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swegmaster

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Everything posted by swegmaster

  1. okay, i need help again, when i export it as a glm, its still a forehand saber, and i flipped it in blender a perfect 180, but its still not a backhand when i export it
  2. oh wait, now i see the options, it was in the import menu, not in the 3d view
  3. i don't see options concerning a skin or anim file on the left side of the screen, because i'd really like to know where they are, especially when i try to export it, but it says no skeleton root found
  4. i have a request, could you port the darth sion model from tfu, as its a hd recreation of a character from kotor 2? and maybe the clone trooper model as well, considering it was a 501st clone trooper model from fr's bf3, but without the blue markings?
  5. well, i'd like to know what version of blender works best, i'm using 2.64, and if thats a good version to use, i'd like to know what i'm doing wrong when attempting to import it as a glm
  6. technically, some of the star wars games USE assets from fr's battlefront 3, like the tfu games for example, including the wii version with the assumable han solo model from bf3, heck, for some reason even on game discs of resident evil: operation raccoon city in a folder named luke
  7. holy shit, @@GPChannel could really use the model for his tfa conversion mod
  8. @@GPChannel, will you be using this hilt from mbII for the mod?
  9. openjk is available here: https://builds.openjk.org/ ja enhanced is a modded alternative, although it uses an older version of openjk atm, and is in alpha: https://jkhub.org/files/file/2550-jedi-academy-enhanced/
  10. it isn't the same one, its v2, but with chrome shaders that make it look shiny
  11. i'm trying to do that, but for some reason whenever i import any weapon/item in blender, it doesn't show up, like i'm trying to import the saber glm in blender, but the model does not show up
  12. @@AshuraDX as the title says, could you make a version of your epic-looking galen marek hilt to have a backwards handed version? you had one in your v2, the one with your beta backhand animations: https://jkhub.org/files/file/696-galen-marek-lightsaber-bonus-hilt/
  13. alright, base maps link: http://www.mediafire.com/download/ei4j0z7utz0774l/basespmaps.zip
  14. well alright, i'll get onto it then
  15. @@GPChannel, do you need anymore base maps converted to .map?
  16. yeah, vader sounds rather crappy because he sounds like he has a normal voice instead of a robotic one, and @@GLTh3Pr0, how does it not work? EDIT: Never mind, found that the link was broken, new link: http://www.mediafire.com/download/nhlark96c98rktj/purgetrooper.zip
  17. holy shiet, good job , reminds me of the bespin level in tfu, in the hd versions where the local ugnaughts got in their little mechs to fight starkiller
  18. i'm not exactly sure how he did it, i do remember he got the basic sound fx from common.bnk by importing it into audacity as raw data, and with settings 22050 hz, signed 16 bit PCM, little endian byte order, and single channel format, only problem with it was that all the sounds went into one freaking wav file, so all the sounds needed to be seperated, then apparently get renamed as their original file name, fortunately the basic sound fx were seperated and renamed, but the voices like heores, cis, republic ps2 version(which is the same as pc), imperials, alliance, and natives weren't seperated, but the link above is all the hero lines i seperated and organized, but did not give their original file names
  19. I've got a surprise that i'm uploading to mediafire and about to put up a link for hint: it comes from here: http://www.gametoast.com/viewtopic.php?f=64&t=28297 EDIT: Surprise! Battlefront 2 Hero Voices available here: http://www.mediafire.com/download/e3gq70bssbhkydb/hero_vo_bfII.zip Special Thanks to marth8880 for extracting the sounds assumably from bf2's lvl files
