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ChalklYne

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Everything posted by ChalklYne

  1. Ive loked at a few references of jabba and have no idea how he walks. would you say like a snake? pushing as it bends. does it bend up and down like a bookwork or sideways?

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    2. Noodle

      Noodle

      I think there needs to be more strength coming from his tail's movement. In other references it'd seem that's what pushes him forward and in your animation it looks a bit weaker.

    3. Kualan

      Kualan

      Towards the end of this clip is how they had Hutts propel themselves in the Clone Wars: https://www.youtube.com/watch?v=g956jfBm0VA

    4. ChalklYne

      ChalklYne

      Thats a really nice reference thank you! I think ill do it like that with a bit less side to side action. The scene right before that with zero is a great reference of upper body thanks again

  2. @@Psyk0Sith I will do just that. I try to be so frugal with verts but end up never making spherical spheres. Ill give him some more love around all joints and stomache.Thank you! Would you recommend when making a mesh to start out rather high res then reduce, or start with as few verts as possible then add to it where it needs it? Just so I don't keep getting into the same predicament. Edit: Changes Psyk0Sith pointed out. Hopefully its rounder and the mouth and chin are more accurate. Also added in a few edge loops for joints. Round enough or should i add a few more to the bottom area?
  3. Tweaking the mesh. Disregard the sculpt it was just to help me get my forms correct. The next sculpt will be a bit more detailed and I'll fix his derpy mouth in a sec. tweaking that adjusted my mesh to look more like he's ready for crits before i unwrap. ill give it a few hours, if nothing important comes in then ill unwrap and sculpt and paint Also, thank you @@AshuraDX, for the sketchfab embedding knowledge...dont know why i didnt try that
  4. @@AshuraDX dude will you embed this? I cant figger her out
  5. Here's a final mesh ready for a resculpt
  6. No worries. I've allocated extra space in my threads for your own personal balderdash. Everyone knows the best place for a train is utterly derailed. I'm also aware that there was no better purpose to be served with your time than to meticulously cut and paste other people's art and display as your own... my personal favorite modding attribute. I as well must apologize for my lack of apology towards your demeanor and understand that the evolutionary bus took a few detours en route. However.... are you aware young padawan that I'm just busting your balls and that insignia looks spot on? XD Top shelf.
  7. Just a rough draft on a hutt i just cranked out. I also have the beginnings of a kowakian monkey lizard but ill deal with that after the happabores anims and this hutt model. I was just kinda eyeballing him but needed a base to start from and had some extra time between whatever it is i do, and now. 1800 or so tri's right now.
  8. Thank you! I will make sure to at least crank out the model and a fresh skeleton. I've been kind of burnt out on animating lately and went back to work on a map but yeah I think I can work something out for a hutt. I liked his swiveling little purple cousin or whatever
  9. Might you have a screen shot or link to said file? I'd like to see where we stand currently
  10. Yeah. Chick's like guys who have great skills.Just happy to see fellow modelers. Is there not a good hutt? Seems like one of the easiest characters.
  11. Does anyone here use zbrush?

    1. the_raven

      the_raven

      Just regular brush, thank you. Oh wait, you're not talking about Build Engine, are you?

    2. Psyk0Sith

      Psyk0Sith

      Sure i use Zbrush.

    3. minilogoguy18

      minilogoguy18

      I try to but teh dude above me would be a way better person to ask about it lol.

  12. Ok that helps narrow it down. I dont mess with maps in gtkradiant or id lend a hand.
  13. @thepunisher @@TheWhitePhoenix is probably using a modified base. OpenJK or something
  14. Ok Im ready to unwrap. Hands will be remodeled though.
  15. Smaller details and fixing things that looked off to me.
  16. Just grouping and fine tuning everything before the unwrap
  17. @@DT85 I just added in a plane for aesthetics before i took the screenies. I plan on building them efficiently. good eye though lol
  18. I got his body ready for paint n sculpt. Its all 1 flowing piece basically and it was a whore 3400 triangles so far without head. Higher than I was hoping for
  19. @@DT85 I dont know much to anything about other programs... but to help this out in Softimage... what I would do is duplicate the arms skeletons... then animate one of them to do an action, and apply it with a Warp to negative X axis or whatever so you could duplicate it to the other side. I believe all 4 arms will use the same animation action if you duplicated them in the beginning. Then all you do is animate 1 arm to do all the different movements that you want from all 4 arms, store those anims as separate actions and apply them to specific arms at specific times in the mixer. eliminating the need to animate 4 arms. EDIT: Yeah, basically what this guy is doing https://vimeo.com/12101630 around the minute to minute 30 or so marks... but with all 4. after youve animated a nice set for the first ne... then offset those anims in the mixer to where you want the other ones going EDIT AGAIN: Yeah i just built a basic rig and duplicated and offset anims no problem. It wasnt exactly how i explained it but it points you in the right direction What wa different fom how i explained it, was you will have to store each separate tree's actions to have them separated. but its easy enough
  20. Odd that Ive never seen a mario kart jedi style on here. Seems easy enough

    1. Show previous comments  1 more
    2. Daedra
    3. the_raven

      the_raven

      Star wars super bombad racing? <.<

    4. Psyk0Sith

      Psyk0Sith

      There was a speeder racing mod in the works a while back. It probably died. They scaled vehicles down so the maps would be race friendly.

  21. And heres a very quick and ugly example of how to get that mesh sculpted out and retopologized for JKA quick and dirty but these videos were meant for more concept stuff just to show off how easy you could be building in zbrush if thats your cup of tea. Giving you a final result like
  22. @@Noodle I can do a more indepth build of a humanoid character if anyone is interested in building jka in zbrush base meshes are a breeze You can get a good start fairly simple you will have to go through and adjust everything... but its a great start Later ill finish this character all the way down and smash all of the videos into one and post it in the tutorials section or something.
  23. Been practicing that Kowakian monkey lizard Hippo Walk looks better on the Happabore. Im glad I calmed down and revisited it.
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