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Everything posted by Darth Sion
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- 27 comments
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- JKHub Exclusive
- Star Wars Related
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- Bot Support
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- Custom Sounds
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The Force Awakens Conversion Mod for SP
Darth Sion replied to GPChannel's topic in WIPs, Teasers & Releases
Think there's a tutorial for that, in the Tutorials section. -
So any chance of releasing this yet, @@The Punisher?
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Yeah, you're probably right. Can't hurt to try all options, though.
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I'm gonna post this in here, first of all.. Before making a request thread on the forum, itself. But would anyone be willing (or interested) in converting the 'Movie Duels II' mod (NOT to be confused with 'Movie Battles II' mod), but converting 'Movie Duels II', so that it runs on the OpenJK engine, so you can get the SFX Sabers effect in there? As the mod currently doesn't have it and it's the only thing that's really missing from it, to "finish/polish" it off. This is the mod I'm talking about; http://www.moddb.com/mods/star-wars-movie-duels It's just the SFX Sabers effect that needs adding to it. All the other content and such is already in place, obviously. If anyone wants to take it up or is interested in doing so, that'd be great.
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Still makes him look "angry" . Maybe do something with the eyebrows..
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Far right is a definite no.. Middle left or Far left are the best looking ones, here.
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Well, let's not get too ahead of ourselves, here. @@Cerez, can you comment? @@Asgarath83, can you message @@GPChannel the way-pointed map, with everything you've done.. At least GPChannel can then get some idea of what's already in place. We want to keep this a realistic and an authentic experience to the timeline, also. So don't want to be pushing anything, too far. The base game mission itself was actually ok, but the whole map was nothing like the Coruscant, we know of today. And Coruscant is one of my top 3 favourite STAR WARS planets.. Hence the reason for using this map as it's foundation.. And not to mention, it's the best one currently available on the site. We don't necessarily want to throw any extra characters in there, for more than we need to. As it'd divert from Jaden's story and play-through. So anything that keeps in with the original mission, but expands on it, to give it a bit more "depth". We were thinking of using Psyk0Sith's 'Jedi Hunter Droid' as replacement models for the Assassin Droids in the mission, but didn't fully commit to the idea. But yeah, I think there is an arena in the map.
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Well, I've not heard from @@Cerez for some time, so I'm not entirely sure what the situation is with her. However, currently we only have myself and her working on the project, as @@Asgarath83 laid down the ground work for the mod, by doing all the placement marks and such, to replicate the "t2_rogue" mission on the map. So, basically, we'd need to get our version finished.. So that it basically just replaces the base game Coruscant with this mod (Of course, you could use it for yours, too and make any further adjustments on your own mod, to fit it in with your Force Awakens Conversion mod). The actual map we are using is this one; https://jkhub.org/files/file/162-sjc-coruscant-adventures-pack-night-and-day/ If you wanna give it a download and have a look at it. You just need to change the name of the "2010_16.bsp" or "2010_16a.bsp" file in the .pk3, for the mod to "t2_rogue.bsp" and load up the level through the in-game console (I'm sure you know how to do that.. It's "map t2_rogue", if you don't). There's a Day and Dusk version in the .pk3, although I forget which version is which. But I've also done a brand NEW skybox (taken from the Day time version) and turned it into night-time, so it's done in the same way as the base game version, at night. So don't worry about the skybox for that. But it's worth having a look at the map layout and such, yourself and seeing what you think. But again, I'm not entirely sure what the current situation is with the mod, until @@Cerez gets back to me, on it. Whether in a message or through this topic thread. But the last I heard from her, she was looking at creating the bar scene that we've discussed here, through-out this thread. It's also worth having a read through and seeing what you make of it all. Baring in mind, our version is to replace the main, base game version but also add in our own ideas and such, to improve the overall quality and authenticity of the mission. But if you read through this thread, you'll find out exactly how we're trying to implement the mission and the ways we're changing it. But yes, having an extra person on-board to help and speed things up will be a big thing in helping us get the mod out and released sooner .
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JKA "Darth Revan" 'Shift+Tab' Console Pack
Darth Sion commented on Darth Sion's file in Cosmetic Mods
- 4 comments
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- Star Wars Related
- New HUD or Console
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- 5 comments
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189 downloads
Description: This small modification is for all you "Revan'ites', out there and it simply changes your basic JKA console to a glassy/transparent-ish look. It's a pack of 6 different files, each with a different image of the Sith Lord, Darth Revan, himself. Known Bugs: None Comments: Credits: LucasArts & BioWare (See readme for full credits)- 4 comments
- 5 reviews
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