  20. the only question is how to even GET the models from the wii, ps2, and psp versions, the iso disc images for the games could be downloaded, but how to get the models from the mysteriously unknown assets is a big question
  21. actually, the entire model would need to be flipped, like the symbol in the middle of his chest is supposed to face the other way
  22. there isn't a way, it doesn't support sp yet, its currently only for mp
  23. Oh yeah, currently, rend2 is for mp, sp is pretty bad at the moment
  24. oh yeah, Jeff did do a kanan model, but it was incomplete it seems
  25. yeah, @-elegant weapon-, just redo everything like this: 1. reinstall movie duels 3 2. don't rename the models you'd like to replace the current ones with, simply drag them into models/players, and the shaders into shaders/ 3. go into ext_data/npcs/ and modify the old_ben and t_vader npcs to be like this: T_vader.npc Before: T_vader { --> playerModel T_vader<-- rank commander saber single_125 weapon WP_SABER saberStyle 4 FP_HEAL 2 FP_LEVITATION 3 FP_SPEED 3 FP_PUSH 3 FP_PULL 3 FP_TELEPATHY 0 FP_GRIP 3 FP_LIGHTNING 0 FP_SEE 3 FP_SABERTHROW 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 reactions 3 aim 3 move 5 aggression 3 evasion 5 intelligence 5 hfov 160 vfov 160 scale 120 height 68 crouchheight 39 width 16 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER // race human class CLASS_DESANN sex male snd T_Vader sndcombat T_Vader sndjedi T_Vader yawSpeed 120 walkSpeed 55 runSpeed 200 health 500 dismemberProbHead 0 dismemberProbArms 0 dismemberProbLegs 0 dismemberProbHands 0 dismemberProbWaist 0 } After: T_vader { --> playerModel lordvader<-- rank commander saber single_125 weapon WP_SABER saberStyle 4 FP_HEAL 2 FP_LEVITATION 3 FP_SPEED 3 FP_PUSH 3 FP_PULL 3 FP_TELEPATHY 0 FP_GRIP 3 FP_LIGHTNING 0 FP_SEE 3 FP_SABERTHROW 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 reactions 3 aim 3 move 5 aggression 3 evasion 5 intelligence 5 hfov 160 vfov 160 scale 120 height 68 crouchheight 39 width 16 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER // race human class CLASS_DESANN sex male snd T_Vader sndcombat T_Vader sndjedi T_Vader yawSpeed 120 walkSpeed 55 runSpeed 200 health 500 dismemberProbHead 0 dismemberProbArms 0 dismemberProbLegs 0 dismemberProbHands 0 dismemberProbWaist 0 } old_ben.npc Before: oldben2 { --> playerModel old_ben<-- --> customSkin default_hooded<-- rank commander weapon WP_SABER saber single_122 saberColor blue saberStyle 2 FP_HEAL 2 FP_LEVITATION 3 FP_SPEED 2 FP_PUSH 2 FP_PULL 2 FP_TELEPATHY 2 FP_GRIP 0 FP_LIGHTNING 0 FP_SEE 2 FP_SABERTHROW 2 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 reactions 5 aim 3 move 5 aggression 3 evasion 5 intelligence 5 hfov 160 vfov 160 scale 100 height 65 crouchheight 36 width 8 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY // race human class CLASS_TAVION sex male snd oldben sndcombat oldben sndjedi oldben yawSpeed 120 walkSpeed 55 runSpeed 200 health 550 dismemberProbHead 0 dismemberProbArms 0 dismemberProbLegs 0 dismemberProbHands 0 dismemberProbWaist 0 } After: oldben2 { --> playerModel benkenobi<-- --> customSkin default_hood<-- rank commander weapon WP_SABER saber single_122 saberColor blue saberStyle 2 FP_HEAL 2 FP_LEVITATION 3 FP_SPEED 2 FP_PUSH 2 FP_PULL 2 FP_TELEPATHY 2 FP_GRIP 0 FP_LIGHTNING 0 FP_SEE 2 FP_SABERTHROW 2 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 reactions 5 aim 3 move 5 aggression 3 evasion 5 intelligence 5 hfov 160 vfov 160 scale 100 height 65 crouchheight 36 width 8 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY // race human class CLASS_TAVION sex male snd oldben sndcombat oldben sndjedi oldben yawSpeed 120 walkSpeed 55 runSpeed 200 health 550 dismemberProbHead 0 dismemberProbArms 0 dismemberProbLegs 0 dismemberProbHands 0 dismemberProbWaist 0 }
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