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swegmaster

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Everything posted by swegmaster

  1. well @@Seven did it with the tfu qui-gon jinn and tfu old ben kenobi models, so yes
  2. could you also maybe fix the floating left arm datapad on the raxus starkiller model from the galen marek outfit pack?
  3. is it possible for sabers to have multiple saber on/saber off sounds?
  4. well, thats good to hear , and have you already shared the map? i wondered that because you gave the framerate warning
  5. what framerate? because the map crashes for me everytime with the 2nd backup , and this is on a fresh 2nd build backup, as well as replacing all dlls, i don't wish to bug report, but do you know anything about this @@Teancum?
  6. alright, but did you use blender? if so, could you tell what you did with the tfu qui-gon jinn model to get it working as a ja playermodel?
  7. yeah, but the same question goes for that as well, including the phase II and III models ported by @@Jeff
  8. How?!?! How did you port it over to ja ?
  9. well, it seems with the mots force power icons, i noticed some of them looked different other than being recolored, like with lightning(chain lightning in mots), it has a different appearence from the df2 version and not just recolored, and destruction and deadly sight are as well
  10. here's the mots force power icons: http://www.mediafire.com/download/6htjjj82vol33sn/motsforce.zip
  11. mots and df2 force power icons are kinda the same, but with different colors, and more icons in mots, you'll see what i mean
  12. that looks amazing! you do some excellent work with textures m8 , do you think you could recreate the mots force power icons as well?
  13. um, the cartoon pack is available on jkhub as well : https://jkhub.org/files/file/504-clone-wars-cartoon-player-models-pack/
  14. the links don't seem to work, it just links me back to my own dropbox file manager
  15. that has been implemented in ja enhanced as "trueview", a third-person camera inside a players head, i know someone actually managed to get some first-person lightsaber working in ja, but i don't remember who
  16. I was wondering if someone could convert all of these force power icons to higher-res versions of themselves? http://www.mediafire.com/download/zr6ss6law0gn6qc/forceicons.zip
  17. the model looks amazing , so do the animations, have any plans to release the anims soon, Xeby? or are they for personal use?
  18. oh relax, i'm not gonna report bugs, in fact, i might as well post some footage of the backup so that people can get an idea of what to expect
  19. wait wtf, he looks like the df2 in-game version of him
  20. alright new version with new selection icons: http://www.mediafire.com/download/rzkk3heaxs83job/impkyle_customization.pk3
  21. i'll do the icons for the torso and lower some other time, right now its getting late, i might do it tomorrow
  22. Relax a bit, you just need to make a new version of the NPC without force powers, then rename it to avoid sharing the same name as your other NPC, because when force powers are maxed out and you encounter the force selection screen again, you'll be softlocked.
  23. alright here it is, ready to be added, although i'm not quite sure about it considering its modified model.glm to have the skirt: http://www.mediafire.com/download/1vyvw362etzu2lb/impkyle_customization.pk3 don't use it, new link below
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