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swegmaster

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Everything posted by swegmaster

  1. i'm not exactly sure how he did it, i do remember he got the basic sound fx from common.bnk by importing it into audacity as raw data, and with settings 22050 hz, signed 16 bit PCM, little endian byte order, and single channel format, only problem with it was that all the sounds went into one freaking wav file, so all the sounds needed to be seperated, then apparently get renamed as their original file name, fortunately the basic sound fx were seperated and renamed, but the voices like heores, cis, republic ps2 version(which is the same as pc), imperials, alliance, and natives weren't seperated, but the link above is all the hero lines i seperated and organized, but did not give their original file names
  2. I've got a surprise that i'm uploading to mediafire and about to put up a link for hint: it comes from here: http://www.gametoast.com/viewtopic.php?f=64&t=28297 EDIT: Surprise! Battlefront 2 Hero Voices available here: http://www.mediafire.com/download/e3gq70bssbhkydb/hero_vo_bfII.zip Special Thanks to marth8880 for extracting the sounds assumably from bf2's lvl files
  3. the only question is how to even GET the models from the wii, ps2, and psp versions, the iso disc images for the games could be downloaded, but how to get the models from the mysteriously unknown assets is a big question
  4. actually, the entire model would need to be flipped, like the symbol in the middle of his chest is supposed to face the other way
  5. there isn't a way, it doesn't support sp yet, its currently only for mp
  6. Oh yeah, currently, rend2 is for mp, sp is pretty bad at the moment
  7. oh yeah, Jeff did do a kanan model, but it was incomplete it seems
  8. yeah, @-elegant weapon-, just redo everything like this: 1. reinstall movie duels 3 2. don't rename the models you'd like to replace the current ones with, simply drag them into models/players, and the shaders into shaders/ 3. go into ext_data/npcs/ and modify the old_ben and t_vader npcs to be like this: T_vader.npc Before: T_vader { --> playerModel T_vader<-- rank commander saber single_125 weapon WP_SABER saberStyle 4 FP_HEAL 2 FP_LEVITATION 3 FP_SPEED 3 FP_PUSH 3 FP_PULL 3 FP_TELEPATHY 0 FP_GRIP 3 FP_LIGHTNING 0 FP_SEE 3 FP_SABERTHROW 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 reactions 3 aim 3 move 5 aggression 3 evasion 5 intelligence 5 hfov 160 vfov 160 scale 120 height 68 crouchheight 39 width 16 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER // race human class CLASS_DESANN sex male snd T_Vader sndcombat T_Vader sndjedi T_Vader yawSpeed 120 walkSpeed 55 runSpeed 200 health 500 dismemberProbHead 0 dismemberProbArms 0 dismemberProbLegs 0 dismemberProbHands 0 dismemberProbWaist 0 } After: T_vader { --> playerModel lordvader<-- rank commander saber single_125 weapon WP_SABER saberStyle 4 FP_HEAL 2 FP_LEVITATION 3 FP_SPEED 3 FP_PUSH 3 FP_PULL 3 FP_TELEPATHY 0 FP_GRIP 3 FP_LIGHTNING 0 FP_SEE 3 FP_SABERTHROW 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 reactions 3 aim 3 move 5 aggression 3 evasion 5 intelligence 5 hfov 160 vfov 160 scale 120 height 68 crouchheight 39 width 16 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER // race human class CLASS_DESANN sex male snd T_Vader sndcombat T_Vader sndjedi T_Vader yawSpeed 120 walkSpeed 55 runSpeed 200 health 500 dismemberProbHead 0 dismemberProbArms 0 dismemberProbLegs 0 dismemberProbHands 0 dismemberProbWaist 0 } old_ben.npc Before: oldben2 { --> playerModel old_ben<-- --> customSkin default_hooded<-- rank commander weapon WP_SABER saber single_122 saberColor blue saberStyle 2 FP_HEAL 2 FP_LEVITATION 3 FP_SPEED 2 FP_PUSH 2 FP_PULL 2 FP_TELEPATHY 2 FP_GRIP 0 FP_LIGHTNING 0 FP_SEE 2 FP_SABERTHROW 2 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 reactions 5 aim 3 move 5 aggression 3 evasion 5 intelligence 5 hfov 160 vfov 160 scale 100 height 65 crouchheight 36 width 8 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY // race human class CLASS_TAVION sex male snd oldben sndcombat oldben sndjedi oldben yawSpeed 120 walkSpeed 55 runSpeed 200 health 550 dismemberProbHead 0 dismemberProbArms 0 dismemberProbLegs 0 dismemberProbHands 0 dismemberProbWaist 0 } After: oldben2 { --> playerModel benkenobi<-- --> customSkin default_hood<-- rank commander weapon WP_SABER saber single_122 saberColor blue saberStyle 2 FP_HEAL 2 FP_LEVITATION 3 FP_SPEED 2 FP_PUSH 2 FP_PULL 2 FP_TELEPATHY 2 FP_GRIP 0 FP_LIGHTNING 0 FP_SEE 2 FP_SABERTHROW 2 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 reactions 5 aim 3 move 5 aggression 3 evasion 5 intelligence 5 hfov 160 vfov 160 scale 100 height 65 crouchheight 36 width 8 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY // race human class CLASS_TAVION sex male snd oldben sndcombat oldben sndjedi oldben yawSpeed 120 walkSpeed 55 runSpeed 200 health 550 dismemberProbHead 0 dismemberProbArms 0 dismemberProbLegs 0 dismemberProbHands 0 dismemberProbWaist 0 }
  9. if they were unity assets, then they were possible to extract, i have a program called UnityAssetsExplorer, that lets me look inside, well, unity asset files, i used it to extract sounds from slender the eight pages, among other unity games, i can't get tor sadly due to how freaking large the game is, like 30g in the download, and i don't even have that amount of space
  10. I really need to figure out how to extract the battlefront 2 sounds from the game files.

