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Fuse294

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Everything posted by Fuse294

  1. Ideas for a modern JK game: No Jar Jar, No Rosh "I'm so good" Penin.
  2. I have a load if you want them.
  3. I have a lightened Trandoshan head from an old JEDI Model I once used for my character Skrassk, his head tone should be light enough if it's a matter of scale color, not definition of the model.
  4. I once encountered someone who didn't know Darth Talon was a legit Sith, so he changed his char name to something else.
  5. Ah. Tell me the char and I'll look it up.
  6. Just trash your PC then you won't be able to connect!
  7. Maybe this instructional video will help you with killing those 'Annoying Pseudo-Pacifists': https://www.youtube.com/watch?v=UPeI4mX8Nus
  8. There have been models for all the HK droids for years, I believe they are in the kotor pack.
  9. Have you tried typing /model on it's own, from my experience it will show you what model you are currently using.
  10. 'Slightly too big' it's huge!
  11. I've pretty much shelved my game now after all the drama I've had to deal with over the last few years while playing.
  12. No sadly, it was lost when my old pc died.
  13. Female Hawke, Alistair and Morrigan sounds from the Dragon Age series please!
  14. I figured I'd set this up since I've started mapping again to share teasers of what's to come in future releases/updates. Yavin Trial Temple (Updated): [Redacted] Cavern:
  15. Holy...that first screenshot looks amazing!
  16. I know we currently have a decent Male Hawke with working sounds for him, so my request is pretty simple, I want diplomatic female hawke sounds for a skin, they just need to sound Jedi enough. Of anyone could fill out this request quickly I'd appreciate it.
  17. I have a model for an Iktotchi which was altered and uses KOTOR style robes, however I no longer wish to use them and have no idea how to change to a different style without them looking like a warped mess on a mesh that was used for the older clothes...
  18. Actually there is a saber version of it with the animation for it when activated.
  19. Why ANYONE would wanna use anything from KOTF is beyond me, asking around MB2 would be better as it has everything KOTF had and more, with actual permission!
  20. I use KOTOR 1 robes on my Iktotchi model so yes, it is possible however I had help adding them because the wrapping was a pain in the ass.
  21. I've only ever seen auto health regen in RPmod and MB2 (MB2 it's hero specific and you need self heal 1-3(?) for it to work), in all other mods the point of it seemed moot when you have force heal/force drain since when it comes to ffa communities that allow Force powers and such, pretty much everyone stacks heal/drain up to full for the sake of health. MB2's force health however is painfully slow + it's Full Authentic specific characters and you can't do anything with it active. Maybe introduce an optional addition where it can be toggled off and on through the console like "exec autoheal" or simply add "cg_autoheal <0/1>". Personally I'm 50/50 on the subject of "Active background healing" over "Manual healing", it depends on the game and such. A soldier that can quickly heal back to full health like in COD made no sense vs a Jedi that uses the Force to recover. That said it put ideas in my head for a healing system which probably wouldn't work hehe. @ that sounds like what happens in Halo with the armors self restoration technology.
  22. It could be done? Not sure though. Personally, however I've only seen 1 saberon, saberloop and saberoff per hilt, I've only ever seen additional sounds for swingsound, spinsound, blocksound, hitsound and bouncesound.
  23. I'm trying not to laugh at this, does that make me a bad person?
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