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swegmaster

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Everything posted by swegmaster

  1. i tried to extract the sounds from the psp version of tfu, and i made very minor progress, i found a file named LngEN_pp.rkv, which i know for sure is what contains the english voices, i don't know how to open it sadly, as its unrecognizable
  2. i'm just wondering if the sounds from the wii, ps2, and psp versions of tfu are available online, because i know theres some extra vader/kento lines in them, as well as lines for darth desolus and darth phobos, as well as revoiceovers of vaders lines from esb with the tfu vader voice in psp
  3. thats what i meant, are the sounds rigged for ja, like converted with settings 44100 hz, 128 kbps, mono, and renamed to be like anger1, death1, pain25, etc?
  4. if you want to upload it here, that would be fine, just put up a link like mediafire or something, and it would be good, if its rigged for ja, at least
  5. i have made a tfu emperor palpatine soundpack, but i have one question: i have for the combat1 line "you could have ruled by my side!", and for victory1 "you could have ruled the galaxy by my side", should i keep one and get rid of the other, rid both of them, or keep them both?
  6. new, slightly edited tfu obi wan and obi force ghost sounds: obi wan tfu: http://www.mediafire.com/download/cmump4jv6001rdm/obiwantfu.zip obi ghost tfu: http://www.mediafire.com/download/7gxsnl16qs17g94/obighosttfu.zip
  7. that actually looks really nice, also accurate and realistic to daisy ridley
  8. also the models sounds.cfg is binded to jaden_male instead of benkenobi
  9. the model looks really good, except when i taunt, the neck clips outside the robe a little bit
  10. yeah, i was being smart when choosing my sounds, i can edit some of mine, like edit my non-ghost obi's anger1 to be " I should have known" instead of having the "the emperor would replace vader"
  11. i know, but your soundpack has kinda fewer lines than mine
  12. i'm gonna modify my ben kenobi soundpack now to make a little more sense
  13. the explore to action track, like atr is action back into explore
  14. i found a r2d2 model, not from tfu, but tfu2, in a .dae format: http://tf3dm.com/download-page.php?url=r2d2-21038
  15. he means when you dismember a body part of the model and the decapitation effect showing on the cut-off part
  16. it would be cool if you implemented the etr tracks via code into the game, like you know how when all enemies are clear, the music makes a transition from action to explore via atr, ex. secbase_atr00, well in the original df, it had that, but with a bonus: transition from explore to action, and ja does not have that, i remember reading a txt document in the df mod source files detailing how they tried to implement etr tracks without having to change the code by setting up the dms.dat to be like this example: { secbase_explore { entry { marker0 0.00 marker1 34.65 } exit { nextfile secbase_etr00 nextmark marker1 time00 11.79 time01 18.94 time02 28.79 time03 34.65 time04 45.04 time05 56.00 time06 64.17 time07 85.54 time08 105.41 time09 134.65 } } secbase_action { entry { marker0 0.00 marker1 37.91 } exit { nextfile secbase_atr00 nextmark marker1 time00 5.29 time01 8.74 time02 20.02 time03 37.91 time04 51.95 time05 73.15 time06 82.52 time07 85.93 time08 93.72 } } the way they tried to make it work is trick the game into thinking it was exiting the action music, when it was really exiting the explore music, it then goes right to the action, then does the action to explore transition, then explore again, but it didn't work, as action music still goes instantly instead of getting a transition
  17. some desktop wallpaper backgrounds of the mod:
  18. the model looks amazing, wonder if it will be continued and released in the files section
  19. looks cool, would be interesting if @@Jeff could port him over to ja in his never-ever-ever-ever-ever-ever-ever-ever-ever-ever-ever-ending wips
  20. relax, @@GPChannel, as he said, he's working on it when he can, news will get posted when something important has happened
  21. yes, haps did have quite the good models, including a darth vader one, which i presume was wip and being made for the df mod: and btw i got the model from the mots mod source files, fully rigged, but without a shader to fix the inside of his cape being invisible, however @@Jeff made a shader to fix that
  22. i know, i meant both you and bacon
  23. this looks fairly decent, amazing work
  24. oops, forgot to post the link: http://online-audio-converter.com/
  25. try this website: i had a bit of trouble converting music with it, but sounds are fine, a list of steps on how to convert sounds with it: 1. click on advanced settings, then set channels to 1 2. click on open files, then select the files you want to convert 3. click on convert, then when its done, download it
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