We should adopt this to DF2 @@DT85. It does look much closer to the movies, it'll look better in base JA rather than MB2 just because it always seemed like MB2 slowed down the saber animations and saber combat in general.
@@DT85 could you maybe update the first post with completed features and future additions? Seems like you meant to do that based on the writing in the first post but probably forgot lol. Just trying to get a general idea of where the render engine is kinda at right now, gonna download and install the latest update tomorrow after work.
Looks awesome even if they aren't really the proper textures. One thing, to whoever may be doing work on that map, the steam coming out of the vents should be a little slower and larger plume. Think NYC storm drains in the winter.
You can knock any character down with any level, their rank in the power just has to be equal or less than yours. If it's equal the chance is lower and will usually only succeed if their guard is down or not facing you.
Those screen shots don't really look much better than JK2 does with all the settings cranked up. I feel like updating the visuals of this engine would be a better approach rather than rebuilding everything from the ground up.
Yeah, not to confuse, when we meant support we meant being able to choose 16:9 in the settings menu in game rather than having to do it through cfg file editing, we also have menus, load screens and hud redone so that there is no stretching.
Cinematics are a good starting point but we all know that the budget was very low and the costume design poor. DT would have to make final decision but maybe a mix of both? You did an amazing job on reimagining Gorc, perhaps you could take ideas from both and make something new but still hold true to the idea behind the design. While we're here though since the mesh is going to be seen in more detail did you redo all of the first person animations? Wondering if all the digits and joints are there to make it look as good as possible especially when using force powers.
I know it's WIP but I just have to point out that the hands have a bit of a glossy look, maybe dial back the spec? Probably isn't final though but just a thought.
Fixed, level 1 is unplayable currently with the lighting being setup for the vanilla render engine, I tried out Yun, crashed when he did the saber taunt where it twirls above the hand while off.
Yeah, with the forums hidden we need someone to specifically promote, I'm sure even the first glimpse of what we have so far is going to make peoples jaws drop.
@@Liam You don't need blender if you have 3DS Max, just visit @@Psyk0Sith's website to find a 3DS Max to JA tutorial. His butt, elbows, knees and ankles will need more loops to deform properly.