-
Posts
2,468 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by minilogoguy18
-
Psyk0Sith is right, in most cases inexperienced people are only going to tell you what you want to hear and not what you need to hear. Their praise should be thanked but disregarded for the most part. Catering to someones feelings almost always requires lying.
-
[WIP] Q3ME: a 3ds Max Level Design Plugin
minilogoguy18 replied to AshuraDX's topic in WIPs, Teasers & Releases
It's so easy to get a student license for Max or Maya. I also just suggest Mod Tool 7.5 because even being a bit dated in 2017 it still has more features than Blender and is totally free. Can do those things shown in the video but no export support unless like Archangel said, we get someone to develop something. Nice thing that even he mentioned when making the MD3 plugin for Softimage that the software was surprisingly easy to develop for since the SDK came with a lot of examples and documentation. -
1st person(.md3) shading in Blender
minilogoguy18 replied to The New Order's topic in Modding Assistance
MD3 format does not support bones, skin weights or even hierarchy linking, everything is done through tags. Animation is done through vertex animations. -
One of my good friends' band just put out their new album, if you're into metal check them out.
-
I'll try to get back to work on the animations, been working 12hr days lately and gf wrecked a car that I was supposed to flip for a profit which was supposed to get me the scratch to build a new PC which I was hoping would jumpstart my desire to work on 3D projects again. Unfortunate events have been leaving time and money tight lately. =(
-
Looking for Manual Blocking Animations
minilogoguy18 replied to Droidy365's topic in Modding Assistance
Just going to have to open ModView and scroll through until you find it. -
Is there a way to reload .shader files while playing the game?
minilogoguy18 replied to Corto's topic in Modding Assistance
^Very likely this is the cause, you are using the Custom PSet for the shader right? It SHOULD overwrite any material paths in Softimage. -
Is there a way to reload .shader files while playing the game?
minilogoguy18 replied to Corto's topic in Modding Assistance
Could you upload the pk3 somewhere and send me the link? I think @@ChalklYne is on to something, a naming mismatch and if you're using a .skin file I want to take a look at that too. I've never gotten too into shaders but I tend to just use good ol notepad, as long as it's a shader where you're expecting the end result you don't really need to use ShaderEd2. -
Creating First Person Perspective
minilogoguy18 replied to JAWSFreelao's topic in Modding Assistance
@@Corto, you didn't freeze the transforms of the tags did you? They need to retain their local transforms that they have when they are created to work properly. -
No, it'd be more of a code thing than an animation thing, look at the code that makes the characters head track to follow the closest player in MP. The GLM/GLA formats don't support costraints even though the format it's compiled from (dotXSI 3.x) does I don't think that info is taken through the compiler.
-
Creating First Person Perspective
minilogoguy18 replied to JAWSFreelao's topic in Modding Assistance
For guns? It's an odd angle, the best thing to do is to import an existing model and position yours in a similar way. -
Dude, it has gotten so much better. The texture looks amazing. For a gun I would definitely go the Sub-D route over sculpting, so much faster and easier to do hard surface stuff. Especially when we can just poly model it and up the divisions using the num pad +/- keys. I'd save ZBrush for organic stuff like characters.
-
The MB2 code source isn't available afaik, they're kinda being lame about it.
-
The saber style part is a bit tough, not only will you need to do some coding to add it you'll also have to animate all the individual moves. You'll need all of these... 1 Idle anim 7 swing anims 7 swing to ready anims 7 swing starting anims 21 transitional anims You can use Softimage, 3DS Max or Blender to add player animations. Although, I don't think there is any documentation on how to do it with Blender and Softimage is the only one with a downloadable biped rig adhering to the guidelines of the game which was made by yours truly. If someone has a setup for 3DS Max they should probably share it, I'll be remaking mine in Softimage 2015 soon but for now it's only in the free version of Mod Tool. The coding part, someone might be able to step in and answer those questions, I just figured I could answer the art side of it.
-
**OFFICIAL** Dark Forces Mod revival topic
minilogoguy18 replied to Teancum's topic in WIPs, Teasers & Releases
Modern art is doable with a modern pipeline, GL2 still has some things that need to be worked out, I know it's been kept on the DL but a full PBR pipeline is already here, just a little more time is needed before it's ready to be shared with other mods. With what we've got so far in DF2 using the GL2 renderer it's definitely WAY easier to just stick to this engine with a revised renderer than go to a different engine. Some of us here have tried that and that route is more work, much more. From trying to mimic the games feel to the massive amount of animating which DT and I are like the only animators around here, to all the art. Moving to another engine is a massive amount of work. -
**OFFICIAL** Dark Forces Mod revival topic
minilogoguy18 replied to Teancum's topic in WIPs, Teasers & Releases
I think @@Teancum was doing most things but from what I remember the technical/code aspect is more his specialty so if you team up with him taking care of the art side you'd have a solid start with just a few more hands needed. -
Any Possibility Ja Can Look Like A Modern Game?
minilogoguy18 replied to Keyten's topic in Mod Requests & Suggestions
@@SomaZ as long as it accepts the existing formats, neiter @@Corto or I are using 3DS Max either. -
Any Possibility Ja Can Look Like A Modern Game?
minilogoguy18 replied to Keyten's topic in Mod Requests & Suggestions
Ah, you beat me to it Soma, it can be done in the base game but it needs some improvements. https://jkhub.org/topic/7473-maps-made-out-of-models-lightmap-aswell/ -
Well yeah, the DL-44 is just a Mauser C96. Too bad they probably ruined the Mauser that they used in the movie probably not knowing how rare they would become.
-
Only problems I've had on Win10 was openGL compatibility. All I had to do was use some older drivers and it just seemed to be older AMD cards that had the problem. I would select objects inside of Softimage and the software would crash.
-
Softimage Mod Tool 7.5 MD3 Exporter
minilogoguy18 replied to minilogoguy18's topic in WIPs, Teasers & Releases
Very few people here even dabble in actual modeling so the chances are slim, might just have to source an old installer. -
We need to all get together in a discord group chat and figure that one out.
-
Would have to see a complete hierarchy of the model to be sure. JO models only work to an extent since they do not have the proper name for the tag that controls the left hand for dual sabers but the right hand should work and both should be visible no matter what. The saber for things like the dual saber kata wont work cause the left saber wont leave the hand.