Aaaand... ill be honest so its all out there... I complaining about ported material on a game I bootlegged originally lol. So yeah, theres that. If that makes my point any less valid, so be it. I honeztly feels as if you should get manny llamas' email address and asked him permission to port your stuff, in which case he will ask you to refer to your EULA lol. Why port it anyway?? This engine just doesnt do well with high polygonal stuff. It needs to be recreated to function properly. You can use ripped models as reference and remesh it to your liking, fitting the jka skeleton on the joints correctly. You can then also refine textures, add packs and helmets and stuff. Heres my problems with ports aside from the creativity aspect. If you combine the ported material with the rest, youre combining high poly and low poly and people unfamiliar with the site might have online issues with stuff like that, not only ruining thier experience, but also whoever is on the sercer thats lagging out over all these 12000 polygon models. We almost have an entire archive of original, properly functioning, less graphics expensive material... why throw it in with all the mangled stuff? If you separate them, and we have an issue over copyright stuff, or something crazy lik that, we have an easily collapsable section we can just quarantine or shut down if it gets lawyer crazy. If you combine them, it is too difficult for experienced modelers who just check in with the site to help, to locate criticism they can give without reading through an entire thread and realising its ported. The porting system is already being handled terribly, as I see the stuff that is ported doesnt mention that its ported anywhere noticeable, and the whole comments section is flooded with people giving praise for how accurate your model is. Maybe they upload it somewhere else and put you as the creator? Thats bs and im already seeing it happen.