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swegmaster

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Everything posted by swegmaster

  1. if they were unity assets, then they were possible to extract, i have a program called UnityAssetsExplorer, that lets me look inside, well, unity asset files, i used it to extract sounds from slender the eight pages, among other unity games, i can't get tor sadly due to how freaking large the game is, like 30g in the download, and i don't even have that amount of space
  2. no problem, also, did you make any new progress on the df2 icons?
  3. thats what happens when customSkin in the npc file is binded to a skin that doesn't exist
  4. okay, i think i found the files that contain the voice lines from battlefront elite squadron, named GMSND.AM, GMSND.ASR, GMSND.FR, and GMSND.SP, but i don't know how to open them, psound can't get the files from them, and all the other sounds i extracted were sound effects
  5. oh yeah, lighting will need to be redone in the academy maps, as well as maybe readd the little map objects like the cups and stuff
  6. UPDATED STARKILLER SOUNDPACK, WITH NEW SOUNDS FROM PSP VERSION: http://www.mediafire.com/download/cyobgh3d5407de3/apprentice.zip
  7. i remember @@GPChannel wanted .maps of the academy 1-6 cutscene maps to modify some scripts: https://www.mediafire.com/?dn7h5bq9q67hatv
  8. oh yeah, i remember now, melee for players does 3 pts of damage, when enemies use it, its more powerful
  9. yeah, there were .maps included with the mod, so anyone could modify it
  10. jk2 didn't have the saber feat that ja had that allowed you to make custom sabers via .sab, but it could be readded in jk2 enhanced
  11. NEW TFU PSP VOICES LINK, UPDATED TO BE ORGANIZED: http://www.mediafire.com/download/ls8ae8byzhnbfj1/tfupspvoices.zip
  12. i use ppsspp to play psp games, use psound to extract the sounds, and use audacity to get any sounds that sound faster than they should be to their right speed
  13. well its REALLY good, except the pain lines (pain50, pain75, and pain100) don't sound actually hurt, they should sound a bit more severe
  14. which game is that from?
  15. https://drive.google.com/open?id=0B2DD82xj9OY2bC1VY3ZiNkVUbnc alternative link to the vid on google drive
  16. hmmm, its because of a part of the footage, which is 1:29 - 2:07, which is the footage where kylo slaps finn mb2 style and slashes him in the back, then tries to pull anakin's saber, but rey gets it first
  17. https://www.youtube.com/watch?v=I33VLNr1d7g a little recreation of the final duel between finn and kylo, as well as rey and kylo, with roqs of scenes from the film, found it on moddb, used to have the old beta kylo soundpack, which was a deeper version of rax's voice from ja, and it had @@dark_apprentice's unmasked kylo model, along with @@RevanKnight's rey model, i modified it so that it used @@lervish's and @@Plasma's kylo ren model, with sounds, and so that it used @@Scerendo's Rey model
  18. didn't openjk raise the vert limit?
  19. the psp voices from tfu, includes as a bonus: lines from the historical missions, exclusive to the psp version, which recreate important events from the star wars films, there were like 5 of them, with unused lines in the lvv and owvv folders, the 5 were the geonosis arena, dooku's office, mustafar mining station, carbonite chamber, and the dune sea http://www.mediafire.com/download/jy3sx06t6f21woc/tfupspvoices.zip EDIT: NEW LINK BELOW
  20. your soundpack uses the jedi knight voice from rots, let me present to you some new options for sounds, coming from the ps2, psp, and wii versions of tfu, its the extended kento marek sounds! https://www.mediafire.com/?ggqj2py6fp9l4lv
  21. My version of the rots video game count dooku soundpack: http://www.mediafire.com/download/un5d3v9ewtkb439/rotscountdooku.zip
  22. HOLY SH*T, this looks better than any other ja map ever, the shaders are a big A+++ :D
  23. the Movie Battles 2 Kylo Ren Lightsaber Hilt is perfectly accurate to the movie, and @@GPChannel, i know how to convert .bsps to .maps, in the same folder as gtkradiant, there is a program called q3map2.exe, what you need to do is put the bsp of the map you want to convert in the same folder as the program, then create a shortcut to the program, open up its properties, then in the "target" box, type in these parameters: -game ja -convert -format map <map you want to convert>.bsp, i use gtkradiant 1.6, it might be a bit different if you have 1.5 or 1.4
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