the LOD's have to be separate models? Unlike the glm's LOD's which are all in the same model technically. I guess Ill just have to play around with it and reinstall the old 7.5, im running 2011 This is a life saver, but more importantly... you can have LOD's on md3's??? I had no idea. Literally my entire maps are md3's and I was worried about boggin her down, hasnt happened to me yet, but I was worried nonetheless Brilliant stuff here. -
Thanks to a handy link , I just found out that this forum is still available. Anyone wants to discuss anything else concerning TFU content, lets do it here. To sum up what we were discussing, TFU ported content might play the part on a small scale, but you wont be able to make any large TFU mods with those models because they are inefficient for this engine. Thanks @@Circa =*
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@@Ramikad i see where youre head is... try this next time, its kinda similar, but more hellspawn
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That would be appreciated because Im using your playlist to model for a while and would love to see future installments. How about everyone else? What do you model to? Throw me a playlist.
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@@Bek I jammed your playlist last night... vigorously. I found it very appeasing to model to and would classify it as somewhere between porno music and a zoloft commercial, which is right up my alley. Good job sir mind=blown.
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Jesus H. Krennic @@Bek How do you have an entire playlist of songs Ive never heard, by people Ive never heard of?? I can appreciate your sense of culture man. Ill jam your playlist on random after work today and see where it takes me. Spiritually
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Here's my modeling playlist. I challenge anyone to defeat it https://www.youtube.com/playlist?list=PLIHoI8ecfTfPIFB2wQMJpMoOw-z5wTSSV
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hehe correct.