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Everything posted by swegmaster
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The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
https://drive.google.com/open?id=0B2DD82xj9OY2bC1VY3ZiNkVUbnc alternative link to the vid on google drive -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
hmmm, its because of a part of the footage, which is 1:29 - 2:07, which is the footage where kylo slaps finn mb2 style and slashes him in the back, then tries to pull anakin's saber, but rey gets it first -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
https://www.youtube.com/watch?v=I33VLNr1d7g a little recreation of the final duel between finn and kylo, as well as rey and kylo, with roqs of scenes from the film, found it on moddb, used to have the old beta kylo soundpack, which was a deeper version of rax's voice from ja, and it had @@dark_apprentice's unmasked kylo model, along with @@RevanKnight's rey model, i modified it so that it used @@lervish's and @@Plasma's kylo ren model, with sounds, and so that it used @@Scerendo's Rey model -
didn't openjk raise the vert limit?
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the psp voices from tfu, includes as a bonus: lines from the historical missions, exclusive to the psp version, which recreate important events from the star wars films, there were like 5 of them, with unused lines in the lvv and owvv folders, the 5 were the geonosis arena, dooku's office, mustafar mining station, carbonite chamber, and the dune sea http://www.mediafire.com/download/jy3sx06t6f21woc/tfupspvoices.zip EDIT: NEW LINK BELOW
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your soundpack uses the jedi knight voice from rots, let me present to you some new options for sounds, coming from the ps2, psp, and wii versions of tfu, its the extended kento marek sounds! https://www.mediafire.com/?ggqj2py6fp9l4lv
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My version of the rots video game count dooku soundpack: http://www.mediafire.com/download/un5d3v9ewtkb439/rotscountdooku.zip
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Bespin Cloud City Vader SP Mission - WIP
swegmaster replied to Langerd's topic in WIPs, Teasers & Releases
HOLY SH*T, this looks better than any other ja map ever, the shaders are a big A+++ :D -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
the Movie Battles 2 Kylo Ren Lightsaber Hilt is perfectly accurate to the movie, and @@GPChannel, i know how to convert .bsps to .maps, in the same folder as gtkradiant, there is a program called q3map2.exe, what you need to do is put the bsp of the map you want to convert in the same folder as the program, then create a shortcut to the program, open up its properties, then in the "target" box, type in these parameters: -game ja -convert -format map <map you want to convert>.bsp, i use gtkradiant 1.6, it might be a bit different if you have 1.5 or 1.4 -
is that a ported han model's body from the tfu2 dark side dlc, which is only on consoles? and this is available in the movie duels 3: the original trilogy demo mod for ja, with a couple other reskins
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would be cool if tfu quigon and maybe ben kenobi's face meshes were rigged to have actual blinking eyes and moving mouths, watching tfu quigon in md2 speaking without blinking or moving his mouth in dotf is kinda hilarious
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i know, i extracted a ton of files from ps2pak1, but none of them are what i'm looking for
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submission approved! https://jkhub.org/tutorials/article/209-how-to-make-character-soundpacks/
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okay, @@SaberBlade83, i found the diff. language file in your rots sound effects zip, its named ps2pak_0_5447.wav, could you find the english version? because i cannot find it, and how many files did you find in ps2pak0.pk2? because i found 3957 wav files
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ok i've submitted my soundpack tutorial for approval, now i shall wait and see what happens, i've made it as detailed as i possibly could
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heck, when its made and approved, @ should put a link on the main post so people who wanna make soundpacks can see my tutorial on what sounds are what, and how to convert them
