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swegmaster

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Everything posted by swegmaster

  1. is that a ported han model's body from the tfu2 dark side dlc, which is only on consoles? and this is available in the movie duels 3: the original trilogy demo mod for ja, with a couple other reskins
  2. would be cool if tfu quigon and maybe ben kenobi's face meshes were rigged to have actual blinking eyes and moving mouths, watching tfu quigon in md2 speaking without blinking or moving his mouth in dotf is kinda hilarious
  3. i know, i extracted a ton of files from ps2pak1, but none of them are what i'm looking for
  4. submission approved! https://jkhub.org/tutorials/article/209-how-to-make-character-soundpacks/
  5. okay, @@SaberBlade83, i found the diff. language file in your rots sound effects zip, its named ps2pak_0_5447.wav, could you find the english version? because i cannot find it, and how many files did you find in ps2pak0.pk2? because i found 3957 wav files
  6. ok i've submitted my soundpack tutorial for approval, now i shall wait and see what happens, i've made it as detailed as i possibly could
  7. heck, when its made and approved, @ should put a link on the main post so people who wanna make soundpacks can see my tutorial on what sounds are what, and how to convert them
  8. ok, heres a post detailing info about all sounds in a soundpack and what they are used for, the (#,#) is how many sounds that the game will at max play, like ex. anger1, gloat1, victory1, etc: NOTE: there are also sounds you can add that are played only if you're a female character, or have "sex f" for the player sex type by adding _f to anything thats not a pain or noise sound, e.g. NOT jump1, pain 25, choke1, IS anger1, suspicious1, victory1, etc anger(1,2,3): lines that are played by npcs when you are spotted chase(1,2,3): lines that are played by npcs when an enemy tries to run away choke(1,2,3): lines that are played by both npcs and players when either is being choked by force grip combat(1,2,3): lines that i think are played by npcs and POSSIBLY players when locked in saber combat cover(1,2,3,4,5): lines that are played by npcs when a thermal detonator is thrown near them and they try to run away confuse(1,2,3): lines that are played by npcs when mind trick is used on them death(1,2,3): lines that are played by both npcs and players when they are killed deflect(1,2,3): lines that are played by JEDI/SITH npcs when they block shots with a lightsaber detected(1,2,3,4,5): lines that are played by npcs when they find an enemy after losing them drown: line that is played by npcs and players when they choke and die underwater escaping(1,2,3):lines that are played by npcs when they don't know where the player is and are trying to look for them falling(1): line that is played by both npcs and players when they fall to their death giveup(1,2,3,4, maybe 5): lines that are played by npcs when they lose the player and stop looking for them gloat(1,2,3): lines that are played by players when they use the gloat feature in sp or mp, where they do a victory move and say a line, gloat sounds don't always work in sp gurp(1,2): lines that i think are played by both npcs and players when they choke underwater jchase(1,2,3): same as chase, but are only played by npcs with a jedi-type class, like CLASS_JEDI, CLASS_REBORN, CLASS_TAVION, etc. jdetected(1,2,3,maybe 4 & 5): same as detected, but again, only played by jedi-type npcs jlost(1,2,3) same as lost, only played by JEDI-TYPE CLASS npcs jump(1): line that is played by both npcs and players when they jump or roll land(1): line that is played by both npcs and players when they take fall damage look(1,2,maybe 3): lines that are played by npcs when they think they saw something lost(1,2,3): lines that are played by npcs when i think they lose the player after playing a look line outflank(1,2,3): lines that are played by npcs when they try to surround the player pain(25,50,75,100): lines that are played by both npcs and players when they take damage, pain25 would sound minor, pain50 would sound a bit more harsh, pain75 would sound like slightly harsh pain, pain100 would be severe pain pushed(1,2,3): lines that are played by both npcs and players when they are pushed down by force push pushfail: line that is played by npcs when they resist force push sight(1,2,3): lines that are played by npcs when they see something, kinda like the look lines sound(1,2,3): lines that are played by npcs when they hear sounds, ex. in notarget mode, shoot blaster shots on the ground near them, then they will play the line and go to where they heard the sound suspicious(1,2,3,4,5): lines that are played by npcs that i think they play after some time passes when they play either a sight or sound line taunt(0 which means don't put a number,1,2,3): lines that are played by players when they use the taunt feat, and by npcs when they are a certain rank victory(0,1,2,3): lines that are played by npcs when they kill an enemy, either an enemy npc or the player
  9. i know the atst is supposed to use rockets and side fire from afar, and shoots normal shots at close range, it will also try to crush you by stepping on you if you get close, which is insta-kill
  10. Rooxon could probably do it, if he has the time, he's already made an hd recreation of lukes rotj saber
  11. not many people are doing mapping, because assumably they think its too hard, i'm just starting to learn mapping and listening to the mapping tutorials from the legendary Rich Diesal: https://jkhub.org/mapping/richdiesal/richdiesal.htm
  12. @@SaberBlade83 help, theres one file i haven't included because i couldn't find it, its one of the cutscene sound files, where Serra says "you shouldn't have come here" then anakin replies "Serra, Cin Drallig's greatest pupil has come to greet me" with some music in the background, i think i remember you included it in the rots sound effects file, but it was in a different language
  13. rots game voices, organized into folders and containing more sounds: https://www.mediafire.com/?fnk70idz1dwjus9
  14. the cwa maul has the same link as valkorian
  15. sp and mp combat have their differences, but mp is not bad, in fact, its a bit better than sp, except custom animations are not supported by mp, just my opinion, but this is really getting a bit off-topic with opinions on whether sp or mp has the better combat
  16. the model looks great , but the head looks ugly , it doesn't even look as beautiful as this for some stupid reason, probably because tfu might have used advanced shaders for obi wan's head:
  17. really, they don't seem to sound the same, the tfu version sounds a bit better once you listen to ben from the rots game
  18. no, don't use the clone sounds in the rots char sounds, the voice acting on some of the characters are just bad, e.g. vader, ben, the clone too, and i released a file that added clone sounds to his pack
  19. swegmaster

    DabMan

    the new snoop dogg of star wars, he had achieved a level of high no man has ever gone before
  20. well alright, i would say the yoda animations from md2, mainly due to how it actually recreates the flips he does in the movies
  21. i have something to say, but first this is the wrong forum to post this in, this should go in the off-topic forum
  22. this is a rather wierd request for a non-star-warsy model , but it can be done
  23. i found out @@DarthPhae had contributed to the movie duels tot mod by making a hud and some reskins:
  24. off-topic: at last, a map that bf2 doesn't have without the conversion pack mod for it, will be actually awesome if bespin luke is added, on-topic: if someone does make this, it will be the first good dengar model for ja, if it comes with sounds as heard in the trailer, it will be EPIC
  25. this will be awesome if a 2nd boba fett class is added that doesn't have undying hardcoded on it so that people can mess around and actually kill him
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