I look too much into the deatails before I lock in the basic shapes... take note of this and do not repeat the same mistakes. This sculpt, even though it has UV's, will need to be re-unwrapped because of how bad Ive distorted the verts in the sculpting stage. So any color you see is an absolute waste of my time and makes no difference. The problem is... I get a decent sculpt together and then graft on different images as a texture, which is what most people do in this situation with Zbrush. What Im realizing is that the shadow angles will never match up and he will look weird from a certain angle and spot on in others. Thats a no. Take note and never do that as well. He needs no images applied once I get the sculpt correct, he should be hand painted with spattered alpha skin tones, short hair brushed eyebrows, inset drag dot pores... So, when you say things like "what happened to the SK on page %@?, that ones better..." chances are he was suffering. Beyind repair, not on the outside... but on the inside lol Ill post a wireframe in a bit when I get all the way up... we will start over from there and I wont move on any stage of it til I get crits. Post a video of the sculpt so you can see whats going wrong? Its his jawline in that wirefrane, I can see that now.