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Everything posted by ChalklYne
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Hello. I have been working in other areas for so long that I miss modeling. I want to keep my skills sharp. I'd like to start a build battle challenge. Maybe one hour? Have staff or someone pick a random word or object and once its posted, we start. Maybe put a poll up at the end for the best ones. Be something cool to mess with on your down time.
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Heres a very small proof of concept of me getting the saber combat system and anims from JKA into Unity. It's literally nothing but running around and checking the anims. I could however use a very nicely rigged fbx of kyle to use and show off for further testing purposes. If anyone has one or can access that easily may I please get a download link. I used an old character and rigged him in a few minutes early this morning. He looks terrible and I really dont have time to go back and tinker with it so the kyle would be awesome. Even a Stormtrooper would do. Just in FBX format. Heres the demo im playing with but i put it on android because im running around right now. It doesnt have to be an android thing thats just easy for me to reference while im out doing things https://www.sendspace.com/file/7kgcoi like i said though thats basically just running around so no big deal downloading it until i get a bit further if you do however download it and try it out make sure u rotate your phone i didnt anchor anything yet... and the camera follow is jittery because i called it in Update instead of FixedUpdate i believe... no matters i have tons of nice camera scripts.. im just not worrying about that now i just want to get the saber combat system and navigation and hit boxes resembling jka for now. I wouldnt call this a project just yet... just a discussion and a request
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@@DT85 yeah I may need to go through the forums and find how that's done that looks exactly how I hoped. I'll look for tutorials on mp skele think you for the info for sure. Btw that gammorean or whatever is an insanely good use of low poly who did that??
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@@DT85 Well I've been out of the loop so long I don't doubt there's been bounds of advances on it. PBR sounds perfect. I think my maps are just too detailed. Custom skeleton problems basically stem from the fact that I can't make custom ones for mp... I only wanted the mod for SP but everyone jumped on it and said go mp... then started the downward spiral of not knowing what I was doing
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@@DT85 Geometry Limits... custom skeleton issues... pbr shaders... physics... flying ships... Mainly the geometry and level design limitations are what keep screwing me. I did however get pretty savage with animating and have been debating re animating the jka skele. I was thinking of doing a cloth sim plus a backhand style mixed into the base gla... maybe also a small yoda size skele and dabble with a grievous 4 arm... I'll prototype off minilogoguy18s rig this week and see where it takes me. I'm not sure how the hit detection would work on grievous 4 arm so I'm excited to play around with it.
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look at the sword fighting... around the 6 and 8 minute marks ... imagine that in jka seems like a no brainer
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I would say that's a reasonable inference. I sill have all assets and stuff... but kept hitting limitations that made things nothing like they should be and who wants to wait years for something buggy a.f. I have been developing on Unity for a while now. I have been meaning to speak up on this but wasn't sure how to word it. I say rebuild the damn game in Unity. Why the hell not. JKA isn't exactly rocket science. Ive been coding my own game for a few months and it is simple. Unity has a lot of built in things to make it a lot easier. We would eliminate transform errors and skeleton issues effects and models would be crisp and JKA would get the revival it is deserving of. Damn thing needs to be rebuilt. So to answer your question, yeah I guess it's "dead" upon the fact that I'd rather spend more of my time getting the jka anims into fbx format and over to unity than I ever will messing with this old q3 engine again. So much hard work gets just destroyed by the engine's limitations and all the hard work going into reworking the engine seems lackluster to me personally. As a community we could do it, and it would do nothing but positive things for us, I guess it all depends on what direction you all want to take it. Would you rather see the faculty and members so devoted to this game slowly fade out and lose the opportunity to have as many people all dedicated to one cause to where we can actually do a remaster... or revamp the damn thing to where it looks and plays crisply with more possibilities gaining popularity among people unaware of the game. its hard to get next gen people in here to work on a q3 engine or even be excited about downloading it... which takes away from every single aspect of this community. The game deserves better and we can do better. I apologize to anyone I may have let down by not releasing it already and i am still willing to finish it... in unity lol
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In Rots, Yoda states that Qui Gon has achieved a way to come back from the "netherworld". I'd assume that means there is some form of afterlife. Most of the material I have researched on it speaks speculatively though because Lucas' vision seems to be more of a secular death. My best hypothesis would be that in translation to religious terms, heaven would be becoming one with the force and hell would be ceasing to be eternally, a damnation of null. Good question.
