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Morabis

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Everything posted by Morabis

  1. @@Iffo It's clear for me thanks! I will give it some test. Maybe you could use a simple patch mesh instead of a brush?
  2. Maybe it's stupid to ask but how did you make the texture lighting toggle?
  3. Looks amazing! I will give it a try next week.
  4. I'm practising with skyboxes so let me know what kind of skybox would like to see next time published on JKHub!

    1. Show previous comments  3 more
    2. Noodle

      Noodle

      I had no idea about that. Is it possible to texture those blank models?

    3. Ramikad

      Ramikad

      I'm not sure. The models look fine, but their UVmap doesn't look really good. Almost looks like the parts of the model were UV projected. Still they're there ready to use, though, models/map_objects/quicktrip.

    4. RJA

      RJA

      Maybe Volcano and Lava skyboxes ?

  5. 1,855 downloads

    File name Windows : uw_sky.zip File name Linux : uw_sky.zip File size: ~2.1Mb Release date: March 2017 Description: Custom skybox with underwater scene. First I generated images in 3ds max then used those images with an added terrain in JKA to make the skybox. Size of textures: 1024x1024 pixels. Shader file included. Installation Instructions Unzip the uw_sky.zip archive. Put the underwater folder to your Gamedata/base/textures folder. Put the uw_sky.shader file to your Gamedata/base/shaders folder. Don't forget to add the shader to your shaderlist.txt in the same folder. In Radiant you can find the shader as uw_sky in the skies folder. Credits: Images which were generated in 3ds max - by Dosch Design
  6. 199 downloads

    This is a custom skybox with snowy hills around. I used hoth textures for creating the terrain which then i used for the skybox. Thanks for Szico VII for his tutorial on making skyboxes by using JKA maps.
  7. @@Acrobat Yeah it was never released on Filefront only used within the clan.
  8. The skybox textures were created in a program called Vue several years ago and I don't have the program, nor the files to make higher textures for this skybox. i got the model from http://tf3dm.com but I think it got removed as I can't find it there. it's called redsaurus after the mapper.
  9. Hello @@Marth! Back then I created that map you are looking for but I only have the not compiled map file of it. It's missing several textures and unfortunately I'm missing the music files as well. On request I can recreate this map but it would have different textures then.
  10. 208 downloads

    A small arena in a mountain environment. I started to work on this map around 2013 and it was supposed to be a map for a clan but development had long breaks through the years. As I was participated in Secret Santa 2016 it gave me the final push so with a few modifications I decided to give this map to Redsaurus. Doors and counters can be operated by buttons in the middle platform.
  11. As far as I know for that you need to convert the bsp file to .map format first then that one to .ase and finally there is an online tool where you can convert .ase to .obj.
  12. Morabis

    Gamemode idea

    Could be done with lua scritps in my opinion.
  13. Twelve years ago it was one of my favorite maps in JK2.
  14. g_weapondisable 524279 It's only saber + melee and it also disables the ammo packs.
  15. Using Ja++ client and figuring out how to make a lua plugin might solve your problem.
  16. Sorry for bump I just would like to ask is the linux build as stable as the windows one? I would like to change our server host to linux and we are running our server with openjk on windows for a long time.
  17. Ok Vulcan pushed it too dramatic. Situation is easy. We just don't want jka players to be confused that which is the original EFF server/site/community. An this one is not clan nonsense EFF server: jka.eff-clan.org Fake eff server: 46.165.203.234:23034 Also I think this whole stuff just posted in the wrong section. So please move it to the right place if I may ask.
  18. Morabis

    Noesis

    Is it possible to open a glm file with animations?
  19. Maybe its a crazy idea but what if you rename the openjk executable to jamp.exe?
  20. 1. I think I heard about it on JKHub for the first time. 2. It wasn't difficult at tall. Copying the necessary files then modify a bat file to run the game with OpenJK and the desired modification. 3. I think in my clan there are people who are using OpenJK but I'm not sure if they are on JKHub or not. 4. To be honest nothing. I'm satisfied with this 'version' of JKA.
  21. I was wondering why you and your blog disappeared. Nice to see you and I hope you gonna enjoy the game again.
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