    1. Show previous comments  6 more
    2. swegmaster
    3. McGroose

      McGroose

      I would love it if someone could extract all of the General Grievous lines from BF2.

    4. minilogoguy18

      minilogoguy18

      The sound files were the most protected assets and were considered not changeable. I used to mod the game. Head over to gametoast.com or ask Teancum but last I checked they weren't released with the mod tools and not accessible.

  11. no problem, also, did you make any new progress on the df2 icons?
  12. thats what happens when customSkin in the npc file is binded to a skin that doesn't exist
  13. okay, i think i found the files that contain the voice lines from battlefront elite squadron, named GMSND.AM, GMSND.ASR, GMSND.FR, and GMSND.SP, but i don't know how to open them, psound can't get the files from them, and all the other sounds i extracted were sound effects
  14. oh yeah, lighting will need to be redone in the academy maps, as well as maybe readd the little map objects like the cups and stuff
  15. UPDATED STARKILLER SOUNDPACK, WITH NEW SOUNDS FROM PSP VERSION: http://www.mediafire.com/download/cyobgh3d5407de3/apprentice.zip
  16. i remember @@GPChannel wanted .maps of the academy 1-6 cutscene maps to modify some scripts: https://www.mediafire.com/?dn7h5bq9q67hatv
  17. oh yeah, i remember now, melee for players does 3 pts of damage, when enemies use it, its more powerful
  18. yeah, there were .maps included with the mod, so anyone could modify it
  19. jk2 didn't have the saber feat that ja had that allowed you to make custom sabers via .sab, but it could be readded in jk2 enhanced
  20. NEW TFU PSP VOICES LINK, UPDATED TO BE ORGANIZED: http://www.mediafire.com/download/ls8ae8byzhnbfj1/tfupspvoices.zip
  21. i use ppsspp to play psp games, use psound to extract the sounds, and use audacity to get any sounds that sound faster than they should be to their right speed
  22. well its REALLY good, except the pain lines (pain50, pain75, and pain100) don't sound actually hurt, they should sound a bit more severe
  23. which game is that from?
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