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ok, heres a post detailing info about all sounds in a soundpack and what they are used for, the (#,#) is how many sounds that the game will at max play, like ex. anger1, gloat1, victory1, etc: NOTE: there are also sounds you can add that are played only if you're a female character, or have "sex f" for the player sex type by adding _f to anything thats not a pain or noise sound, e.g. NOT jump1, pain 25, choke1, IS anger1, suspicious1, victory1, etc anger(1,2,3): lines that are played by npcs when you are spotted chase(1,2,3): lines that are played by npcs when an enemy tries to run away choke(1,2,3): lines that are played by both npcs and players when either is being choked by force grip combat(1,2,3): lines that i think are played by npcs and POSSIBLY players when locked in saber combat cover(1,2,3,4,5): lines that are played by npcs when a thermal detonator is thrown near them and they try to run away confuse(1,2,3): lines that are played by npcs when mind trick is used on them death(1,2,3): lines that are played by both npcs and players when they are killed deflect(1,2,3): lines that are played by JEDI/SITH npcs when they block shots with a lightsaber detected(1,2,3,4,5): lines that are played by npcs when they find an enemy after losing them drown: line that is played by npcs and players when they choke and die underwater escaping(1,2,3):lines that are played by npcs when they don't know where the player is and are trying to look for them falling(1): line that is played by both npcs and players when they fall to their death giveup(1,2,3,4, maybe 5): lines that are played by npcs when they lose the player and stop looking for them gloat(1,2,3): lines that are played by players when they use the gloat feature in sp or mp, where they do a victory move and say a line, gloat sounds don't always work in sp gurp(1,2): lines that i think are played by both npcs and players when they choke underwater jchase(1,2,3): same as chase, but are only played by npcs with a jedi-type class, like CLASS_JEDI, CLASS_REBORN, CLASS_TAVION, etc. jdetected(1,2,3,maybe 4 & 5): same as detected, but again, only played by jedi-type npcs jlost(1,2,3) same as lost, only played by JEDI-TYPE CLASS npcs jump(1): line that is played by both npcs and players when they jump or roll land(1): line that is played by both npcs and players when they take fall damage look(1,2,maybe 3): lines that are played by npcs when they think they saw something lost(1,2,3): lines that are played by npcs when i think they lose the player after playing a look line outflank(1,2,3): lines that are played by npcs when they try to surround the player pain(25,50,75,100): lines that are played by both npcs and players when they take damage, pain25 would sound minor, pain50 would sound a bit more harsh, pain75 would sound like slightly harsh pain, pain100 would be severe pain pushed(1,2,3): lines that are played by both npcs and players when they are pushed down by force push pushfail: line that is played by npcs when they resist force push sight(1,2,3): lines that are played by npcs when they see something, kinda like the look lines sound(1,2,3): lines that are played by npcs when they hear sounds, ex. in notarget mode, shoot blaster shots on the ground near them, then they will play the line and go to where they heard the sound suspicious(1,2,3,4,5): lines that are played by npcs that i think they play after some time passes when they play either a sight or sound line taunt(0 which means don't put a number,1,2,3): lines that are played by players when they use the taunt feat, and by npcs when they are a certain rank victory(0,1,2,3): lines that are played by npcs when they kill an enemy, either an enemy npc or the player
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Bespin Cloud City Vader SP Mission - WIP
swegmaster replied to Langerd's topic in WIPs, Teasers & Releases
i know the atst is supposed to use rockets and side fire from afar, and shoots normal shots at close range, it will also try to crush you by stepping on you if you get close, which is insta-kill -
Rooxon could probably do it, if he has the time, he's already made an hd recreation of lukes rotj saber
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State of the Community?
swegmaster replied to Jedi_Mediator's topic in Jedi Knight General Discussions
not many people are doing mapping, because assumably they think its too hard, i'm just starting to learn mapping and listening to the mapping tutorials from the legendary Rich Diesal: https://jkhub.org/mapping/richdiesal/richdiesal.htm -
@@SaberBlade83 help, theres one file i haven't included because i couldn't find it, its one of the cutscene sound files, where Serra says "you shouldn't have come here" then anakin replies "Serra, Cin Drallig's greatest pupil has come to greet me" with some music in the background, i think i remember you included it in the rots sound effects file, but it was in a different language
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rots game voices, organized into folders and containing more sounds: https://www.mediafire.com/?fnk70idz1dwjus9
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the cwa maul has the same link as valkorian
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Single Player with Mulitplayer combat and movement
swegmaster replied to Waco's topic in Jedi Knight General Discussions
sp and mp combat have their differences, but mp is not bad, in fact, its a bit better than sp, except custom animations are not supported by mp, just my opinion, but this is really getting a bit off-topic with opinions on whether sp or mp has the better combat -
The path of the Apprentice
swegmaster replied to dark_apprentice's topic in WIPs, Teasers & Releases
the model looks great , but the head looks ugly , it doesn't even look as beautiful as this for some stupid reason, probably because tfu might have used advanced shaders for obi wan's head: