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Noodle

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Everything posted by Noodle

  1. That's been the most difficult thing so far. Be aware that I started doing this without knowing anything at all, everything I've done has been through observation of other people's work, a bit of reading, and a lot of failed experiments. I haven't used seta commands or .cfg files yet. I do not know how they can assist me, but I'm very interested in learning more about that. I've modified the OpenJK source code a bit to add some cvars so some of my menus work. I hope I'm doing things okay, and so far it hasn't given me much issues... yet. I'm not sure if each save game keeps the individual information of each cvar, I'll have to double check in the near future. However, the issue of save games has been a problem on its own because I'm trying to make a series of interconnected maps, and to achieve that, the game must keep the player and map's information stored every time you go to a different area. Sadly, I've noticed that the game gets messed up badly if the player can load previous games, so the solution I've come up with is to disable the load and save functions and relay completely on checkpoints for the player to save his progress. The bad thing about that is that it doesn't allow the player to have multiple playthroughs , but it does make some things more interesting since it forces the player to play in a smarter way. I'm not so good with words, but I can show what I mean. Some time ago I created a map that allowed me to test these functions, I'll try to test it again soon and record it so people can see how it works. In the mean time, here's a test of how I'm doing conversations in my mod, it's not finished yet, but I think it's looking good so far. https://www.youtube.com/watch?v=qVjFYxKapSY
  2. Your work always inspires me to work on my own, it's so incredible what you're achieving. I feel like you're really capturing the essence of Vader.
  3. https://www.youtube.com/watch?v=gle2wy-WmeU I've thought a lot about having NPC companions in my mod. This is the latest thing I've developed. I don't really want to use base JA models, so for this test I used a couple of models from here that have a license that allows modders to modify and share as long as I credit the creators, @@Kahzmat and @@AshuraDX. As always, I'm looking forward if anyone wants to collaborate with my project in any shape or form. I'm looking for characters to add to the follower's list, as long as they are non-force users and non-ported -since I don't want any sort of ethical trouble-, so send me a PM or post here if you have something to share
  4. You're a real hero and a real human being. So far the only thing that bothers me is the way he blinks, but that's JA's fault.
  5. Noodle

    Tuskenko

    Recolloring a model is the first step to getting good at modding, keep it up and try to do more complex things and who knows what you'll be able to do!
  6. Yes, both the background and the pipes are missing textures, maybe it's my mapping instincts that immediatly notice them when they appear.
  7. @@Jeff did a port of Aphra from Force Arena if I recall. This is the link in case you're interested https://www.dropbox.com/sh/jw4a026brkhniwv/AACHXP1R1vWv8QM_Drp-aF3pa?dl=0&preview=Doctor+Aphra.pk3
  8. KOTOR was already bastardized by EA in TOR. The only good things that ever came out of that timeline were KOTOR II and the comics with Zayne Carrick. The Lucasfilm Story Group has the right idea by picking and choosing the best elements to canonize.
  9. That was my dream when I was a little boy creating small maps for galactic battlegrounds.
  10. Never heard of the modding scene in Battlegrounds before, pretty cool I must say!
  11. Those missing textures are a noticable eyesore, hope you can fix it!
  12. I think it'd look much better with the default JA head, unless you re-did the textures for that model, since they look poorly made due to the lack of efficient lightning.
  13. A very interesting observation indeed, it would be good to analyze the prequels as much as the original triology, since they're full of influences from classic film history aswell.
  14. Check the jedi_random npc file. I'm sure it's possible for you to edit the weequay.npc file so that it spawns different models.
  15. Very good to hear all this news. I like the batteries idea, since it's nice to see puzzles in JA. It is also a great way to make Vader use the force, since a character like him would relay on it for some problem-fixing.
  16. Make sure to make her body seem female. Also, Governor Pryce has a bigger bust, so I hope you can make it more canon-like in that aspect.
  17. Would it be possible for you to also release this as a .md3 file so we can use it as a resource for map creators?
  18. Thanks a lot, it was your work the main inspiration I had to learn how to mod the UI!
  19. Should the faceplate have shaders like the rebel_pilot's so you can see his face?
  20. Did some testing, and some ideas seems to work. I might re-do the follower menu idea I had from some time ago and release it as a more open standalone mod that includes functions like the one seen above. I wish there was a way to make the NPCs target what you're looking at with your crosshair. It seems that would require some coding, sadly
  21. We had a nice thread in which there were talks about re-doing the Jedi Knight series in the Unreal engine, but I can't seem to find it. Even though everybody would love to see this game with a better engine, the chances of that happening are real slim since it's a lot of work and there's always the small chance of getting sued by Disney. The best way to grasp the scope of what it'd take to re-do a game is to get deep into the modding scene, the amount of work needed to do some very simple things, like a small singleplayer mission, is gigantic. Doing that from the ground up would be an even bigger gargantuan task.
  22. Noodle

    Hey!

    Welcome! Hope you learn new stuff here!
  23. I have never experimented with that, but it would surely make for a fun experience. Totally doable if you know what you're doing.
  24. To create an .IBI file you need to use Icarus. It's a very simple software that allows you to create scripts. I highly recommend you to learn how to use it since you can do so many things with it.
  25. This is amazing when creating maps
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