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Not even closely related Welcome to modding. Everybody here has given up for the night multiple times, I guarantee it. Just start fresh today and you will eventually achieve. This is a typical life lesson. If at first you don't succeed... try try again bro. YouTube man. What program are you using? That's how we all learned. You can find a tutorial that works for you... it is a wonderful talent to achieve that will stick with you for life but it is going to take some effort on your part and the drive to stick with it. That's exactly how tutorials work. Simmer down. What program are you using? Are you on discord? We can fine tune which tutorials to show you and get you dialed into the basics... don't freak out man. It's not as easy when you're first starting... it's actually quite a whore, but she gets tamer and more docile the more you poke her. Welcome to the internet. Ports are bad mmkay? There's plenty of threads on this site explaining why ports are bad. Also... just because you made a request doesn't mean you'll get it your way all wham bammy... looks like the community has decided this particular character would be best portrayed by a unique custom model, not a port. Your request wasn't denied* you're just not getting a port of a port of a Frankenstein for such an iconic character. Answer my questions so we can hook you up with decent program specific tutorials about the basics of modeling you will thank us in the long run. Maybe not me in particular. .. I'm a dick... but you get what I'm saying. I'm here to help man... things aren't that bad... I love you.
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Yeah bud, I dont care about ports anymore. I lost that battle long ago. You gotta start somewhere. Polish all the helmets you want. I do, however, think that you have been porting and frankensteining long enough that you have plenty of basic knowledge to create something on your own if you would just take the plunge. I think with a little edge and face extrusion skills, maybe some UV unwrapping you'd become a fine modeler and look back on these days as the dark times. You ever feel like taking a leap of faith you can contact me here or on the discord app and I'll help you fine tune your skills. I personally can't wait to see you cross over because you obviously have a passion for modeling.
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So... you'll be spending the day polishing a helmet? Looks a bit frankensteined and the wax effect on the face is a bit much. It's getting there.
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https://www.youtube.com/watch?time_continue=3&v=2U_OkCsexjw
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https://www.facebook.com/ILLBILL1972/videos/1713788661966228/
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Is there a way to reload .shader files while playing the game?
ChalklYne replied to Corto's topic in Modding Assistance
models/weapons2/blaster_r/e11 { { map models/weapons2/blaster_r/e11_diff blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/weapons2/blaster_r/e11_spec blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular } { map models/weapons2/blaster_r/e11_env blendFunc GL_DST_COLOR GL_SRC_COLOR alphaGen const 1 tcGen environment } } Like that. Then rename your diffuse texture to e11_diff. If that's not your problem I'm at a loss. -
Is there a way to reload .shader files while playing the game?
ChalklYne replied to Corto's topic in Modding Assistance
@@Corto Ummm... Shouldn't your first stage be something like e11_diff? Your first stage is the same name as your shader. Hope that helps. -
Congratulations on a beautiful piece of art there.
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What Is The Most Fun You've Had In The Jk Games?
ChalklYne replied to Jango40's topic in Jedi Knight General Discussions
I've only actually played the game twice. For about 5 minutes each, in SP. The rest I've just spent modding it and testing mods in small custom maps. I guess I haven't had a funnest time playing it yet because I've never really played. -
Kinda looks like my house. You have great artistic composition
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Oh yeah... didn't think of that. Can't remove those X wings bud. You're boned.
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I'm out at a party for the night and can't check my pk3s but it's in there somewhere. Try looking in map_objects/whatever map you're trying to adjust. If not there then look in the vehicles folder. Seek and you shall find dude =)
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It's a different x wing model... there's one in map_objects as well
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Do the same for the xwings? Just copy empty.md3... Rename it to whatever you want to "delete" then replace the original in the pk3. Just back up your originals first
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To further answer your question though for future reference... The maps cant be edited through GTK unless you have the source material. I believe the maps are .bsp which are compiled and GTK opens .map ... You would essentially need to turn the hamburger back into the cow first.
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Replace the lamda model with an empty model XD when you want it back just replac3 the original
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Starkiller "Galen Marek" Outfit Pack for JKA
ChalklYne commented on dark_apprentice's file in Player Models
Its just annoying. How about I don't like it AND I don't stay away from it? I'm merely commenting on your lack of creativity or effort. You have 4 pages full of positive comments about how amazing of a job you did... surely you can take one post of reality. U mad bro? XD I'm just busting your chops I'm sure youre an incredible person. Top marks sir,- 38 comments