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Everything posted by Darth Sion
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Ok.. No.1; I'll call you whatever I like, thank you very much. No.2; It wasn't literal. It was to make a point clear to you. And no.3; I knew exactly what you were saying from the start. I was telling you that you're lazy and looking for a quick result, to just use a generic hilt, that to be quite honest, looks dumb with the effect you're creating. Do YOU get it now?! If you don't like the truth, don't presume that everyone or anyone wants to download your content. And if they're "Your" mods, why release them?!
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Ok, dude. If you say so.. You don't like Darth Martyr's hilt?! I think you should ask yourself if it's even worth your time with this mod, in the first place then.. I didn't say your time was free, but why bother to do a Kylo Ren blade effect, if you're just gonna use it on a generic hilt? All the work and effort that's gone into replicating a movie model, by Darth Martyr, is pretty much right there in front of you. I know it's only 1 person, but it won't be getting a download from me, if that's the case. Take that however you want to..
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No, these are just for voice-overs. Sounds like weapon and equipment. etc. usually come included with the mods they're made with/for, anyway. Or are separate sounds for something specific, altogether.
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No, it isn't a bad looking hilt. It's just not suited for this particular situation. Because if you're using that hilt for a new mod/blade effect from the movie, it's just lazy, not to create your own hilt and get it accurate to the source, considering the time now and how far we've come since the movie.
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JonTron mod from his Starcade
Darth Sion replied to KyleKatarn1995's topic in Mod Requests & Suggestions
I used to have the Darth Maul, Qui-Gon Jinn and Obi-Wan Kenobi lightsaber battle money banks.. Remember these? -
Development screenshots: cool things that are being worked on
Darth Sion replied to eezstreet's topic in Jedi Knight Galaxies
My god! .. That looks beautiful!! -
Any update on that Han Solo model, I mentioned above?
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Well, I'm not here to understand limitations in game modelling. I'm here to download good models , seeing as how JK3Files.net is no longer active.
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God, no! Don't use Rooxon's hilt. No offence to him, but that's not at all, accurate. You could however, always ask @@Darth Martyr if he'd be willing to let you use his Kylo Ren hilt from his mod. I don't know if he'd approve or not, but he's made an awesome replica of Ren's hilt, over at http://jkhub.org/files/file/2609-kylo-rens-lightsaber/ Image of Hilt: http://jkhub.org/index.php?app=downloads&module=display§ion=screenshot&record=45907&id=2609&full=1
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Hey guys, I know that right now, there's not really much to go on. But I was wondering if anyone would be willing to try and replicate the the blades and intense sounds of the lightsabers, from "Episode VII: The Force Awakens"? I know we've only really got Finn & Rey's blue lightsaber (Which is essentially Anakin & Luke's) and Kylo's red, "unstable" blade (as the result of using a cracked Kyber crystal) to go on, but I just thought that after seeing the movie, listening to the SFX of the two lightsabers and seeing their blades, it'd be pretty interesting to see someone come up with a mod for it. The sounds of lightsabers sounded a lot stronger and louder and I quite liked the effect. It made them feel like a much more feared and dangerous weapon. Obviously, Kylo Ren's lightsaber wouldn't really need to be done (As @@Darth Martyr has a pretty accurate version available for download, already.. And Kylo's saber style/blade is pretty unique to him, anyway). So if someone could recreate Finn/Rey & Anakin/Luke's lightsaber from Episode VII and apply that same affect to the other colours, such as green, yellow, orange, purple. etc. It'd also add another very useful download to the ever-growing list of Force Awakens' mods. To help out as much as I can, I'll try and post whatever footage or screenshots I can gather of the sabers in action, to use as a reference. They're posted below; https://www.youtube.com/watch?v=3N1RgzdsXA0 https://www.youtube.com/watch?v=YWPxBYvJNiA
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.. What I meant was, keep it high-res enough so that it has the best detail, the game can handle. @@Darth Martyr achieved it with the hilt of Kylo Ren's lightsaber. So I'm just saying that if the quality of Rey's staff can match that quality, then there isn't a problem and everyone's a winner!
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Now why would he want a lower res version?! Why bother designing a mod if it's gonna be lower res? I just don't see the point, personally. All models should be as high-res as possible, as far as I'm concerned.
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That part about that guy losing his son and Kylo was the one that killed him, had me rollin'
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Don't you mean; "Well, now I feel really dumb," .. #GrammarPolice
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Evolution of Combat IV - Main Topic
Darth Sion replied to MattFiler's topic in WIPs, Teasers & Releases
Equals, huh? Well, I don't see a title under his name that says "JKHub Admin".. I'm not saying I do, either. But I'm just making a clear and valid point. And since when are Raven going to prosecute anyone using their source code. They have nothing to do with the Star Wars community now and have long since finished their affiliation with it. I can assure you that if they were that worried or upset about someone using their source code, then they'd have filed reports and injunctions against those that have done so. And even saying that, nobody is trying to make any profit from selling their source code. But I doubt they'd even notice or take any interest, if they did. -
Evolution of Combat IV - Main Topic
Darth Sion replied to MattFiler's topic in WIPs, Teasers & Releases
Technically.. You're wrong, again. It's not even Raven's now, as on April 3, 2013 following the closure of LucasArts, Raven Software released the source codes for Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy on Sourceforge.