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Everything posted by Morabis
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Yeah some others too. With the 'ldd' command you check a file for it's dependencies like ' ldd openjk.i386'. If it says for a file that it wasn't found than you miss that dependency. Several posts above you can see what dependencies are listed.
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lrwxrwxrwx 1 root root 20 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2-2.0.so -> libSDL2-2.0.so.0.0.0 lrwxrwxrwx 1 root root 20 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2-2.0.so.0 -> libSDL2-2.0.so.0.2.0 -rw-r--r-- 1 root root 1091364 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2-2.0.so.0.2.0 -rw-r--r-- 1 root root 1485496 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2.a -rw-r--r-- 1 root root 1068 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2main.a lrwxrwxrwx 1 root root 20 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2.so -> libSDL2-2.0.so.0.2.0 -rw-r--r-- 1 root root 224350 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2_test.a edit: I also tried to rename libSDL2.so to libSDL2.so.0 and in this case the game started up in terminal but then it failed with an error belongs to rd-vanilla: ~/Bin/jka_linux/GameData$ ./openjk.i386 OpenJK-MP: v1.0.1.0 linux-i386 Dec 23 2013 ----- FS_Startup ----- Current search path: /home/csaky/.openjk/base ./base/assets3.pk3 (16 files) ./base/assets2.pk3 (62 files) ./base/assets1.pk3 (8320 files) ./base/assets0.pk3 (15346 files) ./base ---------------------- 23744 files in pk3 files execing mpdefault.cfg couldn't exec openjk.cfg couldn't exec autoexec.cfg ----- Initializing Renderer ---- Trying to load "rd-vanilla_i386.so" from "."... Loading "rd-vanilla_i386.so" failed I have the rd-vanilla_i386.so file in the GameData folder.
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I did also installed the libsdl2-dev:i386. Now the problem is I have the libSDL2.so file in /usr/lib/i386-linux-gnu/ but game still requires libSDL2.so.0. What is the difference? :S
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Hello! I'm running Ubuntu 14.04 (Trusty) 64bit also I have the 32bit binaries for openjk. Running openjkded.i386 with terminal works fine as it has all the depencies: Though I have problem with openjk.i386. It's missing libSDL2.so.0 and I can't find the proper library to install. Can someone help me please?
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Who can use these record commands? Do you need to be and admin or does it work with rcon?
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I use JA++ client side for a while and apart from minor issues (which are fixed from time to time) it works properly.
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Did any of you spawn npc vehicles like AT-ST?
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Most of the hosts won't give you access to the console and as I know with rcon you can't track the in game chat.
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I like to keep things clear as well.
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Did you use hollow on a single brush? I tried it in 1.6 and it works fine. Maybe you don't have the latest version: http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20131213.zip
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I think this: http://jkhub.org/files/file/1344-jk2mf-clientside-windows/
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Hello! I added duel7 map as misc_bsp to ffa3 map and I spotted and interesting bug with the fog shader under the floor grid. If I join to server and go to the pit I see shader working properly so it looks black but If I reconnect or just connect server next time I see it as red. And the shader is changing everytime to black/red when I join the game. I saw the same issue on hoth map (duel9) with the fog shader there. This time it's black: This time it's red:
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Hello Vulcan! Nice to see you here!
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#4 and #6 I liked the most.
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My bad you're right. Including all with another affect block solved the problem. Many thanks!
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I'm checking the parm1 on duel7_tele_parm and ye I think you are right. But if the checking is wrong why the else part worked with the deactivation?
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Hello! Lately i try do some map modding and I have a teleport which leads to the duel7 map. I would like to make this teleport to turn on/off with a button. So instead of entities I tried with icarus and while I can deactivate the teleport I cannot activate it again. Here is the code: duel7_tele_parm -> trigger_multiple (for button) which targets a target_scriptrunner running the script aboveduel7_tele -> trigger_multiple for teleport, targetting a target_teleporter which is pointed to a misc_teleporter_dest Can someone help me?
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Is possible to import MAP into blender in some mode?
Morabis replied to Asgarath83's topic in General Tech Support
This tool has an option exporting .map to .ASE. http://jkhub.org/files/file/1039-q3map2-graphical-user-interface/ In case you would need the ASE importer for blender: http://jkhub.org/files/file/10-blender-249-ase-importer/ -
Removing lightsaber with bsp editing and/or icarus scripting
Morabis replied to Zabuza's topic in Modding Assistance
If it's japlus mod then set g_weapondisable to 524222 which will allow distruptor only so I guess players will start with that. With entity modding you can still place saber which player can pick up and use. -
- 6 comments
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It would be nice if you would give more information about this modification in your first post. That way it would be easier to decide on the voting.
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Top Jedi Academy Authors of All Time!
Morabis replied to Merek's topic in Jedi Knight General Discussions
From old times: Shroomduck!